Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-06 Thread Jeremy Kaldobsky
I like the idea of the sniper rifle being a stationary weapon. This will undoubtedly be a feature of the finished weapon. > The big thing about the sniping rifle > is its difficulty of use. It > would have a tremendously slow rate of fire, low ammo > capacity, and be > generally very good at att

Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-06 Thread Dakotah Rickard
; > Kai > > > > > - Original Message - > From: "Dakotah Rickard" > To: "Gamers Discussion list" > Sent: Saturday, November 05, 2011 9:37 PM > Subject: Re: [Audyssey] Swamp: Special Weapon Functions > > >> What if the hunting rifle

Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Kai
From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Saturday, November 05, 2011 9:37 PM Subject: Re: [Audyssey] Swamp: Special Weapon Functions What if the hunting rifle had a scope that beeped faster but the sniper rifle actually featured a spot on beep that was di

Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Dakotah Rickard
What if the hunting rifle had a scope that beeped faster but the sniper rifle actually featured a spot on beep that was different. The sniper rifle is still better, both because it does more damage per shot and because it comes equipped with a scope, perhaps, that doesn't need batteries or, at any

Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Jeremy Kaldobsky
I'm liking that idea but I do have a few concerns. The scatter shot and even the beeping scope will be tricky to code. I'm not sure if you saw it, but at some point I wrote a long thing about the differences between simulated and true 2D game worlds. In a simulated it is very easy to do that