I'm in favor of a Monkey Business-style system, where you start at the
beginning of the last level you reached.  After listening to someone's
recording I think this is most appropriate.

On 10/1/09, shaun everiss <shau...@xtra.co.nz> wrote:
> thats to much phill.
> I don't save often I try to only save if I pass a hard obsticle.
> At 05:19 p.m. 1/10/2009, you wrote:
>>Hi folks,
>>How about having a penalty to saving the MOTA game.
>>Each time you save the game 1 percent is taken away from your health.
>>So even with a healing potion, you would only go back to 99 percent if you
>> saved the game once.
>>For example if you saved the game 20 times your maximum health would be 80
>> and could go no higher.
>>So if you save the game 50 times you would only have half of your health
>> and could be killed much easier.
>>This would take away the addiction of saving the game at each door.
>>Of course maybe if you got that magic orb you would be restored to full
>> health.
>>Phil
>>
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