I think this is a fantastic initiative. Thanks, Jeremy! I've only looked at
the program briefly but I like the navigational concepts. I seem to be able
to navigate all over the code despite my having set it to level 2, but maybe
I'm doing something incorrectly. I'll be continuing to mess with
Thanks Philip! I wouldn't be surprised if it was some sort of bug, but it
might also just be a misunderstanding about how those tiers work. When set to
level 2 you should be able to see the main function calls such as void main
since those are tier zero. Tier 1 would be the code within
I really like this idea, a sort of compiler before the compiler
thing. I think that it's got a lot of potential, particularly as
it should (based on what you've said and what I know about code)
work for multiple languages. If this got more suffisticated I
could see it coming in very handy for
?
As for additional features, I would like to see line numbers as an option.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Monday, January 23, 2012 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey
Well I discovered why Philip was able to see all of the lines even while
filtering based on tiers. I had broken it while trying to rearrange a few
lines of code. So the good news is that it should be fixed now.
The current uploaded version is 0.4, and the one I just uploaded lets you use
Hey thanks for that, I'll probably be using this a lot. Though we
really need to be able to select multiple lines. *grin* I've tried
this with a few of my games and since I always comment esctions this
works like a charm. thanks
On 1/23/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Well I