Re: [Audyssey] Autoit was not necessarily true
How bout vb6? Where can I get a good book on vb6? And the reg programs, that must be real hard to compose with vb6. Maybe a dll attatched to an .exe, example: .exe program runs, then dll runs ontop. Dont know if it works though. On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Andy, Well, all I can say is Autoit is not very good for writing high quality audio games. For one thing you really need a programming language like C++C#, or VB which can handle DirectX. Autoit is not a real programming language as such, and what you learn in it is totally incompatible with newer object oriented programming designs you find in C++, Java, and C#. If you really really want to write games I can't stress doing it the right first is the best way to do it even if it is a text based guess the number game in C++ or C# is a start down the right path. Andy Smith wrote: No. Autoit is indeed a scriptingg language. And I am not trying to pack stuff or do harm with it as I said I have stopped. And I talked to a few people, and some say that autoit is a propper language. I personally kinda think that; it can do GUIS with menus and stuff, and I dont know how you'd to actual games wiith registration and all, but hey, anything's possible. On 7/3/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Andy, Hmmm... Perhaps you realise this or not, but Autoit is not a programming language, but is a tool kit. If you are attempting to use that to break into the gaming market your going the wrong way about it. You won't learn anything constructive or useful in the real programming world that way. Some languages like C#.net and VB.net are not that complex to learn, and can be learned in a matter of a couple of months. It is the other stuff such as math, physics, etc involved that takes the most education and learning. Andy Smith wrote: I know, that game devs wont use that info against us. Now if I took the time to actually learn a programming language, I am starting easy and trying to make simple things with autoit, so I can build up, and then create some games. I wont even bother to secure them. Just type in some random letters in a generated email or something. But, I know game devs wont use that info. But if anyone here listtens to security now which is at grc.com/seciritynow, you will know that there are quite a lot of exploits in SQL databases, etc. And the fact that Liam makes everyone type in their names and email addresses makes me even more nervous. So? You wont give it away, I trust you liam. But, hackers anyone? Ever heard of them? Anyone know what they do, ever thought of them? Well probably not; I got this rediculious spam book that showed how to break into databses and stuff. I wont do it of course, but it is amazingly easy to break a script and get to the underlying info. Reaking havoc with people's information is not good at all. If you dont believe that any server, any server even paypal is at risk. I probably sound paranoid and I wouldn't blame you for thinking that, but it makes somee feel nervous. If you have a firewall antivirus, nope; no good on web pages. Think your secure if you've got the latest windows patches? No. Microsoft has failed to release patches to hundreds of things. And now we're drifting off topic with windows security. While I agree with everyone here, that paying for a game is of utmost importance, and I honestly would pay for a game, I really would, but you really dont know what's under the hood. Think about that, the next time you pay for a game. And if you think your safe if you've got that padlock icon and the https://blabla.bla? Well, not really. So think about that the next time, you do online shopping. I even heard of awful stories of people's stuff getting robbed and stolen. And no matter how much security is in place, there is always a way. Thats the only reason for my cracking stuff. And surely others as well. Also go to twit.tv if you dont believe my blabbing. Its not really blabbing though. But still if you still think that you are safe. Well. One day itll happen. Im sure of it. On 7/2/07, Charles Rivard [EMAIL PROTECTED] wrote: Some people live on very small incomes, and they find it very difficult to even save a few dollars every month. So to say that anyone can afford $30 to $40 is sometimes not true. I know. I've been there. I was living on a monthly income of $700, $375 of which went toward rent. Then there were electric bills, phone bills, Internet bills, water bills, gas bills, groceries including dog food for my guide, the occasional vet bill for the guide, and an occasional unexpected expense or so. After all that, every stinking month, guess how many games I was buying?? Absolutely zero!, -- Isn't it interesting that the same people who laugh at science fiction listen to weather forecasts and economists?
