[Audyssey] advice/guidance on a game for a uni project

2009-01-25 Thread Scott Chesworth
Hi folks,

Just subscribed here after having a poke around in the archives. There
seems to be a few developers on the list and hopefully a ton of
newbies like me, so this shouldn't be too much of a taxing question
for a first post.

I'm a totally blind guy from London UK. Currently undertaking the last
few modules of a music technology degree, and I have a module starting
in a few weeks entitled Experimental Sound.  In an ideal world, I'd
create a little cross platform game that my marker could play (there
is an emphasis on little here lol) with a couple of chalenges they
have to work through as a blind person.  The maps would be very basic,
environments/objects/landmarks/all sounds can be collected easily with
a few hours work and a decent recorder if I can find a day when it's
not raining here hehe.  My issue is, I can't code for toffee.  I took
a few classes in delphi many moons ago, know a fair bit of html and
css stuff, so the concepts of programming aren't totally alien to me,
but I've never attempted anything like this.

So I guess what I'm looking for is advice to get me started.  Is there
a simple-ish way of generating something that would run on windows/mac
in particular?  Are there any tutorials/podcast/articles you'd
recommend to get me started?  If it helps, I can give an outline of
the first mission I had plans for to give you a better idea of how
simple this needs to be in comparrison to the commercial audio-based
titles, but I'll keep a lid on it for now seeing as this is getting
long already.

TIA...
Scott

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Re: [Audyssey] advice/guidance on a game for a uni project

2009-01-25 Thread Thomas Ward

Hi Scott,
That is a bit of a toughy. If you are looking for anything simple 
nothing comes to mind. From the description of the project it sounds as 
though you will need to program the project from scratch, and that can 
be a major undertaking if you don't have the prerequisite skills needed 
to program something like that. If you are planning to have the 
application run both on Windows and Mac, as your initial post suggests, 
I do have some advice for you. Though, what I am about to suggest is 
fairly technical.
As far as a programming language I would suggest C#, called C-Sharp, for 
the project. It is fairly easy to learn, is supported on 
Windows/Mac/Linux, and there is quite a bit of free and commercial 
documentation around for it these days. The best resource for a new C# 
developer is

http://safari.oreilly.com
which is were I get most of my programming materials. However, it does 
cost about $20 USD per month to be a member.
As far as sound, graphics, and keyboard Input I highly recommend 
SDLDotNet. I have recently switched all of my games over to use SDL for 
precisely the Windows, Mac, and Linux support. You can find it at

http://cs-sdl.sourceforge.net
and they have some starter materials there.
Finally, you can get the Visual Studio development sweit for Windows 
from my developers web site

http://developers.usagamesinteractive.com/downloads/vs-express/
Smile.


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Re: [Audyssey] advice/guidance on a game for a uni project

2009-01-25 Thread Valiant8086
Hi.
I would probably try useing python with pygame.
  - Original Message - 
  From: Scott Chesworth 
  To: gamers@audyssey.org 
  Sent: Saturday, January 24, 2009 9:45 PM
  Subject: [Audyssey] advice/guidance on a game for a uni project


  Hi folks,

  Just subscribed here after having a poke around in the archives. There
  seems to be a few developers on the list and hopefully a ton of
  newbies like me, so this shouldn't be too much of a taxing question
  for a first post.

  I'm a totally blind guy from London UK. Currently undertaking the last
  few modules of a music technology degree, and I have a module starting
  in a few weeks entitled Experimental Sound.  In an ideal world, I'd
  create a little cross platform game that my marker could play (there
  is an emphasis on little here lol) with a couple of chalenges they
  have to work through as a blind person.  The maps would be very basic,
  environments/objects/landmarks/all sounds can be collected easily with
  a few hours work and a decent recorder if I can find a day when it's
  not raining here hehe.  My issue is, I can't code for toffee.  I took
  a few classes in delphi many moons ago, know a fair bit of html and
  css stuff, so the concepts of programming aren't totally alien to me,
  but I've never attempted anything like this.

  So I guess what I'm looking for is advice to get me started.  Is there
  a simple-ish way of generating something that would run on windows/mac
  in particular?  Are there any tutorials/podcast/articles you'd
  recommend to get me started?  If it helps, I can give an outline of
  the first mission I had plans for to give you a better idea of how
  simple this needs to be in comparrison to the commercial audio-based
  titles, but I'll keep a lid on it for now seeing as this is getting
  long already.

  TIA...
  Scott

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  If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] advice/guidance on a game for a uni project

2009-01-25 Thread Thomas Ward

Hi,
That is a very good suggestion. I'm rather suprised I didn't think of 
that as well. Python with PyGame is a very simple straight forward 
approach to programming without a lot of complication and mess.


Valiant8086 wrote:

Hi.
I would probably try useing python with pygame.



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Re: [Audyssey] advice/guidance on a game for a uni project

2009-01-25 Thread Scott Chesworth
Hi,

Thanks muchly for the replies so far.  I've got some time tomorrow to
do some reading into both suggestions.  No doubt answering the initial
question is gonna create 10 new ones hehe.

Cheers again, here's hoping I can do this.

Scott

On 1/25/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 That is a very good suggestion. I'm rather suprised I didn't think of
 that as well. Python with PyGame is a very simple straight forward
 approach to programming without a lot of complication and mess.

 Valiant8086 wrote:
 Hi.
 I would probably try useing python with pygame.


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 please send E-mail to gamers-ow...@audyssey.org.


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