Re: [Audyssey] The other side was drastic change for audio games
Absolutely Ron. I've only been playing audio games for the last four and a half years, and even so I've noticed major changes as I said in my earlier message. this really is worth remembering. Beware the grue! Dark. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 6:44 PM Subject: [Audyssey] The other side was drastic change for audio games Hello all Okay here I go wading in to the optomistic side of such a discussion. True our community lags behind the mainstream market when it comes to gaming. The points on this have been made by others so I won't repeat them here. What I would like to point out to everyone is rather the achievements which have been made in accessible gaming. SOD was quite a pioneering venture at the time, nothing like it had been attempted before. We have online play against other people with titles like Sound RTS, Rail Racer. Chatting [granted it's text] with RR, All In Play, Expansions and improvements it's covered with ongoing updates from Final conflict, and the Pinball party pack. User creation TOC, and it looks as though Entombed will soon have such a feature. Other devs continue to improve their games, squashing bugs or improving aspects of the game. The point I really would like to drive home here is that we've damnwell come a long way in a much shorter period of time then mainstream. Pong, or the old console TeleStar, even the Atari 2600. That is surely the 70's/80's. Our devs have only been going at this for what? The answer being about 15 years give or take. This compares with 30 or so? I believe the gaming for the blind has moved alot quicker in the overall scheme of things. I suggest instead of always looking at what isn't there, look upon the distance which has been covered in such a short period of time. Before it's said yes there is lots of room for improvement. I believe it will happen, but there will be some time taken for this evolution. One last point online scoreboards. It didn't take long for those to happen. Overall I'd rather encourage the inovation and envolope pushing of all accessible devs rather then pointing out the shortcomings. Thanks for reading Ron P.S. see other arguements on things like budgets, teams and such. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The other side was drastic change for audio games
If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still got a ton of work, or should I say, a track load?, and I will patiently wait. Thanks. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 3:11 PM Subject: Re: [Audyssey] The other side was drastic change for audio games Hi Ron, Definitely. When i first started playing accessible games my attitude wasn't all that different from Yohandy's. At the time there were basicly text adventures like the Infocom games or the Dos games produced by Jim Kitchen and PCS Games. GMA was just getting started with Trek 99 and Lone Wolf 1.0. It was a huge disappointment for me. However, all of that has changed, we have grown, and I can truly appreciate how far we have come in such a short amount of time. Just look at GMA Games. At the time I came onto the scene Lone Wolf was the best thing around, the only game of its type. Right after that David put out Shades of Doom that was totally revolutionary from an accessibility standpoint as nothing like that had been attempted before. David then went on to release GMA Tank Commandr which was also revolutionary for its time, and now Time of Conflict. David continues to impress me with the quality of work he does compared to other games out there. He alone has made a huge contribution to accessible gaming as we know it. Back in 2006 or so Che showed up, a brand new developer, and he cranked out Rail Racer for his first official title. To this day it blows me away with features and the skill level it takes to play the game. Currently it is the best racing game on the market for us considering all of its features and so on. Now, we have Entombed. That game simply rocks. I don't think it quite compares to Final Fantasy, Xenogears, or anything like that but for an accessible game it deserves a big thumbs up. It is a very long way from where we started and in a very little amount of time Jason has single handedly set a new standard for roll playing games for the blind. A developer wishing to break into the roll playing genre will have to compete with Entombed or be considered an infurior product. So let's not cut the game and developer short of their deserved acomplishments here. Then, I've got something of my own in the works. given the fact I too have a mainstream background my next game in the Tomb Hunter series will be full 3d all the way. Not just a 3d audio soundscape but a true 3d environment with stuff above you, below, you and all around you. Not to mention cut-scenes and other things of that nature. So even though it isn't here yet such things are in the not too distant future. On 5/28/10, Ron Schamerhorn wrote: Hello all Okay here I go wading in to the optomistic side of such a discussion. True our community lags behind the mainstream market when it comes to gaming. The points on this have been made by others so I won't repeat them here. What I would like to point out to everyone is rather the achievements which have been made in accessible gaming. SOD was quite a pioneering venture at the time, nothing like it had been attempted before. We have online play against other people with titles like Sound RTS, Rail Racer. Chatting [granted it's text] with RR, All In Play, Expansions and improvements it's covered with ongoing updates from Final conflict, and the Pinball party pack. User creation TOC, and it looks as though Entombed will soon have such a feature. Other devs continue to improve their games, squashing bugs or improving aspects of the game. The point I really would like to drive home here is that we've damnwell come a long way in a much shorter period of time then mainstream. Pong, or the old console TeleStar, even the Atari 2600. That is surely the 70's/80's. Our devs have only been going at this for what? The answer being about 15 years give or take. This compares with 30 or so? I believe the gaming for the blind has moved alot quicker in the overall scheme of things. I suggest instead of always looking at what isn't there, look upon the distance which has been covered in such a short period of time. Before it's said yes there is lots of room for improvement. I believe it will happen, but there will be some time taken for this evolution. One last point online scoreboards. It didn't take long for those to happen. Overall I'd rather encourage the inovation and envolope pushing of all accessible devs rather then pointing out the shortcomings. Thanks for reading Ron P.S. see other arguements on things like budgets, teams and such. --- Gamers mailing list _
