Re: [Audyssey] My Decision Regarding Voice Output

2011-07-04 Thread Charles Rivard

That's what I figured.  No problemo.

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"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, July 04, 2011 8:12 PM
Subject: Re: [Audyssey] My Decision Regarding Voice Output



Hi Charles,

The zip file containing the files for Scansoft Tom will simply update
and replace the existing speech files in the speech directory. As you
might understand making the game so you could switch between voices
would require a massive amount of work having it figure out what voice
is being used and then loading the proper file from the specific voice
directory etc. If I were going to do something like that I'd be better
off ripping out the existing speech code and replace it with Sapi
which I've already decided not to do. This way is just as effective
and easier to do from a developmental standpoint.

Smile.


On 7/4/11, Charles Rivard  wrote:
Good idea.  I'll be grabbing it.  A thought:  Will the contents of this 
.zip
file replace? or will they become a second voice to use.  Having a 
selection
would be a cool option.  This is merely an idea.  If it isn't 
implemented,
that's OK, too.  In either case, I'll be using the .zip file, and 
appreciate

it's availability.  It shows that you're interested in customer
satisfaction, which you have always done.  Thanks.

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Re: [Audyssey] My Decision Regarding Voice Output

2011-07-04 Thread Thomas Ward
Hi Charles,

The zip file containing the files for Scansoft Tom will simply update
and replace the existing speech files in the speech directory. As you
might understand making the game so you could switch between voices
would require a massive amount of work having it figure out what voice
is being used and then loading the proper file from the specific voice
directory etc. If I were going to do something like that I'd be better
off ripping out the existing speech code and replace it with Sapi
which I've already decided not to do. This way is just as effective
and easier to do from a developmental standpoint.

Smile.


On 7/4/11, Charles Rivard  wrote:
> Good idea.  I'll be grabbing it.  A thought:  Will the contents of this .zip
> file replace? or will they become a second voice to use.  Having a selection
> would be a cool option.  This is merely an idea.  If it isn't implemented,
> that's OK, too.  In either case, I'll be using the .zip file, and appreciate
> it's availability.  It shows that you're interested in customer
> satisfaction, which you have always done.  Thanks.
>
> ---
> "Security is not the absence of danger.  It is the presence of the Lord."

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Re: [Audyssey] My Decision Regarding Voice Output

2011-07-04 Thread Charles Rivard
Good idea.  I'll be grabbing it.  A thought:  Will the contents of this .zip 
file replace? or will they become a second voice to use.  Having a selection 
would be a cool option.  This is merely an idea.  If it isn't implemented, 
that's OK, too.  In either case, I'll be using the .zip file, and appreciate 
it's availability.  It shows that you're interested in customer 
satisfaction, which you have always done.  Thanks.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, July 04, 2011 3:41 PM
Subject: Re: [Audyssey] My Decision Regarding Voice Output



Hi Charles,

Smile. I like Scansoft Tom better myself. For that reason I'm thinking
of zipping up the Tom speech directory and posting it with beta 21 for
anyone who would prefer him instead of Heather. It seems to me to be
the easiest solution for the issue.

Cheers!


On 6/28/11, Charles Rivard  wrote:

Shoot.  Ah, well, it's your creation.  I like Tom better, but he's a
personal choice.  Didn't the name Tom sway you into a prejudicial 
decision

on which voice to use?  I was hoping it would.  (grin)

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Re: [Audyssey] My Decision Regarding Voice Output

2011-07-04 Thread Thomas Ward
Hi Charles,

Smile. I like Scansoft Tom better myself. For that reason I'm thinking
of zipping up the Tom speech directory and posting it with beta 21 for
anyone who would prefer him instead of Heather. It seems to me to be
the easiest solution for the issue.

Cheers!


On 6/28/11, Charles Rivard  wrote:
> Shoot.  Ah, well, it's your creation.  I like Tom better, but he's a
> personal choice.  Didn't the name Tom sway you into a prejudicial decision
> on which voice to use?  I was hoping it would.  (grin)
>
> ---
> "Security is not the absence of danger.  It is the presence of the Lord."

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Re: [Audyssey] My Decision Regarding Voice Output

2011-06-28 Thread Charles Rivard
Shoot.  Ah, well, it's your creation.  I like Tom better, but he's a 
personal choice.  Didn't the name Tom sway you into a prejudicial decision 
on which voice to use?  I was hoping it would.  (grin)


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, June 27, 2011 10:06 AM
Subject: [Audyssey] My Decision Regarding Voice Output



Hi all,

I thank everyone who responded to my voice output query. Given all the
comments, suggestions, and feedback I think the best thing to do for
Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
one thing nobody had any complaints with that voice, everyone seems
agreed they like that voice best, and Heather seems to insert natural
pauses between words which makes her quite understandable and clear.
Plus since we have a female lead character in this game it makes sense
to have female speech output as well. So I hope this suits everyone,
and I'll release an updated beta 20 in a couple of days once I update
the Heather speech files, finish editing them, and drop them in the
speech directory.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread Thomas Ward
Hi Shaun,

The voice isn't the only thing I will be changing in the next beta. I
was planning on not releasing a beta 21, but given the number of bugs
and issues that have cropped up over the last day or so I need to
release a new beta with bug fixes etc.

