I think you're right. I just need to take the time to go in and add specific
code for when graphics are enabled or disabled. It should fix the problem then.
> Perhaps a dialogue box if graphics
> are enable?
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Perhaps a dialogue box if graphics are enable?
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I agree. I was a little lazy when it came to the mission intros. There was
potential for much more detailed messages but I was taking the quick and easy
way out at the time in order to work on other things. Perhaps I'll go back and
flesh them out a little more.
> On a similar subject, it mig
I agree that the current, broken up method doesn't feel right. The first
mission was a single message but I had to start breaking it up once I got to
missions 2 and 3. I'm sure you're wondering why I feel that I HAVE to break it
up, and the answer is sighted support. Before mission 2 was rele
9:07 AM
To:
Subject: [Audyssey] suggestion for handling castaways mission intros
Hi.
I just started playing castaways 2.0, and a thought struck me about the
mission intros.
firstly, an option to disable showing of the mission intro would be good,
as for those who have heard it several times it
Hi.
I just started playing castaways 2.0, and a thought struck me about the
mission intros.
firstly, an option to disable showing of the mission intro would be
good, as for those who have heard it several times it can be a bit
tedius reading it again and again.
also, something else I have noti