Re: [Audyssey] Autoit was not necessarily true

2007-07-04 Thread Andy Smith
How bout vb6? Where can I get a good book on vb6? And the reg
programs, that must be real hard to compose with vb6. Maybe a dll
attatched to an .exe, example: .exe program runs, then dll runs ontop.
Dont know if it works though.

On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Andy,
 Well, all I can say is Autoit is not very good for writing high quality
 audio games. For one thing you really need a programming language like
 C++C#, or VB which can handle DirectX.
   Autoit is not a real programming language as such, and what you learn
 in it is totally incompatible with newer object oriented programming
 designs you find in C++, Java, and C#. If you really really want to
 write games I can't stress doing it the right first is the best way to
 do it even if it is a text based guess the number game in C++ or C# is a
 start down the right path.

 Andy Smith wrote:
  No. Autoit is indeed a scriptingg language. And I am not trying to
  pack stuff or do harm with it as I said I have stopped. And I talked
  to a few people, and some say that autoit is a propper language. I
  personally kinda think that; it can do GUIS with menus and stuff, and
  I dont know how you'd to actual games wiith registration and all, but
  hey, anything's possible.
 
 
  On 7/3/07, Thomas Ward [EMAIL PROTECTED] wrote:
  Hi Andy,
  Hmmm... Perhaps you realise this or not, but Autoit is not  a
  programming language, but is a tool kit. If you are attempting to use
  that to break into the gaming market your going the wrong way about it.
  You won't learn anything constructive or useful in the real programming
  world that way.
  Some languages like C#.net and VB.net are not that complex to learn, and
  can be learned in a matter of a couple of months. It is the other stuff
  such as math, physics, etc involved that takes the most education and
  learning.
 
 
  Andy Smith wrote:
  I know, that game devs wont use that info against us. Now if I took
  the time to actually learn a programming language, I am starting easy
  and trying to make  simple things with autoit, so I can build up, and
  then create some games. I wont even bother to secure them. Just type
  in some random letters in a generated email or something. But, I know
  game devs wont use that info. But if anyone here listtens to security
  now which is at grc.com/seciritynow, you will know that there are
  quite a lot of exploits in SQL databases, etc. And the fact that Liam
  makes everyone type in their names and email addresses makes me even
  more nervous. So? You wont give it away, I trust you liam. But,
  hackers anyone? Ever heard of them? Anyone know what they do, ever
  thought of them? Well probably not; I got this rediculious spam book
  that showed how to break into databses and stuff. I wont do it of
  course, but it is amazingly easy to break a script and get to the
  underlying info. Reaking havoc with people's information is not good
  at all. If you dont believe that any server, any server even paypal is
  at risk. I probably sound paranoid and I wouldn't blame you for
  thinking that, but it makes somee feel nervous. If you have a firewall
  antivirus, nope; no good on web pages. Think your secure if you've got
  the latest windows patches? No. Microsoft has  failed to release
  patches to hundreds of things. And now we're drifting  off topic with
  windows security. While I agree with everyone here, that paying for a
  game is of utmost importance, and I honestly would pay for a game, I
  really would, but you really dont know what's under the hood.
  Think about that, the next time you pay for a game. And if you think
  your safe if you've got that padlock icon and the https://blabla.bla?
  Well, not really.
 
  So think about that the next time, you do online shopping. I even
  heard of awful stories of people's stuff getting robbed and stolen.
  And no matter how much security is in place, there is always a way.
  Thats the only reason for my cracking stuff. And surely others as
  well. Also go to twit.tv if you dont believe my blabbing. Its not
  really blabbing though. But still if you still think that you are
  safe. Well. One day itll happen. Im sure of it.
 
  On 7/2/07, Charles Rivard [EMAIL PROTECTED] wrote:
  Some people live on very small incomes, and they find it very difficult
  to
  even save a few dollars every month.  So to say that anyone can afford
  $30
  to $40 is sometimes not true.  I know.  I've been there.  I was living
 on
  a
  monthly income of $700, $375 of which went toward rent.  Then there
 were
  electric bills, phone bills, Internet bills, water bills, gas bills,
  groceries including dog food for my guide, the occasional vet bill for
  the
  guide, and an occasional unexpected expense or so.  After all that,
 every
  stinking month, guess how many games I was buying??  Absolutely zero!,
  --
  Isn't it interesting that the same people who laugh at science fiction
  listen to weather forecasts and economists?
 
