Re: [Audyssey] sarah versus pack man
Hi Louise, I think the main problem is that the left and right arrow keys work differently in the two games. In pacman you hit the right arrow key and the game waits for the opening to arrive then turns you right. If you did this in Sarah you would hit a wall. The key to use for automatic turning is control right arrow and control left arrow in the Sarah game. I made this change as in Sarah you not only have halls to walk in but many more rooms and you need the slight adjustment of the arrow key to aim at and pick up an object in a room. If you wish to switch the key to that of the Pacman game, there is a way to do it that is described in the instructions. Phil - Original Message - From: "Louise Keel" To: "Gamers Discussion list" Sent: Friday, August 28, 2009 4:41 PM Subject: Re: [Audyssey] sarah versus pack man Hi, everyone. Well, it would be a boring world if we were all the same, but I have to say, I couldn't disagree more with this last Email, not in a nasty way, you understand, just I find Packman fun to play, whereas I didn't even go for the full versionof Sarah, because... well, let's take it from the top. Ok, first off, it's not often I buy games because, like a lot of us, I live on a limited income and have four places to put every cent. But I'd heard so much about Packman and Sarah, wel, I went for the demo of Sarah first. Now, in the freebie maze games I've tried, I've always been hopeless. I have no talent for holding the inside of a maze in my head, and no braille display to read a map. So, with Sarah, I spent a lot of time hearing "ug! who put that wall there?" and walking around and around in circles. When something did happen, there were so many key strokes that I couldn't remember what to do where. Now ok, it could well be argued that I only had the demo, and didn't give the game a chance. I played the demo a lot, let me tell you, and the more I plyaed, the more frustrated I got at it. I just. didn't. get it! So, we come to packman. packman, ok, when it comes to clearing levels, I'm not much better at it, you could say, but my score is going up. I don't walk around and around in circles all the time, well, I do it less, shall we say! In all the time I played Sarah till I ran out of patience with it, I found precisely two sweets. I've lost count of the super power pills I've found. yes, you have to watch out for the ghosts, they can jump out of nowhere, and they're hard to get away from, but I find if I keep my ears open I'm getting better at avoiding them. I'm not saying I'm right and everyone else is wrog here, just putting a different point of view. Sure, the sound in Sarah, and the voices, just amazing. But I love to play Packman, and it's still on my puter, which, in the end, is what counts, ain't it! grin! Best to everyone, and a nice weekend to all. Lulu. Now faith, hope, love abide, these three. But the greatest of these is love. - Original Message - From: "Nicol" <0722001...@vodamail.co.za> To: "gamers" Sent: Friday, August 28, 2009 8:24 PM Subject: [Audyssey] sarah versus pack man Hi all I realize that phil has done a great job on both games mentioned in the subject line. I just wish to tell ya all that I nowadays enjoy sarah more than pack man. Pack man tends to stress me these days. The ghosts appears just suddenly out of no where, so the player can easily lose all his lives. On the contrary, sarah is a much calmer game. Although there are certain puzzles and although the player can lose the game by being captured by the caretaker and killed by a bugger/dementor, the sarah game is much calmer. If a ghost touches sarah, all she loses is a bit of magical energy. And that, she can easily get back in many ways. Obtaining magical items such as brooms etc. can give her energy. By Eating sweets and food. And scaring ghosts with her patronous. Another way in which sarah stands out above pack man. In pack man the player have to go to an alcove to get super power and faces the risk to get killed by a ghost in the process. And there is only 4 super power pills. In sarah, the player can just hit e and he/she can scare the ghosts for some time. And also in sarah the player can obtain many patronoses in wands picked up. Whereas in pack man, the player is limited to only 4 super power pills per level. Also, in sarah, the first patronoses last shorter than the latter ones, when she acquire better wands. This is contrary to pack man where super power lasts longer in lower levels and gets shorter as the player progresses. In the sarah game, the player can just hit a and instantly appear in the broom cupboard, although the player is limited in aparation spells. on the contrary, the player have to find the safe place in the pack man game and again, facing the risk of bei
Re: [Audyssey] sarah versus pack man
