Hi Josh, While it is true that most new PCS sold in the last couple of years are 64bit the vast majority of people are still running 32bit systems with Windows XP on them. Last time I checked the number of people world wide running Windows XP on a 32bit system was something like 72%. That's a huge amount of 32bit computers still running XP instead of something like Windows 7. So your statement that mostly all computers now days are 64bit and running 64bit Windows is a bit off the mark. Anyway, I'm not quite sure what you mean by "developing accessible games that take advantage of the ability of 64bit systems running 64bit Windows." For the most part the majority of accessible games that are available are card, board, and arcade games that don't require a great deal of complex calculations or need an extremely high degree of precision. The only time you need to use a 64bit datatype like the long double is when you are developing software that does some extremely high-end physics mottling or high-end graphics rendering etc. Since all of the accessible games I know of don't need that degree of pricision and accuracy using 64bit specific datatypes etc is absolutely waisted on a game like Monopoly, Poker, etc. Even Mysteries of the Ancients doesn't need anything quite that high-end to run properly. Another point i want to make is backwards compatibility. As Damien and Jim did point out a couple of days ago a lot of VI gamers just can't run out and buy a brand new system, upgrade Jaws, etc because they can't afford it. For that reason alone a game developer has to provide some reasonable backwards compatibility with all of those older computers as he/she won't get very much business. The best way to do that is adopt a 32bit software platform and design which will run on 32bit and 64bit systems.
HTH On 7/11/10, Josh Kennedy <jkenn...@gmail.com> wrote: > Hi > Now that mostly all pcs are 64bit with 64bit windows on them and they got > good speech recognition built in, it would be cool to have some audio games > that you play using your voice. The only one I know of is microsoft flight > simulator with the its your plane. > > also would be cool to have audio games that take advantage of the 64bit > ability of 64bit windows xp vista and 64bit win7. once you turn off the user > account control in 64bit windows for example, the 64bit windows7 > professional is running great on my mac in bootcamp. no freeze ups at all. > > > Josh Kennedy > jkenn...@gmail.com > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.