  

Re: [Audyssey] Autoit was not necessarily true

2007-07-04 Thread Thomas Ward
Hi Andy,
Visual Basic 6 is very old and out of date technology. Next year 
Microsoft will be completely dropping support for it on Windows 2000, 
XP, and Vista so it isn't even worth bothering with any more. However, 
there are alternatives for writing accessible games.
There is Visual Basic .Net 2005 which is a fully modern object oriented 
language which has allot in common with Visual Basic 6, but also is 
quite diferent in many ways.
Another language used allot by blind gamers is C# .Net 2005, called 
C-Sharp, which is also easy to learn, and is a great beginners language.
You can download free compilers for C# .Net and Visual Basic .Net from 
the Microsoft web site, and you can purchase accessible books from
http://safari.oreilly.com.
As far as registration goes the reg info can be stored in a dll and can 
be easily attached to your application. All you need to do is follow the 
SDK or API guidelines for having the application use the dll to decode 
the product keys.
I'm right now working on my reg program, and if you know what you are 
doing they aren't super difficult to make.
Basically you need three things. A dll to generate and decode product 
keys, a reg program which takes the product key checks to see it is 
valid and write out a license file, and a product key generator that the 
developer uses to creat the keys.
That's all I am going to say on reg program development as that is a 
sensative subject amung developers.
How the keys are generated, where they are stored, etc is a matter of 
privacy.

Andy Smith wrote:
 How bout vb6? Where can I get a good book on vb6? And the reg
 programs, that must be real hard to compose with vb6. Maybe a dll
 attatched to an .exe, example: .exe program runs, then dll runs ontop.
 Dont know if it works though.


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Re: [Audyssey] Autoit was not necessarily true

2007-07-04 Thread Andy Smith
ok where can I obtain vb2005 or that C2005?

On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Andy,
 Visual Basic 6 is very old and out of date technology. Next year
 Microsoft will be completely dropping support for it on Windows 2000,
 XP, and Vista so it isn't even worth bothering with any more. However,
 there are alternatives for writing accessible games.
 There is Visual Basic .Net 2005 which is a fully modern object oriented
 language which has allot in common with Visual Basic 6, but also is
 quite diferent in many ways.
 Another language used allot by blind gamers is C# .Net 2005, called
 C-Sharp, which is also easy to learn, and is a great beginners language.
 You can download free compilers for C# .Net and Visual Basic .Net from
 the Microsoft web site, and you can purchase accessible books from
 http://safari.oreilly.com.
 As far as registration goes the reg info can be stored in a dll and can
 be easily attached to your application. All you need to do is follow the
 SDK or API guidelines for having the application use the dll to decode
 the product keys.
 I'm right now working on my reg program, and if you know what you are
 doing they aren't super difficult to make.
 Basically you need three things. A dll to generate and decode product
 keys, a reg program which takes the product key checks to see it is
 valid and write out a license file, and a product key generator that the
 developer uses to creat the keys.
 That's all I am going to say on reg program development as that is a
 sensative subject amung developers.
 How the keys are generated, where they are stored, etc is a matter of
 privacy.

 Andy Smith wrote:
  How bout vb6? Where can I get a good book on vb6? And the reg
  programs, that must be real hard to compose with vb6. Maybe a dll
  attatched to an .exe, example: .exe program runs, then dll runs ontop.
  Dont know if it works though.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] Autoit was not necessarily true

2007-07-04 Thread X-Sight Interactive
and even that depends on the developer and the reg system itself. there's no 
specific right or wrong way to do it, but like tom says, if you want to 
minimise the chances of piracy with it, if you're gonna make your own, you 
need to know what you're doing. that's why it's taking me a while. same with 
game audio protection. it's all up to the developer.

regards,

damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 04, 2007 11:21 PM
Subject: Re: [Audyssey] Autoit was not necessarily true


