Re: [Audyssey] Saving game penalty

2009-10-01 Thread Thomas Ward
Hi Phil, that would cause more problems than it is worth. for one thing 
I use the save game feature a lot for testing the game. I often restore 
a saved checkpoint so I can test something I've fixed, updated, 
whatever. if I added penalties on myself I couldn't test it as well as I 
should.
Besides that how am I to make the penalty system fair. If someone is 
playing a game, gets to level 5, and has to go to work is he suppose to 
just quit? Is he suppose to be penalized, treated as a cheater, rather 
than someone who didn't have the time to finish a game? Is it fair to 
penalize both the cheaters and non-cheaters alike? If I have a save 
feature and penalize people for using it why have it at all?
Personally, I see it as a feature of the game for the end user's 
enjoyment. They can use it or not. If they cheat that's their problem.


Phil Vlasak wrote:

Hi folks,
How about having a penalty to saving the MOTA game.
Each time you save the game 1 percent is taken away from your health.
So even with a healing potion, you would only go back to 99 percent if 
you saved the game once.
For example if you saved the game 20 times your maximum health would 
be 80 and could go no higher.
So if you save the game 50 times you would only have half of your 
health and could be killed much easier.

This would take away the addiction of saving the game at each door.
Of course maybe if you got that magic orb you would be restored to 
full health.

Phil

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Re: [Audyssey] Saving game penalty

2009-10-01 Thread James Dietz
I'm in favor of a Monkey Business-style system, where you start at the
beginning of the last level you reached.  After listening to someone's
recording I think this is most appropriate.

On 10/1/09, shaun everiss  wrote:
> thats to much phill.
> I don't save often I try to only save if I pass a hard obsticle.
> At 05:19 p.m. 1/10/2009, you wrote:
>>Hi folks,
>>How about having a penalty to saving the MOTA game.
>>Each time you save the game 1 percent is taken away from your health.
>>So even with a healing potion, you would only go back to 99 percent if you
>> saved the game once.
>>For example if you saved the game 20 times your maximum health would be 80
>> and could go no higher.
>>So if you save the game 50 times you would only have half of your health
>> and could be killed much easier.
>>This would take away the addiction of saving the game at each door.
>>Of course maybe if you got that magic orb you would be restored to full
>> health.
>>Phil
>>
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>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>
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Re: [Audyssey] Saving game penalty

2009-09-30 Thread shaun everiss
thats to much phill.
I don't save often I try to only save if I pass a hard obsticle.
At 05:19 p.m. 1/10/2009, you wrote:
>Hi folks,
>How about having a penalty to saving the MOTA game.
>Each time you save the game 1 percent is taken away from your health.
>So even with a healing potion, you would only go back to 99 percent if you 
>saved the game once.
>For example if you saved the game 20 times your maximum health would be 80 and 
>could go no higher.
>So if you save the game 50 times you would only have half of your health and 
>could be killed much easier.
>This would take away the addiction of saving the game at each door.
>Of course maybe if you got that magic orb you would be restored to full health.
>Phil 
>
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>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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