Re: [Audyssey] Compatibility mode complete in smugglers 4

2008-12-13 Thread dark
That's actually quite sad Che, sinse with hal myself and others have found 
the game incredibly fun, and quick and easy to play.


At the moment the only thing which is mildly long winded is traiding, and 
I'm in discussion with Niels to get that sorted out.


I don't know a lot about Jaws scripting, but judging by the game is 
compatible with Hal, I wouldn't have thought it would've been too difficult 
to get it working with Jaws, sinse as I understand it the main issue was 
with columnization and layout of the spoken options.


In Hal, the columns of options are read sequensially, and text is read line 
by line excluding the informational columns.


I assume this is because Hal's virtual focus correctly interprets the 
information as tables.


I would've thought, that getting jaws to interpret the information this wway 
would simply be a matter of sticking in correct tabularization marks? though 
i could well be wrong sinse I don't know too much about scripting.


all the best,

Dark. 



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Re: [Audyssey] Compatibility mode complete in smugglers 4

2008-12-13 Thread Che

 Hi Dark,
 I gave up on my scripting for the game, even with scripts, I saw it was 
going to be too cumbersome for the casual gamer unless major accomodations 
were made for the blind.
 I may see where the game is when I get done with my own current projects, 
and pick it up from there.

 Later,
che

- Original Message - 
From: "dark" 

To: 
Sent: Saturday, December 13, 2008 11:00 AM
Subject: [Audyssey] Compatibility mode complete in smugglers 4



Hi.

Jus thought anyone playing S4 would appreaciate knowing that the program 
is now up to 1.1. Included in the various updates is the textifying of the 
fleet combat and all screens in the game, which is great.


I'd stil personally like to see the ability to minimize the traide window 
so that you can view the prices for the selected commodity on each planet, 
but this does mean that essentially the game is entirely now playable 
(though trading is a trifle slow for the moment).


Also new in the upgrade is apparently a new battleship class, battlegroup, 
comprising a battleship and several escorts, which sounds cool, though 
annoyingly my battleship game is saved on my laptop, and sinse the 
wireless bit of my dsl internet box isn't currently working, I can't 
download onto it at the second.


if you download a fresh copy of the game, it'll be v1.1. But if people 
need to upgrade, you can get the upgrade on 
http://nbsd.fileburst.com/Smugglers4Patch.zip


Out of interest, how're the scripting efforts for Jaws going with S4?

i know a couple of people such as Che martin were looking into writing 
script files to fix the compatibility issues, and imho this would be a 
really good thing as there is so much more to the game even than S3. If 
script files are written, please let me know. I'll be creating a game page 
for S4 for audiogames.net very soon (I was just waiting until the 
compatibility mode was finished), and if files are created, obviously I'd 
want to put a link to them there.


Beware the Grue!

Dark.
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