hmm I play inform also hugo i have never run any addrift games but then I have never bothered so much. What about the html tads, either old tads2 or tads3 I run a lot of games with that.
At 05:32 p.m. 5/02/2011, you wrote:
Hi all,

Well, I originally wanted to make this game in BGT, but decided that another way I can do it would be to make it a text adventure. I'm pretty good with BGT concepts, however what still confuses me is when I start messing around with sound positioning. BGT has made it easy to make code understandable, like I can go into the Battle Zone code, look at it, and get the gist of what everything means, except sound positioning and player position and whether it's 6, 20 or whatever.

So, as to my question: I was wondering what limits I have with adrift VS. Inform? I looked at Inform and while it does seem easy to begin with, from a design standpoint it was hard for me to figure out what I wanted to do and translate it into code. Even though the code is in English it gave me a headache after a while trying to understand everything when I want to figure out how to do a specific thing. Adrift seems more simpler, but with that simple functionality what will it take away from my game VS. using Inform?

Thanks.




Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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