Well, suject says it, how does this work? Does that mean the units following will move when the head unit is moving, or that they'll attempt to go towards the head unit?
What happens if they travel at different speed?
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
----- Original Message ----- From: "David Greenwood" <davidgreenw...@rogers.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 22, 2010 2:52 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions


Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


----- Original Message ----- From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, always
get shot down.
am I missing something possibly?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, ---- but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, ---- hence my desire for a bomber plane.;

Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can just
press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare, ---- such as an
enemy troop transport in the middle of the sea, or the enemy moving infantry
towards a city when i've got a beachhead on their land, ---- though once
again, I'd really like to see a bomber to do this more efficiently, ----
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
----- Original Message -----
From: "Johnny Tai" <johnnyti...@shaw.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands.
My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
----- Original Message ----- From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions


Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve, ---- though

imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings yesterday!

I must say, I'm deeply impressed with the game, ---- particularly with
the interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many ways
of finding information, it's entirely playable and perceiveable, ---- I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere,
sinse I can just go to where I want them, hit alt I, and get a menue
listing distance.

This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots

of spacial information in my head, --- but the contextual lists are
fantastic, ---- especially for overviews.

in fact, I'm now wondering if there are any plans to add more units to
the game.

Thus far, naval warfare is great, ---- but the land and air opperations
imho could bennifit from a few more strategical units to play with.

As to what, --- well I was wondering about perhaps defensive artiliary
(say alt u), which could move at only one square per turn, would need to
be set down for a turn before attacking, ---- but could bombard things
most successfully (especially enemy fighters and ships), and bombers (alt

V), ---- heavier and slower planes which could bombard the enemy, but had

a very limited movement capacity, ---- perhaps only able to move 3 spaces

a turn, and have a fuel capacity of 12 or even 10, thus making it
necessary to have an air craft carrier as base.

Other units such as transport planes heavy armour or light infantry, orr maybe the ability to fortify cities could be added as well, ----really it

just depends upon what would balance best, but I really would like to see

land battles made as interesting and complex as sea ones are
currently, ---- pluss of course fortifications and other defensive
measures could be interesting as well.

Whether other units get added or not, I'm certainly deeply impressed with

the game thus far, both for it's complexity, and especially for it's
great overview system, ---- and i'll very likely be buying it when it's
out.

Beware the grue!

Dark.
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