Re: [Audyssey] Autoit was not necessarily true
Hi Andy, Visual Basic 6 is very old and out of date technology. Next year Microsoft will be completely dropping support for it on Windows 2000, XP, and Vista so it isn't even worth bothering with any more. However, there are alternatives for writing accessible games. There is Visual Basic .Net 2005 which is a fully modern object oriented language which has allot in common with Visual Basic 6, but also is quite diferent in many ways. Another language used allot by blind gamers is C# .Net 2005, called C-Sharp, which is also easy to learn, and is a great beginners language. You can download free compilers for C# .Net and Visual Basic .Net from the Microsoft web site, and you can purchase accessible books from http://safari.oreilly.com. As far as registration goes the reg info can be stored in a dll and can be easily attached to your application. All you need to do is follow the SDK or API guidelines for having the application use the dll to decode the product keys. I'm right now working on my reg program, and if you know what you are doing they aren't super difficult to make. Basically you need three things. A dll to generate and decode product keys, a reg program which takes the product key checks to see it is valid and write out a license file, and a product key generator that the developer uses to creat the keys. That's all I am going to say on reg program development as that is a sensative subject amung developers. How the keys are generated, where they are stored, etc is a matter of privacy. Andy Smith wrote: How bout vb6? Where can I get a good book on vb6? And the reg programs, that must be real hard to compose with vb6. Maybe a dll attatched to an .exe, example: .exe program runs, then dll runs ontop. Dont know if it works though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Autoit was not necessarily true
ok where can I obtain vb2005 or that C2005? On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Andy, Visual Basic 6 is very old and out of date technology. Next year Microsoft will be completely dropping support for it on Windows 2000, XP, and Vista so it isn't even worth bothering with any more. However, there are alternatives for writing accessible games. There is Visual Basic .Net 2005 which is a fully modern object oriented language which has allot in common with Visual Basic 6, but also is quite diferent in many ways. Another language used allot by blind gamers is C# .Net 2005, called C-Sharp, which is also easy to learn, and is a great beginners language. You can download free compilers for C# .Net and Visual Basic .Net from the Microsoft web site, and you can purchase accessible books from http://safari.oreilly.com. As far as registration goes the reg info can be stored in a dll and can be easily attached to your application. All you need to do is follow the SDK or API guidelines for having the application use the dll to decode the product keys. I'm right now working on my reg program, and if you know what you are doing they aren't super difficult to make. Basically you need three things. A dll to generate and decode product keys, a reg program which takes the product key checks to see it is valid and write out a license file, and a product key generator that the developer uses to creat the keys. That's all I am going to say on reg program development as that is a sensative subject amung developers. How the keys are generated, where they are stored, etc is a matter of privacy. Andy Smith wrote: How bout vb6? Where can I get a good book on vb6? And the reg programs, that must be real hard to compose with vb6. Maybe a dll attatched to an .exe, example: .exe program runs, then dll runs ontop. Dont know if it works though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Autoit was not necessarily true
and even that depends on the developer and the reg system itself. there's no specific right or wrong way to do it, but like tom says, if you want to minimise the chances of piracy with it, if you're gonna make your own, you need to know what you're doing. that's why it's taking me a while. same with game audio protection. it's all up to the developer. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 04, 2007 11:21 PM Subject: Re: [Audyssey] Autoit was not necessarily true Hi Andy, Visual Basic 6 is very old and out of date technology. Next year Microsoft will be completely dropping support for it on Windows 2000, XP, and Vista so it isn't even worth bothering with any more. However, there are alternatives for writing accessible games. There is Visual Basic .Net 2005 which is a fully modern object oriented language which has allot in common with Visual Basic 6, but also is quite diferent in many ways. Another language used allot by blind gamers is C# .Net 2005, called C-Sharp, which is also easy to learn, and is a great beginners language. You can download free compilers for C# .Net and Visual Basic .Net from the Microsoft web site, and you can purchase accessible books from http://safari.oreilly.com. As far as registration goes the reg info can be stored in a dll and can be easily attached to your application. All you need to do is follow the SDK or API guidelines for having the application use the dll to decode the product keys. I'm right now working on my reg program, and if you know what you are doing they aren't super difficult to make. Basically you need three things. A dll to generate and decode product keys, a reg program which takes the product key checks to see it is valid and write out a license file, and a product key generator that the developer uses to creat the keys. That's all I am going to say on reg program development as that is a sensative subject amung developers. How the keys are generated, where they are stored, etc is a matter of privacy. Andy Smith wrote: How bout vb6? Where can I get a good book on vb6? And the reg programs, that must be real hard to compose with vb6. Maybe a dll attatched to an .exe, example: .exe program runs, then dll runs ontop. Dont know if it works though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Autoit was not necessarily true
