Hi Phil,
Hmmm...That does make sense. Part of the problem here is that Visual
Basic 6, the language a lot of accessible games are written in, was
released in 1998 before the Windows unicode standard was a core part
of the Windows operating system and Windows API. Unicode support on
Windows really w
Hi Dark,
Ummm...that's kind of my point though. There is no such thing as ascii
machines running Windows. Windows XP, Vista, Windows 7, etc all use
unicode characters not ascii by default. That's part of the reason why
programming in Microsoft Visual C++ using the Windows API is such a
pain in the
engine.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, June 23, 2010 9:02 AM
Subject: Re: [Audyssey] Jd error on japanese windows
Hi Dark,
I don't know what is causing the crash for sure much less a solution,
bu
;
To: "Gamers Discussion list"
Sent: Wednesday, June 23, 2010 2:02 PM
Subject: Re: [Audyssey] Jd error on japanese windows
Hi Dark,
I don't know what is causing the crash for sure much less a solution,
but I can tell you that the ascii character code and the Japanese
character set are c
Hi Dark,
I don't know what is causing the crash for sure much less a solution,
but I can tell you that the ascii character code and the Japanese
character set are completely incompatible. That's why computer
programmers came up with unicode. Unicode, which is the default
character encoding from Win
probably a language thing I mostly use unicode whereever I can find it.
this goes for innosetup installers.
I may not need it but others may.
who knows.
At 04:27 p.m. 23/06/2010, you wrote:
Hi.
We've recently had a question on the audiogames.net forum from a
Japanese chap called Yukio who's att