Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-12 Thread Hayden Presley
Hi,
Remember there is always the light version for something like $65?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of valiant8086
Sent: Monday, April 12, 2010 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!

Hi.
I haven't downloaded and messed with this any, but it looks like I might 
possibly be able to begin using this now. It's just going to be really tough

writing all this in one document. Going to get confusing. The issue is 
attempting to figure out how to process speech files while trying to run 
other code without skipping a beat clock wise. Darn, multithreading or co 
processing or what ever that term is would really shine in this situation.

I probably will have to write the voiceover script and then figure out how 
to make it so that it can be pasted into the main loop of a program instead 
of using it's own loop. Worse case senario is I write it, then if I fail to 
figure that out, ask for help from you or someone else who might know on 
including it in a main loop.

Now that you've impliminted length and position properties, asuming when I 
go trying to use them they turn out to be fast and reliable enough I should 
be able to make a ridiculously pause free sounding voiceover script. I 
imagine if I ever get it done I could submit it for other bgt users and just

ask that my name gets put in somewhere for my efforts on it.

Starting to get a bit pumped up. I think some day I'm going to be able to 
produce stuff using BGT.

Regarding licensing, have you thought about some sort of shaired revenue 
type setup? This concept would be if I write a game and I sell say 11 
coppies of it, for 25 dollars each, there's a contract/agreement that goes 
with the particular license I elected for that says you get say 10 15 20 25 
what ever percent of my profit. Let's say it's 20 percent for now, 11 
coppies times 25 dollars would be 275 dollars total. 20 percent of 275 is 55

dollars? So you'd get 55 and I'd get 190 some. Hopefully I'd sell a lot more

than 11 coppies. Just wondered about that, could help in situations where 
people don't want to pay 800 dollars to get it.

Me personally I don't know anything about whether 800 is too high or too 
low, understanding it's a one time thing. I suppose a person could use the 
free version to write the game without compiler support, and if they know 
it's going to doo well somehow they can buy the license. Not sure how that's

going to work. With thaqt 800 dollar senario, if I wrote a game and tried to

sell it for 25 dollars, I would have to sell 32 coppies of it just to brake 
even on the first game. After that it'd be all up hill I suppose, except 
maybe paying for sound libraries and that sort of thing.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 8:49 PM
Subject: [Audyssey] BGT Beta Version 0.2 released!


 Hi all,

 After roughly a month of intensive work, I am very pleased to announce the

 availability of BGT beta version 0.2. The new changes are as follows:

 * Updated the script interpreter to the latest version which fixes some 
 more bugs found by users.
 * File reading and writing support has been added, both for binary and 
 text files.
 * Properties to get the current position and total length of a sound have 
 been added to the sound object, along with a method to set the position as

 well.
 * Partial support for Microsoft Sapi 5.1 text to speech has been added.
 * A fully featured waveform tone generator has been added which allows the

 creation of musical compositions using sine, sawtooth and square waves.
 * Fixed a few minor errors in the tutorial.
 * The error edit control now uses word wrap rather than a scroll bar.
 * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings

 us up to date with all the latest Microsoft features, and which also 
 produces an executable that is roughly 400 kb smaller and runs 
 considerably faster.
 * Fixed a few object methods where I had forgotten to set the global error

 flag based on the results.

 The beta can be found in the same location as version 0.1, which is to 
 say:
 http://www.blastbay.com/bgt_beta_setup.exe.

 Enjoy, and let me know how it goes!

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-11 Thread Kevin Weispfennig
HI,

Yeah, I am definetaly going to try the Wave form tone generator. I love 
playing with such stuff. So amazing!

- Original Message -
From: Casey Mathews csm...@cfl.rr.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 10 Apr 2010 22:32:15 -0400
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!

 I just downloaded it, but I just want to say Thanks very much for all of 
the 
 hard work you've put into this. I've tried several programming languages 
to 
 try and find the one that I could best work with/understand, and I may 
have 
 a chance at creating some good stuff with this. So thanks very much again.
 
