Re: [Audyssey] how does following work in time of conflict?

2010-03-28 Thread David Greenwood
Units which are following will move towards the leading unit until they are 
about two cells away and then they try to maintain that distance. If you 
daisy chain the convoy, that is d follows c which follows b which follows A, 
makes for a long wagon train of a convoy, but if you convoy them in a 
triangle fashion, that is unit B and C follow unit A, while Unit D and E 
follows B, and G and H follows unit C, the convoy is much tighter and easier 
to defend.  Sometimes it is just as good to have all the ships in a convoy 
just following one lead unit.  They tend to clump up, but its workable.


The lead unit reduces its speed to the slowest unit in the convoy.  The 
exception is when units slow down do to damage, they will most likely be 
left behind.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: "Johnny Tai" 

To: "Gamers Discussion list" 
Sent: Monday, March 22, 2010 2:27 PM
Subject: [Audyssey] how does following work in time of conflict?


Well, suject says it, how does this work? Does that mean the units 
following

will move when the head unit is moving, or that they'll attempt to go
towards the head unit?
What happens if they travel at different speed?
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: "David Greenwood" 

To: "Gamers Discussion list" 
Sent: Monday, March 22, 2010 2:52 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



I have never been able to attack infantry with fighters. they always,
always
get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you
can
use them to disrupt enemy offensive by attacking enemy infantry,   
but

I
agree their not the best offensive unit, and certainly not as good as
they
should be against enemy infantry,  hence my desire for a bomber
plane.;

Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can
just
press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless 
I

really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving
infantry
towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: "Johnny Tai" 
To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


The only part of the game I find really annoying thus far is the 
fighter

unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep
them
near your cities, they go bye-bye either by out of fuel or by enemy
hands.
My current game got like 20 fighters on my side, and most I do with 
them

is to keep them out of the ways of others.
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering 
private,
one on one self defense training- call or email to book your 
appointment

today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands po

[Audyssey] how does following work in time of conflict?

2010-03-23 Thread Johnny Tai
Well, suject says it, how does this work? Does that mean the units following 
will move when the head unit is moving, or that they'll attempt to go 
towards the head unit?

What happens if they travel at different speed?
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: "David Greenwood" 

To: "Gamers Discussion list" 
Sent: Monday, March 22, 2010 2:52 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always

get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you 
can
use them to disrupt enemy offensive by attacking enemy infantry,  but 
I
agree their not the best offensive unit, and certainly not as good as 
they
should be against enemy infantry,  hence my desire for a bomber 
plane.;


Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can 
just

press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving 
infantry

towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: "Johnny Tai" 
To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them
near your cities, they go bye-bye either by out of fuel or by enemy 
hands.

My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: "dark" 

To: 
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,   
though



imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings 
yesterday!


I must say, I'm deeply impressed with the game,  particularly with
the interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many 
ways

of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't mat