I'm liking that idea but I do have a few concerns. The scatter shot and even
the beeping scope will be tricky to code. I'm not sure if you saw it, but at
some point I wrote a long thing about the differences between simulated and
true 2D game worlds. In a simulated it is very easy to do that kind of thing,
but in true it is not. My game runs in a true 2D world, which carries with it
a bunch of benefits over simulated, sadly the "on target" limitations are among
the few draw backs.
Also I liked the posted idea to have a sniper rifle and an M60 machine gun
which both use 7.62 ammo. As you know, I like the idea that each ammo is used
by at least 2 weapons, so this seems like a good match up. If we just slap a
scope on to the hunting rifle, it would be abandoning this idea. Arg, I can't
decide. I like the hunting rifle scope idea too though!
Burst mode is excellent, and I'm sure you realize I'd be requiring the sounds
from you on that. :D
--- On Sat, 11/5/11, Kai <kaixi...@sbcglobal.net> wrote:
> From: Kai <kaixi...@sbcglobal.net>
> Subject: [Audyssey] Swamp: Special Weapon Functions
> To: "Gamers Discussion list" <email@example.com>
> Date: Saturday, November 5, 2011, 11:06 PM
> I've seen a lot of discussions about sniper's rifles and
> the like, so here's a proposed approach.
> Rather than add more weapons to the number row just to
> accomodate a sniper's rifle, I'd say just modify the hunting
> rifle, along with other weapons.
> The t key could be used to toggle weapon features on and
> Pistol: The t key would toggle the silencer.
> Shotgun / Benelli: t key activates scatter mode. In this
> mode, the weapon has a wider spread, so you don't have to be
> as accurate. The tradeoff is lower damage.
> Hunting Rifle: The t key toggles a scope which requires
> batteries. Whilst the scope is on, it would ping gently in
> the background to alert you to its active status. It would
> then chirp when you have target acquisition, and the faster
> the chirp, the more centered your shot would be.
> MP5 / Assault Rifle: These weapons' already feature fast
> firing, but maybe the t key could activate burst fire. In
> this mode, every shot consumes two rounds of ammo, but will
> do more damage. it's a way of making a faster weapon without
> incurring buffer issues.
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