Re: [Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Peter, Well, in principle I do agree with you. There is no argument that there is a dramatic difference in fidility between a 22500 KHZ sound file and a 44100 KHZ sound file. That said, there is technical reasons why a programmer may choose not to use a 44100 KHZ sample rate in his /her games.

Re: [Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread Philip Bennefall
Hi Peter, I can't anything but agree here. I notice a massive! drop in fidelity from 44100 to 22050 hZ, which is hardly surprising since it's half the amount. I think Thomas' main reasoning was to not use Ogg but 22050 hZ Wave instead, but at least to me, 44100 Ogg above or at quality level 6