Well, suject says it, how does this work? Does that mean the units following
will move when the head unit is moving, or that they'll attempt to go
towards the head unit?
What happens if they travel at different speed?
"No one ever kicked ass by saying I can't."
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling-also offering private, one
on one self defense training- call or email to book your appointment today!
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1-604-275-2795
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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message -
From: "David Greenwood"
To: "Gamers Discussion list"
Sent: Monday, March 22, 2010 2:52 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions
Yes, I think it is called luck. lol.
Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com
- Original Message -
From: "Liam Erven"
To: "'Gamers Discussion list'"
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions
I have never been able to attack infantry with fighters. they always,
always
get shot down.
am I missing something possibly?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions
Fighters are pretty good against enemy ships, and if you have many, you
can
use them to disrupt enemy offensive by attacking enemy infantry, but
I
agree their not the best offensive unit, and certainly not as good as
they
should be against enemy infantry, hence my desire for a bomber
plane.;
Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can
just
press H on them to bring them home to refuel.
Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare, such as an
enemy troop transport in the middle of the sea, or the enemy moving
infantry
towards a city when i've got a beachhead on their land, though once
again, I'd really like to see a bomber to do this more efficiently,
though with decreased speed and fuel range as a balance.
Beware the grue!
Dark.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions
The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep
them
near your cities, they go bye-bye either by out of fuel or by enemy
hands.
My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
"No one ever kicked ass by saying I can't."
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!
johnnyti...@shaw.ca
1-604-275-2795
Listen to, or buy our music at:
http://www.musicsubmit.com/thecat
http://www.cdbaby.com/thecat
http://www.mynoisyplanet.com/TheCAT.
http://www.rhythmqwest.com/TheCat
http://www.cdbaby.com/thecat2
The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message -
From: "dark"
To:
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions
Hi.
well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,
though
imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings
yesterday!
I must say, I'm deeply impressed with the game, particularly with
the interface and flexibility of overview and controls.
As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku and solitare difficult to play.
However, as with audio 3D I find the interface in Toc gives so many
ways
of finding information, it's entirely playable and perceiveable, I
particularly love the context sensative lists! it doesn't mat