 --
 From: Philip Bennefall phi...@blastbay.com
 Sent: Saturday, April 10, 2010 8:49 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] BGT Beta Version 0.2 released!
 
  Hi all,
 
  After roughly a month of intensive work, I am very pleased to announce 
the 
  availability of BGT beta version 0.2. The new changes are as follows:
 
  * Updated the script interpreter to the latest version which fixes some 
  more bugs found by users.
  * File reading and writing support has been added, both for binary and 
  text files.
  * Properties to get the current position and total length of a sound 
have 
  been added to the sound object, along with a method to set the position 
as 
  well.
  * Partial support for Microsoft Sapi 5.1 text to speech has been added.
  * A fully featured waveform tone generator has been added which allows 
the 
  creation of musical compositions using sine, sawtooth and square waves.
  * Fixed a few minor errors in the tutorial.
  * The error edit control now uses word wrap rather than a scroll bar.
  * Switched from the MinGw C++ compiler to Visual Studio 2008, which 
brings 
  us up to date with all the latest Microsoft features, and which also 
  produces an executable that is roughly 400 kb smaller and runs 
  considerably faster.
  * Fixed a few object methods where I had forgotten to set the global 
error 
  flag based on the results.
 
  The beta can be found in the same location as version 0.1, which is to 
  say:
  http://www.blastbay.com/bgt_beta_setup.exe.
 
  Enjoy, and let me know how it goes!
 
  Kind regards,
 
  Philip Bennefall
  ---
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  gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-11 Thread Philip Bennefall

Hi Hayden,

It hasn't yet, but it will be shortly. We have some small rerecordings to do 
so give it another week or two, and there should be a new copy. The text 
version is up to date, though.


Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 11, 2010 4:41 AM
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!



Hi Phillip,
Has the audiotutorial been updated?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, April 10, 2010 7:50 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT Beta Version 0.2 released!

Hi all,

After roughly a month of intensive work, I am very pleased to announce the
availability of BGT beta version 0.2. The new changes are as follows:

* Updated the script interpreter to the latest version which fixes some 
more

bugs found by users.
* File reading and writing support has been added, both for binary and 
text

files.
* Properties to get the current position and total length of a sound have
been added to the sound object, along with a method to set the position as
well.
* Partial support for Microsoft Sapi 5.1 text to speech has been added.
* A fully featured waveform tone generator has been added which allows the
creation of musical compositions using sine, sawtooth and square waves.
* Fixed a few minor errors in the tutorial.
* The error edit control now uses word wrap rather than a scroll bar.
* Switched from the MinGw C++ compiler to Visual Studio 2008, which brings
us up to date with all the latest Microsoft features, and which also
produces an executable that is roughly 400 kb smaller and runs 
considerably

faster.
* Fixed a few object methods where I had forgotten to set the global error
flag based on the results.

The beta can be found in the same location as version 0.1, which is to 
say:

http://www.blastbay.com/bgt_beta_setup.exe.

Enjoy, and let me know how it goes!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-11 Thread Philip Bennefall

Hi casey,

Thank you very much for the nice feedback, and do let me know if you create 
something cool with it. There's a forum on the Blastbay site where people 
can post code pieces, and another where finished games can be shared.


Kind regards,

Philip Bennefall
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 11, 2010 4:32 AM
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!


I just downloaded it, but I just want to say Thanks very much for all of 
the hard work you've put into this. I've tried several programming 
languages to try and find the one that I could best work with/understand, 
and I may have a chance at creating some good stuff with this. So thanks 
very much again.


--
From: Philip Bennefall phi...@blastbay.com
Sent: Saturday, April 10, 2010 8:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] BGT Beta Version 0.2 released!