 Hi Andy,
 Visual Basic 6 is very old and out of date technology. Next year
 Microsoft will be completely dropping support for it on Windows 2000,
 XP, and Vista so it isn't even worth bothering with any more. However,
 there are alternatives for writing accessible games.
 There is Visual Basic .Net 2005 which is a fully modern object oriented
 language which has allot in common with Visual Basic 6, but also is
 quite diferent in many ways.
 Another language used allot by blind gamers is C# .Net 2005, called
 C-Sharp, which is also easy to learn, and is a great beginners language.
 You can download free compilers for C# .Net and Visual Basic .Net from
 the Microsoft web site, and you can purchase accessible books from
 http://safari.oreilly.com.
 As far as registration goes the reg info can be stored in a dll and can
 be easily attached to your application. All you need to do is follow the
 SDK or API guidelines for having the application use the dll to decode
 the product keys.
 I'm right now working on my reg program, and if you know what you are
 doing they aren't super difficult to make.
 Basically you need three things. A dll to generate and decode product
 keys, a reg program which takes the product key checks to see it is
 valid and write out a license file, and a product key generator that the
 developer uses to creat the keys.
 That's all I am going to say on reg program development as that is a
 sensative subject amung developers.
 How the keys are generated, where they are stored, etc is a matter of
 privacy.

 Andy Smith wrote:
 How bout vb6? Where can I get a good book on vb6? And the reg
 programs, that must be real hard to compose with vb6. Maybe a dll
 attatched to an .exe, example: .exe program runs, then dll runs ontop.
 Dont know if it works though.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] Autoit was not necessarily true

2007-07-04 Thread Josh
Hi,

Can python be used to make good audio games with direct-x? I know python has 
a direct-x extension but I'm not sure how good it is.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Andy Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 04, 2007 6:36 PM
Subject: Re: [Audyssey] Autoit was not necessarily true


 ok where can I obtain vb2005 or that C2005?

 On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Andy,
 Visual Basic 6 is very old and out of date technology. Next year
 Microsoft will be completely dropping support for it on Windows 2000,
 XP, and Vista so it isn't even worth bothering with any more. However,
 there are alternatives for writing accessible games.
 There is Visual Basic .Net 2005 which is a fully modern object oriented
 language which has allot in common with Visual Basic 6, but also is
 quite diferent in many ways.
 Another language used allot by blind gamers is C# .Net 2005, called
 C-Sharp, which is also easy to learn, and is a great beginners language.
 You can download free compilers for C# .Net and Visual Basic .Net from
 the Microsoft web site, and you can purchase accessible books from
 http://safari.oreilly.com.
 As far as registration goes the reg info can be stored in a dll and can
 be easily attached to your application. All you need to do is follow the
 SDK or API guidelines for having the application use the dll to decode
 the product keys.
 I'm right now working on my reg program, and if you know what you are
 doing they aren't super difficult to make.
 Basically you need three things. A dll to generate and decode product
 keys, a reg program which takes the product key checks to see it is
 valid and write out a license file, and a product key generator that the
 developer uses to creat the keys.
 That's all I am going to say on reg program development as that is a
 sensative subject amung developers.
 How the keys are generated, where they are stored, etc is a matter of
 privacy.

 Andy Smith wrote:
  How bout vb6? Where can I get a good book on vb6? And the reg
  programs, that must be real hard to compose with vb6. Maybe a dll
  attatched to an .exe, example: .exe program runs, then dll runs ontop.
  Dont know if it works though.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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 any subscription changes via the web.


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Re: [Audyssey] Autoit was not necessarily true

2007-07-04 Thread Thomas Ward
Hi,
You can download the cd images for all the Microsoft compilers at
http://msdn.microsoft.com/vstudio/express/support/install/
and burn them to cd.
Keep in mind there is both a C++ and C# compiler up there so be sure to 
have punctuation turned on when downloading these things so you don't 
download the wrong one. (Grin)
Also you might want to consider downloading the full .Net 2.0 sdk from 
MSDN as well and install it before you install the MS compilers. The 
reason is the SDK from msdn has tutorials, reference manuals, etc where 
as the express version that ships with the compilers has just about 
nothing for quality documentation.
  I sure hope you have high speed internet as the cd image and full .Net 
2.0 SDK are a good 400 MB each.

Andy Smith wrote:
 ok where can I obtain vb2005 or that C2005?
 