They are totally different games, as one is an exploration and puzzle solving game based on a series of books, and the other is a remake of an arcade game. The flow of each game is different. The movement is different. While Sarah evolved from what was to be a Packman sequel, I would not even put it in the same category. If you put a lot of the same features into a Packman sequel that are now in Sarah, what would be the point of Sarah anymore, as the two games would be so similar? --- To supporters of our current government: "We'll keep our money, guns and freedom and you can keep your CHANGE." - Original Message - From: "Nicol" <0722001...@vodamail.co.za> To: "gamers" Sent: Friday, August 28, 2009 12:24 PM Subject: [Audyssey] sarah versus pack man Hi all I realize that phil has done a great job on both games mentioned in the subject line. I just wish to tell ya all that I nowadays enjoy sarah more than pack man. Pack man tends to stress me these days. The ghosts appears just suddenly out of no where, so the player can easily lose all his lives. On the contrary, sarah is a much calmer game. Although there are certain puzzles and although the player can lose the game by being captured by the caretaker and killed by a bugger/dementor, the sarah game is much calmer. If a ghost touches sarah, all she loses is a bit of magical energy. And that, she can easily get back in many ways. Obtaining magical items such as brooms etc. can give her energy. By Eating sweets and food. And scaring ghosts with her patronous. Another way in which sarah stands out above pack man. In pack man the player have to go to an alcove to get super power and faces the risk to get killed by a ghost in the process. And there is only 4 super power pills. In sarah, the player can just hit e and he/she can scare the ghosts for some time. And also in sarah the player can obtain many patronoses in wands picked up. Whereas in pack man, the player is limited to only 4 super power pills per level. Also, in sarah, the first patronoses last shorter than the latter ones, when she acquire better wands. This is contrary to pack man where super power lasts longer in lower levels and gets shorter as the player progresses. In the sarah game, the player can just hit a and instantly appear in the broom cupboard, although the player is limited in aparation spells. on the contrary, the player have to find the safe place in the pack man game and again, facing the risk of being touched by a ghost and lose a life in the process. One last thing I want to point out. The ghosts in the sarah game speaks meaningful phrases, taken from the harry potter books. The ghosts in pack man: all they can say is. Go now, go now, go now. Or Leave now, leave now. Or Winky wants you to go. I sincerely wishes phil,if he gets time for it, can develop an ms pack man where the pack man character can also aparate like sarah and also hit e to get super power. And it will be nice to have peeves, nick, murtle and professor bins in the pack man game than pinky, inky, winky and clide which can get quite monotonous. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sarah versus pack man
Hi, everyone. Well, it would be a boring world if we were all the same, but I have to say, I couldn't disagree more with this last Email, not in a nasty way, you understand, just I find Packman fun to play, whereas I didn't even go for the full versionof Sarah, because... well, let's take it from the top. Ok, first off, it's not often I buy games because, like a lot of us, I live on a limited income and have four places to put every cent. But I'd heard so much about Packman and Sarah, wel, I went for the demo of Sarah first. Now, in the freebie maze games I've tried, I've always been hopeless. I have no talent for holding the inside of a maze in my head, and no braille display to read a map. So, with Sarah, I spent a lot of time hearing "ug! who put that wall there?" and walking around and around in circles. When something did happen, there were so many key strokes that I couldn't remember what to do where. Now ok, it could well be argued that I only had the demo, and didn't give the game a chance. I played the demo a lot, let me tell you, and the more I plyaed, the more frustrated I got at it. I just. didn't. get it! So, we come to packman. packman, ok, when it comes to clearing levels, I'm not much better at it, you could say, but my score is going up. I don't walk around and around in circles all the time, well, I do it less, shall we say! In all the time I played Sarah till I ran out of patience with it, I found precisely two sweets. I've lost count of the super power pills I've found. yes, you have to watch out for the ghosts, they can jump out of nowhere, and they're hard to get away from, but I find if I keep my ears open I'm getting better at avoiding them. I'm not saying I'm right and everyone else is wrog here, just putting a different point of view. Sure, the sound in Sarah, and the voices, just amazing. But I love to play Packman, and it's still on my puter, which, in the end, is what counts, ain't it! grin! Best to everyone, and a nice weekend to all. Lulu. Now faith, hope, love abide, these three. But the greatest of these is love. - Original Message ----- From: "Nicol" <0722001...