Hi all,

After roughly a month of intensive work, I am very pleased to announce 
the availability of BGT beta version 0.2. The new changes are as follows:


* Updated the script interpreter to the latest version which fixes some 
more bugs found by users.
* File reading and writing support has been added, both for binary and 
text files.
* Properties to get the current position and total length of a sound have 
been added to the sound object, along with a method to set the position 
as well.

* Partial support for Microsoft Sapi 5.1 text to speech has been added.
* A fully featured waveform tone generator has been added which allows 
the creation of musical compositions using sine, sawtooth and square 
waves.

* Fixed a few minor errors in the tutorial.
* The error edit control now uses word wrap rather than a scroll bar.
* Switched from the MinGw C++ compiler to Visual Studio 2008, which 
brings us up to date with all the latest Microsoft features, and which 
also produces an executable that is roughly 400 kb smaller and runs 
considerably faster.
* Fixed a few object methods where I had forgotten to set the global 
error flag based on the results.


The beta can be found in the same location as version 0.1, which is to 
say:

http://www.blastbay.com/bgt_beta_setup.exe.

Enjoy, and let me know how it goes!

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-11 Thread Casey Mathews
Yep, I subscribed to the rss feeds of the forum so I can keep track of 
what's going on there. I'm still working on the same thing I was before. As 
far as bgt.


--
From: Philip Bennefall phi...@blastbay.com
Sent: Sunday, April 11, 2010 7:11 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!


Hi casey,

Thank you very much for the nice feedback, and do let me know if you 
create something cool with it. There's a forum on the Blastbay site where 
people can post code pieces, and another where finished games can be 
shared.


Kind regards,

Philip Bennefall
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 11, 2010 4:32 AM
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!


I just downloaded it, but I just want to say Thanks very much for all of 
the hard work you've put into this. I've tried several programming 
languages to try and find the one that I could best work with/understand, 
and I may have a chance at creating some good stuff with this. So thanks 
very much again.


--
From: Philip Bennefall phi...@blastbay.com
Sent: Saturday, April 10, 2010 8:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] BGT Beta Version 0.2 released!


Hi all,

After roughly a month of intensive work, I am very pleased to announce 
the availability of BGT beta version 0.2. The new changes are as 
follows:


* Updated the script interpreter to the latest version which fixes some 
more bugs found by users.
* File reading and writing support has been added, both for binary and 
text files.
* Properties to get the current position and total length of a sound 
have been added to the sound object, along with a method to set the 
position as well.

* Partial support for Microsoft Sapi 5.1 text to speech has been added.
* A fully featured waveform tone generator has been added which allows 
the creation of musical compositions using sine, sawtooth and square 
waves.

* Fixed a few minor errors in the tutorial.
* The error edit control now uses word wrap rather than a scroll bar.
* Switched from the MinGw C++ compiler to Visual Studio 2008, which 
brings us up to date with all the latest Microsoft features, and which 
also produces an executable that is roughly 400 kb smaller and runs 
considerably faster.
* Fixed a few object methods where I had forgotten to set the global 
error flag based on the results.


The beta can be found in the same location as version 0.1, which is to 
say:

http://www.blastbay.com/bgt_beta_setup.exe.

Enjoy, and let me know how it goes!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-10 Thread Casey Mathews
I just downloaded it, but I just want to say Thanks very much for all of the 
hard work you've put into this. I've tried several programming languages to 
try and find the one that I could best work with/understand, and I may have 
a chance at creating some good stuff with this. So thanks very much again.


--
From: Philip Bennefall phi...@blastbay.com
Sent: Saturday, April 10, 2010 8:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] BGT Beta Version 0.2 released!


Hi all,

After roughly a month of intensive work, I am very pleased to announce the 
availability of BGT beta version 0.2. The new changes are as follows:


* Updated the script interpreter to the latest version which fixes some 
more bugs found by users.
* File reading and writing support has been added, both for binary and 
text files.
* Properties to get the current position and total length of a sound have 
been added to the sound object, along with a method to set the position as 
well.

