Re: [Audyssey] BGT Beta Version 0.2 released!
Hi, Remember there is always the light version for something like $65? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of valiant8086 Sent: Monday, April 12, 2010 9:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.2 released! Hi. I haven't downloaded and messed with this any, but it looks like I might possibly be able to begin using this now. It's just going to be really tough writing all this in one document. Going to get confusing. The issue is attempting to figure out how to process speech files while trying to run other code without skipping a beat clock wise. Darn, multithreading or co processing or what ever that term is would really shine in this situation. I probably will have to write the voiceover script and then figure out how to make it so that it can be pasted into the main loop of a program instead of using it's own loop. Worse case senario is I write it, then if I fail to figure that out, ask for help from you or someone else who might know on including it in a main loop. Now that you've impliminted length and position properties, asuming when I go trying to use them they turn out to be fast and reliable enough I should be able to make a ridiculously pause free sounding voiceover script. I imagine if I ever get it done I could submit it for other bgt users and just ask that my name gets put in somewhere for my efforts on it. Starting to get a bit pumped up. I think some day I'm going to be able to produce stuff using BGT. Regarding licensing, have you thought about some sort of shaired revenue type setup? This concept would be if I write a game and I sell say 11 coppies of it, for 25 dollars each, there's a contract/agreement that goes with the particular license I elected for that says you get say 10 15 20 25 what ever percent of my profit. Let's say it's 20 percent for now, 11 coppies times 25 dollars would be 275 dollars total. 20 percent of 275 is 55 dollars? So you'd get 55 and I'd get 190 some. Hopefully I'd sell a lot more than 11 coppies. Just wondered about that, could help in situations where people don't want to pay 800 dollars to get it. Me personally I don't know anything about whether 800 is too high or too low, understanding it's a one time thing. I suppose a person could use the free version to write the game without compiler support, and if they know it's going to doo well somehow they can buy the license. Not sure how that's going to work. With thaqt 800 dollar senario, if I wrote a game and tried to sell it for 25 dollars, I would have to sell 32 coppies of it just to brake even on the first game. After that it'd be all up hill I suppose, except maybe paying for sound libraries and that sort of thing. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 8:49 PM Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list
Re: [Audyssey] BGT Beta Version 0.2 released!
HI, Yeah, I am definetaly going to try the Wave form tone generator. I love playing with such stuff. So amazing! - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 10 Apr 2010 22:32:15 -0400 Subject: Re: [Audyssey] BGT Beta Version 0.2 released! I just downloaded it, but I just want to say Thanks very much for all of the hard work you've put into this. I've tried several programming languages to try and find the one that I could best work with/understand, and I may have a chance at creating some good stuff with this. So thanks very much again. -- From: Philip Bennefall phi...@blastbay.com Sent: Saturday, April 10, 2010 8:49 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.2 released!
Hi Hayden, It hasn't yet, but it will be shortly. We have some small rerecordings to do so give it another week or two, and there should be a new copy. The text version is up to date, though. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 11, 2010 4:41 AM Subject: Re: [Audyssey] BGT Beta Version 0.2 released! Hi Phillip, Has the audiotutorial been updated? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, April 10, 2010 7:50 PM To: Gamers Discussion list Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.2 released!
Hi casey, Thank you very much for the nice feedback, and do let me know if you create something cool with it. There's a forum on the Blastbay site where people can post code pieces, and another where finished games can be shared. Kind regards, Philip Bennefall - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 11, 2010 4:32 AM Subject: Re: [Audyssey] BGT Beta Version 0.2 released! I just downloaded it, but I just want to say Thanks very much for all of the hard work you've put into this. I've tried several programming languages to try and find the one that I could best work with/understand, and I may have a chance at creating some good stuff with this. So thanks very much again. -- From: Philip Bennefall phi...@blastbay.com Sent: Saturday, April 10, 2010 8:49 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.2 released!
Yep, I subscribed to the rss feeds of the forum so I can keep track of what's going on there. I'm still working on the same thing I was before. As far as bgt. -- From: Philip Bennefall phi...@blastbay.com Sent: Sunday, April 11, 2010 7:11 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] BGT Beta Version 0.2 released! Hi casey, Thank you very much for the nice feedback, and do let me know if you create something cool with it. There's a forum on the Blastbay site where people can post code pieces, and another where finished games can be shared. Kind regards, Philip Bennefall - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 11, 2010 4:32 AM Subject: Re: [Audyssey] BGT Beta Version 0.2 released! I just downloaded it, but I just want to say Thanks very much for all of the hard work you've put into this. I've tried several programming languages to try and find the one that I could best work with/understand, and I may have a chance at creating some good stuff with this. So thanks very much again. -- From: Philip Bennefall phi...@blastbay.com Sent: Saturday, April 10, 2010 8:49 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.2 released!
I just downloaded it, but I just want to say Thanks very much for all of the hard work you've put into this. I've tried several programming languages to try and find the one that I could best work with/understand, and I may have a chance at creating some good stuff with this. So thanks very much again. -- From: Philip Bennefall phi...@blastbay.com Sent: Saturday, April 10, 2010 8:49 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.2 released!
Hi Phillip, Yes, great language! It gives us a chance to learn some C fundamentals yet keep things simple enough for us just strating and nonprogrammers. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, April 10, 2010 9:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.2 released! I just downloaded it, but I just want to say Thanks very much for all of the hard work you've put into this. I've tried several programming languages to try and find the one that I could best work with/understand, and I may have a chance at creating some good stuff with this. So thanks very much again. -- From: Philip Bennefall phi...@blastbay.com Sent: Saturday, April 10, 2010 8:49 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.2 released!
Hi Phillip, Has the audiotutorial been updated? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, April 10, 2010 7:50 PM To: Gamers Discussion list Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.