Hi Peter,
Well, in principle I do agree with you. There is no argument that
there is a dramatic difference in fidility between a 22500 KHZ sound
file and a 44100 KHZ sound file. That said, there is technical reasons
why a programmer may choose not to use a 44100 KHZ sample rate in his
/her games.
Hi Peter,
I can't anything but agree here. I notice a massive! drop in fidelity from
44100 to 22050 hZ, which is hardly surprising since it's half the amount. I
think Thomas' main reasoning was to not use Ogg but 22050 hZ Wave instead,
but at least to me, 44100 Ogg above or at quality level 6