* Partial support for Microsoft Sapi 5.1 text to speech has been added.
* A fully featured waveform tone generator has been added which allows the 
creation of musical compositions using sine, sawtooth and square waves.

* Fixed a few minor errors in the tutorial.
* The error edit control now uses word wrap rather than a scroll bar.
* Switched from the MinGw C++ compiler to Visual Studio 2008, which brings 
us up to date with all the latest Microsoft features, and which also 
produces an executable that is roughly 400 kb smaller and runs 
considerably faster.
* Fixed a few object methods where I had forgotten to set the global error 
flag based on the results.


The beta can be found in the same location as version 0.1, which is to 
say:

http://www.blastbay.com/bgt_beta_setup.exe.

Enjoy, and let me know how it goes!

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.

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Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-10 Thread Hayden Presley
Hi Phillip,
Yes, great language! It gives us a chance to learn some C fundamentals yet
keep things simple enough for us just strating and nonprogrammers.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Casey Mathews
Sent: Saturday, April 10, 2010 9:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!

I just downloaded it, but I just want to say Thanks very much for all of the

hard work you've put into this. I've tried several programming languages to 
try and find the one that I could best work with/understand, and I may have 
a chance at creating some good stuff with this. So thanks very much again.

--
From: Philip Bennefall phi...@blastbay.com
Sent: Saturday, April 10, 2010 8:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] BGT Beta Version 0.2 released!

 Hi all,

 After roughly a month of intensive work, I am very pleased to announce the

 availability of BGT beta version 0.2. The new changes are as follows:

 * Updated the script interpreter to the latest version which fixes some 
 more bugs found by users.
 * File reading and writing support has been added, both for binary and 
 text files.
 * Properties to get the current position and total length of a sound have 
 been added to the sound object, along with a method to set the position as

 well.
 * Partial support for Microsoft Sapi 5.1 text to speech has been added.
 * A fully featured waveform tone generator has been added which allows the

 creation of musical compositions using sine, sawtooth and square waves.
 * Fixed a few minor errors in the tutorial.
 * The error edit control now uses word wrap rather than a scroll bar.
 * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings

 us up to date with all the latest Microsoft features, and which also 
 produces an executable that is roughly 400 kb smaller and runs 
 considerably faster.
 * Fixed a few object methods where I had forgotten to set the global error

 flag based on the results.

 The beta can be found in the same location as version 0.1, which is to 
 say:
 http://www.blastbay.com/bgt_beta_setup.exe.

 Enjoy, and let me know how it goes!

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] BGT Beta Version 0.2 released!

2010-04-10 Thread Hayden Presley
Hi Phillip,
Has the audiotutorial been updated?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, April 10, 2010 7:50 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT Beta Version 0.2 released!

Hi all,

After roughly a month of intensive work, I am very pleased to announce the
availability of BGT beta version 0.2. The new changes are as follows:

* Updated the script interpreter to the latest version which fixes some more
bugs found by users.
* File reading and writing support has been added, both for binary and text
files.
* Properties to get the current position and total length of a sound have
been added to the sound object, along with a method to set the position as
well.
* Partial support for Microsoft Sapi 5.1 text to speech has been added.
* A fully featured waveform tone generator has been added which allows the
creation of musical compositions using sine, sawtooth and square waves.
* Fixed a few minor errors in the tutorial.
* The error edit control now uses word wrap rather than a scroll bar.
* Switched from the MinGw C++ compiler to Visual Studio 2008, which brings
us up to date with all the latest Microsoft features, and which also
produces an executable that is roughly 400 kb smaller and runs considerably
faster.
* Fixed a few object methods where I had forgotten to set the global error
flag based on the results.

The beta can be found in the same location as version 0.1, which is to say:
http://www.blastbay.com/bgt_beta_setup.exe.

Enjoy, and let me know how it goes!

Kind regards,

Philip Bennefall
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