Hi, Can python be used to make good audio games with direct-x? I know python has a direct-x extension but I'm not sure how good it is. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Andy Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 04, 2007 6:36 PM Subject: Re: [Audyssey] Autoit was not necessarily true ok where can I obtain vb2005 or that C2005? On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Andy, Visual Basic 6 is very old and out of date technology. Next year Microsoft will be completely dropping support for it on Windows 2000, XP, and Vista so it isn't even worth bothering with any more. However, there are alternatives for writing accessible games. There is Visual Basic .Net 2005 which is a fully modern object oriented language which has allot in common with Visual Basic 6, but also is quite diferent in many ways. Another language used allot by blind gamers is C# .Net 2005, called C-Sharp, which is also easy to learn, and is a great beginners language. You can download free compilers for C# .Net and Visual Basic .Net from the Microsoft web site, and you can purchase accessible books from http://safari.oreilly.com. As far as registration goes the reg info can be stored in a dll and can be easily attached to your application. All you need to do is follow the SDK or API guidelines for having the application use the dll to decode the product keys. I'm right now working on my reg program, and if you know what you are doing they aren't super difficult to make. Basically you need three things. A dll to generate and decode product keys, a reg program which takes the product key checks to see it is valid and write out a license file, and a product key generator that the developer uses to creat the keys. That's all I am going to say on reg program development as that is a sensative subject amung developers. How the keys are generated, where they are stored, etc is a matter of privacy. Andy Smith wrote: How bout vb6? Where can I get a good book on vb6? And the reg programs, that must be real hard to compose with vb6. Maybe a dll attatched to an .exe, example: .exe program runs, then dll runs ontop. Dont know if it works though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Autoit was not necessarily true
Hi, You can download the cd images for all the Microsoft compilers at http://msdn.microsoft.com/vstudio/express/support/install/ and burn them to cd. Keep in mind there is both a C++ and C# compiler up there so be sure to have punctuation turned on when downloading these things so you don't download the wrong one. (Grin) Also you might want to consider downloading the full .Net 2.0 sdk from MSDN as well and install it before you install the MS compilers. The reason is the SDK from msdn has tutorials, reference manuals, etc where as the express version that ships with the compilers has just about nothing for quality documentation. I sure hope you have high speed internet as the cd image and full .Net 2.0 SDK are a good 400 MB each. Andy Smith wrote: ok where can I obtain vb2005 or that C2005? On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Andy, Visual Basic 6 is very old and out of date technology. Next year Microsoft will be completely dropping support for it on Windows 2000, XP, and Vista so it isn't even worth bothering with any more. However, there are alternatives for writing accessible games. There is Visual Basic .Net 2005 which is a fully modern object oriented language which has allot in common with Visual Basic 6, but also is quite diferent in many ways. Another language used allot by blind gamers is C# .Net 2005, called C-Sharp, which is also easy to learn, and is a great beginners language. You can download free compilers for C# .Net and Visual Basic .Net from the Microsoft web site, and you can purchase accessible books from http://safari.oreilly.com. As far as registration goes the reg info can be stored in a dll and can be easily attached to your application. All you need to do is follow the SDK or API guidelines for having the application use the dll to decode the product keys. I'm right now working on my reg program, and if you know what you are doing they aren't super difficult to make. Basically you need three things. A dll to generate and decode product keys, a reg program which takes the product key checks to see it is valid and write out a license file, and a product key generator that the developer uses to creat the keys. That's all I am going to say on reg program development as that is a sensative subject amung developers. How the keys are generated, where they are stored, etc is a matter of privacy. Andy Smith wrote: How bout vb6? Where can I get a good book on vb6? And the reg programs, that must be real hard to compose with vb6. Maybe a dll attatched to an .exe, example: .exe program runs, then dll runs ontop. Dont know if it works though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Autoit was not necessarily true
Tom, is vb2005 the one? Cuz a book by jesse liberty was there about bv2005, it was called programming visual basic 2005 Iv got it in .txt format. On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi, You can download the cd images for all the Microsoft compilers at http://msdn.microsoft.com/vstudio/express/support/install/ and burn them to cd. Keep in mind there is both a C++ and C# compiler up there so be sure to have punctuation turned on when downloading these things so you don't download the wrong one. (Grin) Also you might want to consider downloading the full .Net 2.0 sdk from MSDN as well and install it before you install the MS compilers. The reason is the SDK from msdn has tutorials, reference manuals, etc where as the express version that ships with the compilers has just about nothing for quality documentation. I sure hope you have high speed internet as the cd image and full .Net 2.0 SDK are a good 400 MB each. Andy Smith wrote: ok where can I obtain vb2005 or that C2005? On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Andy, Visual Basic 6 is very old and out of date technology. Next year Microsoft will be completely dropping support for it on Windows 2000, XP, and Vista so it isn't even worth bothering with any more. However, there are alternatives for writing accessible games. There is Visual Basic .Net 2005 which is a fully modern object oriented language which has allot in common with Visual Basic 6, but also is quite diferent in many ways. Another language used allot by blind gamers is C# .Net 2005, called C-Sharp, which is also easy to learn, and is a great beginners language. You can download free compilers for C# .Net and Visual Basic .Net from the Microsoft web site, and you can purchase accessible books from http://safari.oreilly.com. As far as registration goes the reg info can be stored in a dll and can be easily attached to your application. All you need to do is follow the SDK or API guidelines for having the application use the dll to decode the product keys. I'm right now working on my reg program, and if you know what you are doing they aren't super difficult to make. Basically you need three things. A dll to generate and decode product keys, a reg program which takes the product key checks to see it is valid and write out a license file, and a product key generator that the developer uses to creat the keys. That's all I am going to say on reg program development as that is a sensative subject amung developers. How the keys are generated, where they are stored, etc is a matter of privacy. Andy Smith wrote: How bout vb6? Where can I get a good book on vb6? And the reg programs, that must be real hard to compose with vb6. Maybe a dll attatched to an .exe, example: .exe program runs, then dll runs ontop. Dont know if it works though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.