 On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Andy,
 Visual Basic 6 is very old and out of date technology. Next year
 Microsoft will be completely dropping support for it on Windows 2000,
 XP, and Vista so it isn't even worth bothering with any more. However,
 there are alternatives for writing accessible games.
 There is Visual Basic .Net 2005 which is a fully modern object oriented
 language which has allot in common with Visual Basic 6, but also is
 quite diferent in many ways.
 Another language used allot by blind gamers is C# .Net 2005, called
 C-Sharp, which is also easy to learn, and is a great beginners language.
 You can download free compilers for C# .Net and Visual Basic .Net from
 the Microsoft web site, and you can purchase accessible books from
 http://safari.oreilly.com.
 As far as registration goes the reg info can be stored in a dll and can
 be easily attached to your application. All you need to do is follow the
 SDK or API guidelines for having the application use the dll to decode
 the product keys.
 I'm right now working on my reg program, and if you know what you are
 doing they aren't super difficult to make.
 Basically you need three things. A dll to generate and decode product
 keys, a reg program which takes the product key checks to see it is
 valid and write out a license file, and a product key generator that the
 developer uses to creat the keys.
 That's all I am going to say on reg program development as that is a
 sensative subject amung developers.
 How the keys are generated, where they are stored, etc is a matter of
 privacy.

 Andy Smith wrote:
 How bout vb6? Where can I get a good book on vb6? And the reg
 programs, that must be real hard to compose with vb6. Maybe a dll
 attatched to an .exe, example: .exe program runs, then dll runs ontop.
 Dont know if it works though.

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Re: [Audyssey] Autoit was not necessarily true

2007-07-04 Thread Andy Smith
Tom, is vb2005 the one? Cuz a book by jesse liberty was there about
bv2005, it was called programming visual basic 2005 Iv got it in .txt
format.

On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi,
 You can download the cd images for all the Microsoft compilers at
 http://msdn.microsoft.com/vstudio/express/support/install/
 and burn them to cd.
 Keep in mind there is both a C++ and C# compiler up there so be sure to
 have punctuation turned on when downloading these things so you don't
 download the wrong one. (Grin)
 Also you might want to consider downloading the full .Net 2.0 sdk from
 MSDN as well and install it before you install the MS compilers. The
 reason is the SDK from msdn has tutorials, reference manuals, etc where
 as the express version that ships with the compilers has just about
 nothing for quality documentation.
   I sure hope you have high speed internet as the cd image and full .Net
 2.0 SDK are a good 400 MB each.

 Andy Smith wrote:
  ok where can I obtain vb2005 or that C2005?
 
  On 7/4/07, Thomas Ward [EMAIL PROTECTED] wrote:
  Hi Andy,
  Visual Basic 6 is very old and out of date technology. Next year
  Microsoft will be completely dropping support for it on Windows 2000,
  XP, and Vista so it isn't even worth bothering with any more. However,
  there are alternatives for writing accessible games.
  There is Visual Basic .Net 2005 which is a fully modern object oriented
  language which has allot in common with Visual Basic 6, but also is
  quite diferent in many ways.
  Another language used allot by blind gamers is C# .Net 2005, called
  C-Sharp, which is also easy to learn, and is a great beginners language.
  You can download free compilers for C# .Net and Visual Basic .Net from
  the Microsoft web site, and you can purchase accessible books from
  http://safari.oreilly.com.
  As far as registration goes the reg info can be stored in a dll and can
  be easily attached to your application. All you need to do is follow the
  SDK or API guidelines for having the application use the dll to decode
  the product keys.
  I'm right now working on my reg program, and if you know what you are
  doing they aren't super difficult to make.
  Basically you need three things. A dll to generate and decode product
  keys, a reg program which takes the product key checks to see it is
  valid and write out a license file, and a product key generator that the
  developer uses to creat the keys.
  That's all I am going to say on reg program development as that is a
  sensative subject amung developers.
  How the keys are generated, where they are stored, etc is a matter of
  privacy.
 
  Andy Smith wrote:
  How bout vb6? Where can I get a good book on vb6? And the reg
  programs, that must be real hard to compose with vb6. Maybe a dll
  attatched to an .exe, example: .exe program runs, then dll runs ontop.
  Dont know if it works though.
 
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  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 
 
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