Re: [Audyssey] MOTA16 impressions

2010-11-07 Thread Thomas Ward
Hi Damien,

Hmmm...I guess you haven't played for a while as most of the changes
you mentioned were added in earlier releases. For example, the water
on level 1. I took that out and moved it to a later level because I
wanted to do more with it such as be able to swim underwater, and I
couldn't make that kind of change to level 1 without completely
recreating the entire level from scratch.

As for the alt key that is an annoying problem do to Windows. When you
press it it activates the little context menu at the corner of the
screen sometimes and I've been trying to figure out how to keep it
from doing that without disabling the pulldown menus altogether.


On 11/7/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Tom and all,
 So I finally find time to install Beta 16 of MOTA, and what an impressive
 list of changes. Spikes, fires and chasms all seem to have warning ledges
 now,
 which I really like. The only problems I have come across so far are:
 Sometimes when you press Alt plus an arrow key to jump, it interferes with
 some sort of menu. Though I don't have a screenreader loaded at the time, my
 Windows sound scheme makes a sound when any sort of menu pops up, and it was
 making that click every time I walked. As soon as I pressed Alt again, the
 menus disappeared. A minor inconvenience, but I thought it should be noted.
 The other thing is, I was viewing a room and saw a small chasm on level 2.
 Therefore I jumped when I heard the crumbling ledge and subsequently got
 killed.
 This makes me think that either it was supposed to be a large chasm, or the
 length of this particular chasm meant I couldn't jump over it for some
 reason.
 Other than that, its performance has greatly improved since the last version
 I tried, and I am very impressed with the new sounds. The new layout
 confused
 me for a while, but that I shall get used to in time. The one thing I will
 ask is, what happened to the water? I loved swimming past that waterfall.
 Heheh.
 Regards,
 Damien.
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Re: [Audyssey] MOTA16 impressions

2010-11-07 Thread Bryan Peterson
Odd, because I didn't encounter any menu issues. As for the casm are you 
sure you had your weapon holstered, because even a small chasm will be 
unjumpable if you have a drawn weapon.

We are the Knights who say...Ni!
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 07, 2010 2:40 AM
Subject: [Audyssey] MOTA16 impressions



Hi Tom and all,
So I finally find time to install Beta 16 of MOTA, and what an impressive 
list of changes. Spikes, fires and chasms all seem to have warning ledges 
now,

which I really like. The only problems I have come across so far are:
Sometimes when you press Alt plus an arrow key to jump, it interferes with 
some sort of menu. Though I don't have a screenreader loaded at the time, 
my
Windows sound scheme makes a sound when any sort of menu pops up, and it 
was making that click every time I walked. As soon as I pressed Alt again, 
the
menus disappeared. A minor inconvenience, but I thought it should be 
noted.
The other thing is, I was viewing a room and saw a small chasm on level 2. 
Therefore I jumped when I heard the crumbling ledge and subsequently got 
killed.
This makes me think that either it was supposed to be a large chasm, or 
the length of this particular chasm meant I couldn't jump over it for some 
reason.
Other than that, its performance has greatly improved since the last 
version I tried, and I am very impressed with the new sounds. The new 
layout confused
me for a while, but that I shall get used to in time. The one thing I will 
ask is, what happened to the water? I loved swimming past that waterfall. 
Heheh.

Regards,
Damien.
---
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list,
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Re: [Audyssey] MOTA16 impressions

2010-11-07 Thread Sky Mundell
Hello Damien, 

Spoiler space

the reason you can't jump over the cavern is because you need to lower down
the bridge. To do this, press v and look for the switch and then walk to it,
and then when you have found it. Press the enter key.

 

  _  

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Sunday, November 07, 2010 1:40 AM
To: Gamers Discussion list
Subject: [Audyssey] MOTA16 impressions

 

Hi Tom and all,
So I finally find time to install Beta 16 of MOTA, and what an impressive
list of changes. Spikes, fires and chasms all seem to have warning ledges
now,
which I really like. The only problems I have come across so far are:
Sometimes when you press Alt plus an arrow key to jump, it interferes with
some sort of menu. Though I don't have a screenreader loaded at the time, my
Windows sound scheme makes a sound when any sort of menu pops up, and it was
making that click every time I walked. As soon as I pressed Alt again, the
menus disappeared. A minor inconvenience, but I thought it should be noted.
The other thing is, I was viewing a room and saw a small chasm on level 2.
Therefore I jumped when I heard the crumbling ledge and subsequently got
killed.
This makes me think that either it was supposed to be a large chasm, or the
length of this particular chasm meant I couldn't jump over it for some
reason.
Other than that, its performance has greatly improved since the last version
I tried, and I am very impressed with the new sounds. The new layout
confused
me for a while, but that I shall get used to in time. The one thing I will
ask is, what happened to the water? I loved swimming past that waterfall.
Heheh.
Regards,
Damien.
---
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