Re: [Audyssey] The other side was drastic change for audio games
Hi Ron, Definitely. When i first started playing accessible games my attitude wasn't all that different from Yohandy's. At the time there were basicly text adventures like the Infocom games or the Dos games produced by Jim Kitchen and PCS Games. GMA was just getting started with Trek 99 and Lone Wolf 1.0. It was a huge disappointment for me. However, all of that has changed, we have grown, and I can truly appreciate how far we have come in such a short amount of time. Just look at GMA Games. At the time I came onto the scene Lone Wolf was the best thing around, the only game of its type. Right after that David put out Shades of Doom that was totally revolutionary from an accessibility standpoint as nothing like that had been attempted before. David then went on to release GMA Tank Commandr which was also revolutionary for its time, and now Time of Conflict. David continues to impress me with the quality of work he does compared to other games out there. He alone has made a huge contribution to accessible gaming as we know it. Back in 2006 or so Che showed up, a brand new developer, and he cranked out Rail Racer for his first official title. To this day it blows me away with features and the skill level it takes to play the game. Currently it is the best racing game on the market for us considering all of its features and so on. Now, we have Entombed. That game simply rocks. I don't think it quite compares to Final Fantasy, Xenogears, or anything like that but for an accessible game it deserves a big thumbs up. It is a very long way from where we started and in a very little amount of time Jason has single handedly set a new standard for roll playing games for the blind. A developer wishing to break into the roll playing genre will have to compete with Entombed or be considered an infurior product. So let's not cut the game and developer short of their deserved acomplishments here. Then, I've got something of my own in the works. given the fact I too have a mainstream background my next game in the Tomb Hunter series will be full 3d all the way. Not just a 3d audio soundscape but a true 3d environment with stuff above you, below, you and all around you. Not to mention cut-scenes and other things of that nature. So even though it isn't here yet such things are in the not too distant future. On 5/28/10, Ron Schamerhorn wrote: > Hello all > > Okay here I go wading in to the optomistic side of such a discussion. > True our community lags behind the mainstream market when it comes to > gaming. The points on this have been made by others so I won't repeat them > here. > What I would like to point out to everyone is rather the achievements > which have been made in accessible gaming. SOD was quite a pioneering > venture at the time, nothing like it had been attempted before. We have > online play against other people with titles like Sound RTS, Rail Racer. > Chatting [granted it's text] with RR, All In Play, Expansions and > improvements it's covered with ongoing updates from Final conflict, and the > Pinball party pack. User creation TOC, and it looks as though Entombed will > soon have such a feature. Other devs continue to improve their games, > squashing bugs or improving aspects of the game. > The point I really would like to drive home here is that we've damnwell > come a long way in a much shorter period of time then mainstream. Pong, or > the old console TeleStar, even the Atari 2600. That is surely the > 70's/80's. Our devs have only been going at this for what? The answer > being about 15 years give or take. This compares with 30 or so? > I believe the gaming for the blind has moved alot quicker in the overall > scheme of things. I suggest instead of always looking at what isn't there, > look upon the distance which has been covered in such a short period of > time. > Before it's said yes there is lots of room for improvement. I believe it > will happen, but there will be some time taken for this evolution. > One last point online scoreboards. It didn't take long for those to > happen. > Overall I'd rather encourage the inovation and envolope pushing of all > accessible devs rather then pointing out the shortcomings. > > Thanks for reading > Ron > P.S. see other arguements on things like budgets, teams and such. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The other side was drastic change for audio games
Hello all Okay here I go wading in to the optomistic side of such a discussion. True our community lags behind the mainstream market when it comes to gaming. The points on this have been made by others so I won't repeat them here. What I would like to point out to everyone is rather the achievements which have been made in accessible gaming. SOD was quite a pioneering venture at the time, nothing like it had been attempted before. We have online play against other people with titles like Sound RTS, Rail Racer. Chatting [granted it's text] with RR, All In Play, Expansions and improvements it's covered with ongoing updates from Final conflict, and the Pinball party pack. User creation TOC, and it looks as though Entombed will soon have such a feature. Other devs continue to improve their games, squashing bugs or improving aspects of the game. The point I really would like to drive home here is that we've damnwell come a long way in a much shorter period of time then mainstream. Pong, or the old console TeleStar, even the Atari 2600. That is surely the 70's/80's. Our devs have only been going at this for what? The answer being about 15 years give or take. This compares with 30 or so? I believe the gaming for the blind has moved alot quicker in the overall scheme of things. I suggest instead of always looking at what isn't there, look upon the distance which has been covered in such a short period of time. Before it's said yes there is lots of room for improvement. I believe it will happen, but there will be some time taken for this evolution. One last point online scoreboards. It didn't take long for those to happen. Overall I'd rather encourage the inovation and envolope pushing of all accessible devs rather then pointing out the shortcomings. Thanks for reading Ron P.S. see other arguements on things like budgets, teams and such. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.