Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Valiant8086

Hi.
Generally the best way to do this sort of thing would be to find out 
through the mud in question which soundpacks for which clients you can 
use. There are at least 3 more soundpacks for Alter Aeon, two for Vip 
Mud and one for Monkey Term that is part of MTScripts which is my own 
project. I believe there is at least one for Tintin, and a Mac port for 
it, all for Alter Aeon. There is a blind clients support page on 
http://alteraeon.com that talks all about this.




Sent with Thunderbird 16.0.1 Portable
On 3/14/2013 4:51 AM, Keith wrote:
Hi, is there any way to find out if there are sound packs for various 
muds out there, and for what mud client they are used on?  I am using 
Mush z and have been told that mush z was pretty much made for the 
alter aeon mud, so I'm trying to find out if there are any other mud 
clients that have sound packs available for them.


Thanks

Keith

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Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Keith

sigh, thanks anyway

Keith
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Thursday, March 14, 2013 3:59 AM
Subject: Re: [Audyssey] mud sound packs, how do I know?


It's fairly rare since sound packs have to be manually configured for each 
mud. Every mud will have it's own unique pieces of text and you'd have to 
set up triggers to play a sound for each one. Mush-Z is the only pack of 
it's kind that I know of, but there are some much less advanced and lower 
quality ones out there such as Materia Magica and 6 dragons. There are 
decent packs for Miriani out there, and possibly Star Conquest as well. 
That's all I can think of off the top of my head though. As far as I know 
there isn't a list of all muds with soundpacks, but as I said it's rare 
enough that there probably doesn't need to be.


--
From: "Keith" 
Sent: Thursday, March 14, 2013 02:51 AM
To: "Gamers Discussion list" 
Subject: [Audyssey] mud sound packs, how do I know?

Hi, is there any way to find out if there are sound packs for various 
muds out there, and for what mud client they are used on?  I am using 
Mush z and have been told that mush z was pretty much made for the alter 
aeon mud, so I'm trying to find out if there are any other mud clients 
that have sound packs available for them.


Thanks

Keith

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Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Shadow Dragon
It's fairly rare since sound packs have to be manually configured for each 
mud. Every mud will have it's own unique pieces of text and you'd have to 
set up triggers to play a sound for each one. Mush-Z is the only pack of 
it's kind that I know of, but there are some much less advanced and lower 
quality ones out there such as Materia Magica and 6 dragons. There are 
decent packs for Miriani out there, and possibly Star Conquest as well. 
That's all I can think of off the top of my head though. As far as I know 
there isn't a list of all muds with soundpacks, but as I said it's rare 
enough that there probably doesn't need to be.


--
From: "Keith" 
Sent: Thursday, March 14, 2013 02:51 AM
To: "Gamers Discussion list" 
Subject: [Audyssey] mud sound packs, how do I know?

Hi, is there any way to find out if there are sound packs for various muds 
out there, and for what mud client they are used on?  I am using Mush z 
and have been told that mush z was pretty much made for the alter aeon 
mud, so I'm trying to find out if there are any other mud clients that 
have sound packs available for them.


Thanks

Keith

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[Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Keith
Hi, is there any way to find out if there are sound packs for various muds 
out there, and for what mud client they are used on?  I am using Mush z and 
have been told that mush z was pretty much made for the alter aeon mud, so 
I'm trying to find out if there are any other mud clients that have sound 
packs available for them.


Thanks

Keith 



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Re: [Audyssey] MUD sound packs for MushZ

2013-02-27 Thread john
It is possible to use tsome of the plugins, but without knowing 
how to build triggers there's not much you can do. The sounds do 
lend themselves nicely to other muds, but you have to know how to 
get them working. The actual alteraeon.xml file is very specific 
to alter aeon.


- Original Message -
From: Dennis Towne mind.  Other things might work, but probably not nearly as well 
or the

same way.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Feb 26, 2013 at 7:16 PM, Keith  
wrote:
Hi, is there an easy way to find out if there are soundpacks for 
a

particular MUD for use with the MushZ client?

Thanks

Keith

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Re: [Audyssey] MUD sound packs for MushZ

2013-02-27 Thread Dennis Towne
Keith,

I'm pretty sure MushZ was really only designed with Alter Aeon in
mind.  Other things might work, but probably not nearly as well or the
same way.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Feb 26, 2013 at 7:16 PM, Keith  wrote:
> Hi, is there an easy way to find out if there are soundpacks for a
> particular MUD for use with the MushZ client?
>
> Thanks
>
> Keith
>
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[Audyssey] Mud Sound Packs

2009-03-30 Thread Kai

Greetings, Nick.

Developing a sound pack for a mud is highly dependant on your client's own 
abilities. Most clients allow you to add a trigger and attach a sound file 
to said trigger (GMUD32), while more sophisticated clients will allow you to 
script responses to a trigger, and thus provide conditional sounds, 
depending on what the trigger sends to the script (ZMUD). Still other 
clients allow you to use a more thorough trigger matching scheme, thereby 
ensuring that you are indeed matching the correct text, rather than a faked 
message from a player (MUSHClient).


Most of these clients employ some form of a scripting language, though you 
may not need to learn it to make simple sound triggers. If you, however, 
want to make a trigger that is a bit more complex, that takes into 
consideration what's actually happening and adjust the sounds accordingly, 
then some scripting and knowledge of Regular Expressions may be in order 
(although the latter could be voluntary).


You'll want to read up on VBScript, Javascript, and a few other scripting 
languages if you want to enhance your triggers, and most of the tutorials 
and guides to these can be found via Google, the W3 Schools site, or Dev 
Guru.

Regular Expressions are explained at:
http://www.regular-expressions.info/

Kai

- Original Message - 
From: "Nick Helms" 

To: "Gamers Discussion list" 
Sent: Monday, March 30, 2009 6:35 PM
Subject: Re: [Audyssey] Sound Packs



I'd like to learn how to make soundpacks for muds. Anyone know where I
could learn?

On 3/30/09, Thomas Ward  wrote:

Hi,
Not true. Lonewolf was developed before GMA began encrypting their sound
effects. I have created my own sound effects library for Lonewolf.

Constantine wrote:
 > I don't think so - loan wolf uses its own sounds and you can't modify
 > them I don't think.
 >
 >
 > contact details:
 >
 > email: tcwoo...@shaw.ca


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