I like the idea of the sniper rifle being a stationary weapon. This will
undoubtedly be a feature of the finished weapon.
> The big thing about the sniping rifle
> is its difficulty of use. It
> would have a tremendously slow rate of fire, low ammo
> capacity, and be
> generally very good at att
;
> Kai
>
>
>
>
> - Original Message -
> From: "Dakotah Rickard"
> To: "Gamers Discussion list"
> Sent: Saturday, November 05, 2011 9:37 PM
> Subject: Re: [Audyssey] Swamp: Special Weapon Functions
>
>
>> What if the hunting rifle
From: "Dakotah Rickard"
To: "Gamers Discussion list"
Sent: Saturday, November 05, 2011 9:37 PM
Subject: Re: [Audyssey] Swamp: Special Weapon Functions
What if the hunting rifle had a scope that beeped faster but the
sniper rifle actually featured a spot on beep that was di
What if the hunting rifle had a scope that beeped faster but the
sniper rifle actually featured a spot on beep that was different. The
sniper rifle is still better, both because it does more damage per
shot and because it comes equipped with a scope, perhaps, that doesn't
need batteries or, at any
I'm liking that idea but I do have a few concerns. The scatter shot and even
the beeping scope will be tricky to code. I'm not sure if you saw it, but at
some point I wrote a long thing about the differences between simulated and
true 2D game worlds. In a simulated it is very easy to do that