Re: [Audyssey] Blast Buddy

2012-01-23 Thread Philip Bennefall
I think this is a fantastic initiative. Thanks, Jeremy! I've only looked at the program briefly but I like the navigational concepts. I seem to be able to navigate all over the code despite my having set it to level 2, but maybe I'm doing something incorrectly. I'll be continuing to mess with

Re: [Audyssey] Blast Buddy

2012-01-23 Thread Jeremy Kaldobsky
Thanks Philip! I wouldn't be surprised if it was some sort of bug, but it might also just be a misunderstanding about how those tiers work. When set to level 2 you should be able to see the main function calls such as void main since those are tier zero. Tier 1 would be the code within

Re: [Audyssey] Blast Buddy

2012-01-23 Thread john
I really like this idea, a sort of compiler before the compiler thing. I think that it's got a lot of potential, particularly as it should (based on what you've said and what I know about code) work for multiple languages. If this got more suffisticated I could see it coming in very handy for

Re: [Audyssey] Blast Buddy

2012-01-23 Thread Christopher Bartlett
? As for additional features, I would like to see line numbers as an option. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Monday, January 23, 2012 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey

Re: [Audyssey] Blast Buddy

2012-01-23 Thread Jeremy Kaldobsky
Well I discovered why Philip was able to see all of the lines even while filtering based on tiers. I had broken it while trying to rearrange a few lines of code. So the good news is that it should be fixed now. The current uploaded version is 0.4, and the one I just uploaded lets you use

Re: [Audyssey] Blast Buddy

2012-01-23 Thread Oriol Gómez
Hey thanks for that, I'll probably be using this a lot. Though we really need to be able to select multiple lines. *grin* I've tried this with a few of my games and since I always comment esctions this works like a charm. thanks On 1/23/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Well I