@vodamail.co.za> To: "gamers" Sent: Friday, August 28, 2009 8:24 PM Subject: [Audyssey] sarah versus pack man Hi all I realize that phil has done a great job on both games mentioned in the subject line. I just wish to tell ya all that I nowadays enjoy sarah more than pack man. Pack man tends to stress me these days. The ghosts appears just suddenly out of no where, so the player can easily lose all his lives. On the contrary, sarah is a much calmer game. Although there are certain puzzles and although the player can lose the game by being captured by the caretaker and killed by a bugger/dementor, the sarah game is much calmer. If a ghost touches sarah, all she loses is a bit of magical energy. And that, she can easily get back in many ways. Obtaining magical items such as brooms etc. can give her energy. By Eating sweets and food. And scaring ghosts with her patronous. Another way in which sarah stands out above pack man. In pack man the player have to go to an alcove to get super power and faces the risk to get killed by a ghost in the process. And there is only 4 super power pills. In sarah, the player can just hit e and he/she can scare the ghosts for some time. And also in sarah the player can obtain many patronoses in wands picked up. Whereas in pack man, the player is limited to only 4 super power pills per level. Also, in sarah, the first patronoses last shorter than the latter ones, when she acquire better wands. This is contrary to pack man where super power lasts longer in lower levels and gets shorter as the player progresses. In the sarah game, the player can just hit a and instantly appear in the broom cupboard, although the player is limited in aparation spells. on the contrary, the player have to find the safe place in the pack man game and again, facing the risk of being touched by a ghost and lose a life in the process. One last thing I want to point out. The ghosts in the sarah game speaks meaningful phrases, taken from the harry potter books. The ghosts in pack man: all they can say is. Go now, go now, go now. Or Leave now, leave now. Or Winky wants you to go. I sincerely wishes phil,if he gets time for it, can develop an ms pack man where the pack man character can also aparate like sarah and also hit e to get super power. And it will be nice to have peeves, nick, murtle and professor bins in the pack man game than pinky, inky, winky and clide which can get quite monotonous. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/lis
[Audyssey] sarah versus pack man
Hi all I realize that phil has done a great job on both games mentioned in the subject line. I just wish to tell ya all that I nowadays enjoy sarah more than pack man. Pack man tends to stress me these days. The ghosts appears just suddenly out of no where, so the player can easily lose all his lives. On the contrary, sarah is a much calmer game. Although there are certain puzzles and although the player can lose the game by being captured by the caretaker and killed by a bugger/dementor, the sarah game is much calmer. If a ghost touches sarah, all she loses is a bit of magical energy. And that, she can easily get back in many ways. Obtaining magical items such as brooms etc. can give her energy. By Eating sweets and food. And scaring ghosts with her patronous. Another way in which sarah stands out above pack man. In pack man the player have to go to an alcove to get super power and faces the risk to get killed by a ghost in the process. And there is only 4 super power pills. In sarah, the player can just hit e and he/she can scare the ghosts for some time. And also in sarah the player can obtain many patronoses in wands picked up. Whereas in pack man, the player is limited to only 4 super power pills per level. Also, in sarah, the first patronoses last shorter than the latter ones, when she acquire better wands. This is contrary to pack man where super power lasts longer in lower levels and gets shorter as the player progresses. In the sarah game, the player can just hit a and instantly appear in the broom cupboard, although the player is limited in aparation spells. on the contrary, the player have to find the safe place in the pack man game and again, facing the risk of being touched by a ghost and lose a life in the process. One last thing I want to point out. The ghosts in the sarah game speaks meaningful phrases, taken from the harry potter books. The ghosts in pack man: all they can say is. Go now, go now, go now. Or Leave now, leave now. Or Winky wants you to go. I sincerely wishes phil,if he gets time for it, can develop an ms pack man where the pack man character can also aparate like sarah and also hit e to get super power. And it will be nice to have peeves, nick, murtle and professor bins in the pack man game than pinky, inky, winky and clide which can get quite monotonous. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.