On 6/27/11, shaun everiss  wrote:
> tom if this is all you are updating why just not zip the folder, and
> make a simple sfx patch rather than getting everyone to get the full
> version again.
> At 03:06 a.m. 28/06/2011, you wrote:
>>Hi all,
>>
>>I thank everyone who responded to my voice output query. Given all the
>>comments, suggestions, and feedback I think the best thing to do for
>>Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
>>one thing nobody had any complaints with that voice, everyone seems
>>agreed they like that voice best, and Heather seems to insert natural
>>pauses between words which makes her quite understandable and clear.
>>Plus since we have a female lead character in this game it makes sense
>>to have female speech output as well. So I hope this suits everyone,
>>and I'll release an updated beta 20 in a couple of days once I update
>>the Heather speech files, finish editing them, and drop them in the
>>speech directory.
>>
>>Sincerely,
>>Thomas Ward
>>President of USA Games Interactive
>>
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>>http://www.mail-archive.com/gamers@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>
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Re: [Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread shaun everiss
tom if this is all you are updating why just not zip the folder, and 
make a simple sfx patch rather than getting everyone to get the full 
version again.

At 03:06 a.m. 28/06/2011, you wrote:

Hi all,

I thank everyone who responded to my voice output query. Given all the
comments, suggestions, and feedback I think the best thing to do for
Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
one thing nobody had any complaints with that voice, everyone seems
agreed they like that voice best, and Heather seems to insert natural
pauses between words which makes her quite understandable and clear.
Plus since we have a female lead character in this game it makes sense
to have female speech output as well. So I hope this suits everyone,
and I'll release an updated beta 20 in a couple of days once I update
the Heather speech files, finish editing them, and drop them in the
speech directory.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread Thomas Ward
Hi Mauricio,

Thanks. Well, the way I see it Heather is the logical choice here.

 First, and fore most, nobody was complaining about Heather, and
people only started making complaints when I switched to Scansoft Tom.
They didn't like the voice, they thought it was too fast, etc. None of
that was the case when using Heather so obviously it was well received
by the public. The only person who had any complaints about Heather
was me, and it was simply that I had to misspell words etc to get her
to say them correctly which caused me more work, but is worth it since
she is generally well liked.

Second, prior to beta 18 most of the betas was using her voice. That
means I don't necessarily have to start from  scratch. I only have to
update and revise the directory of *.wav files which can be done in a
day or two rather than the time it would take to do everything from
absolute scratch. Big plus since Dark and a few others were concerned
about how much time settling the voice issue might take. Since I have
the majority of the work done the time it will take to switch back to
Heather is not a big deal or issue at all.

Finally, I don't have to experiment with a different voice. Everytime
I experiment with a different voice there will probably be groups who
like and dislike whatever I choose. So if I picked Ivona Amy, for
example, some UK speaking customers might love her, but some American
speaking customers that aren't use to a UK accent might not like the
voice. Why do that when I already know most people like Heather
anyway?

So all and all it was a no brainer. I simply thought about it a bit,
and came to the conclusion I took a wrong turn by switching to Tom,
that didn't work out, so it made sense to go back to what was working
and get game production back on track so to speak.

Cheers!



On 6/26/11, Mauricio Almeida  wrote:
> Hi thomas,
>
> as a translator and player, and in the name of my country,  I thank you
> for your decision.
> The brazilians were hoping you would use female voices in the production
> (because if not we would have to translate with a male recorder, which
> wouldn't fit their needs) and I was hoping you'd go back to heather for
> the simple fact I can undrstand it about fifty times better than tom.
>
> cheers!
>
> mauricio
> -Mensagem original-
> De: Thomas Ward 
> Para: Gamers Discussion list 
> Data: Segunda, 27 de Junho de 2011 11:06
> Assunto: [Audyssey] My Decision Regarding Voice Output
>
> Hi all,
>
> I thank everyone who responded to my voice output query. Given all the
> comments, suggestions, and feedback I think the best thing to do for
> Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
> one thing nobody had any complaints with that voice, everyone seems
> agreed they like that voice best, and Heather seems to insert natural
> pauses between words which makes her quite understandable and clear.
> Plus since we have a female lead character in this game it makes sense
> to have female speech output as well. So I hope this suits everyone,
> and I'll release an updated beta 20 in a couple of days once I update
> the Heather speech files, finish editing them, and drop them in the
> speech directory.
>
> Sincerely,
> Thomas Ward
> President of USA Games Interactive
>
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[Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread Thomas Ward
Hi all,

I thank everyone who responded to my voice output query. Given all the
comments, suggestions, and feedback I think the best thing to do for
Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
one thing nobody had any complaints with that voice, everyone seems
agreed they like that voice best, and Heather seems to insert natural
pauses between words which makes her quite understandable and clear.
Plus since we have a female lead character in this game it makes sense
to have female speech output as well. So I hope this suits everyone,
and I'll release an updated beta 20 in a couple of days once I update
the Heather speech files, finish editing them, and drop them in the
speech directory.

Sincerely,
Thomas Ward
President of USA Games Interactive

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