Hi Ryan,
Technically yes, but there are fair use exceptions that may protect you
from a law suit. If you published your Super Mario as non-prophet,
educational software, with disclaimers there is a very large chance
someone like Nintendo would leave you alone. Usually most copyright
Hi Ryan,
Pretty much. If you change the names of characters, use generic
characters, and remove the more copyright elements from a game company x
can eat rice cakes.
For example, on the USA Games list I stated if Phil removed the names
for the gosts, ccat, and Dobbi and called them mail ghost,
So, let's say I wanted to take super mario brothers, port it to vb6,
clearly state that Nintendo did all the ideas, and all I did was make
it accessible, I could then be sued for copyright infringement? Thanks
-Ryan Smith
www.rsgames.co.nr
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If you
Hi,
So according to my understanding, instead of let's say using a goomba
as an enemy, I can call him let's say stompy, and Nintendo can eat
rice cakes? lol
-Ryan
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- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 16, 2008 5:29 PM
Subject: Re: [Audyssey] Copyrights and Commercial Games.
So, let's say I wanted to take super mario brothers, port
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 8:09 PM
Subject: Re: [Audyssey] copyrights
hi thomas,
When I learn visual basic, probably when i go back to college, and if I
make
games and use copyrighted material: I will just use the sounds
Hi Josh,
All I can say is best of luck. I personally don't think using
copyrighted material without the copyright holders permission is a good
idea, but I'm not going to argue with someone if they want to try it and
see how it goes. I did it with STFC and everything went well, but I
don't want
Hi Josh,
Yes, but donations never return the same kind of income that selling a
product does. Personally, i think my plan for Tomb Hunter is the right
way to do it. I am going to officially release the game with a different
character, music, and effects but offer say a download with official TR
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2008 9:45 AM
Subject: Re: [Audyssey] copyrights
Hi Josh,
All I can say is best of luck. I personally don't think using
copyrighted material without the copyright holders permission is a good
idea, but I'm not going
Cared
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2008 9:45 AM
Subject: Re: [Audyssey] copyrights
Hi Josh,
All I can say is best of luck. I personally don't think using
copyrighted material without
hey that sounds excellent.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2008 11:42 AM
Subject: Re: [Audyssey] copyrights
Hi Josh,
Yes, but donations never return the same kind of income that selling
so thomas could still sell his starwars game?
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 1:23 AM
Subject: Re: [Audyssey] copyrights
If any developers have thoughts of using any copyrighted material
it just means that if thomas is sued, he will just be sued for company
property instead of personal property.
- Original Message -
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 8:40 AM
Subject: Re: [Audyssey] copyrights
so
Hi Bryan,
That is exactly the issue I am facing. If I release my Tomb Raider game
and Star Wars games as fan fiction, make them open source, etc it might
be enough to cover my butt legally since I did not technically make any
money off the games. However, that still breaks the part of the end
Hi Josh,
Unfortunately, that kind of thinking doesn't do anyone any good. That
won't stop them for suing for damages if they decided to take it to that
extreme. Besides which if they get a court order to destroy my materials
and I fail to comply with that court order that could be seenas
@audyssey.org
Sent: Wednesday, January 30, 2008 7:39 PM
Subject: Re: [Audyssey] copyrights
yes true. Lucas arts is just greedy greedy greedy that's all.
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- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 9:57 AM
Subject: Re: [Audyssey] copyrights
Hi Bryan,
That is exactly the issue I am facing. If I release my
Hi Josh,
Not legally. All an LLC means is that USA Games, not me personally,
would get sued for damages and they could get a court order to close USA
Games down or charge royalties from USA Games which would kill the
company in any case.
You have to understand here I started USA Games as a
you could encourage people to donate money.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 11:43 AM
Subject: Re: [Audyssey] copyrights
Hi Josh,
Unfortunately, that kind of thinking doesn't do
: [Audyssey] copyrights
Hi Josh,
Unfortunately, that kind of thinking doesn't do anyone any good. That
won't stop them for suing for damages if they decided to take it to that
extreme. Besides which if they get a court order to destroy my materials
and I fail to comply with that court order
Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 11:57 AM
Subject: Re: [Audyssey] copyrights
Hi Bryan,
That is exactly the issue I am facing. If I release my Tomb Raider game
and Star Wars games as fan fiction, make them open source, etc it might
be enough to cover my butt
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 12:18 PM
Subject: Re: [Audyssey] copyrights
Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote
Subject: Re: [Audyssey] copyrights
Hi thomas,
if i were you, I would make the game, and then if they ask you to destroy
it, say, well you see, I'd really like to, but the game has already been
sold to blind people all over the world including in the middle eastern
countries.
- Original Message
Message -
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 7:08 PM
Subject: Re: [Audyssey] copyrights
Hi thomas,
if i were you, I would make the game, and then if they ask you to destroy
it, say, well you see, I'd really like
yes true. Lucas arts is just greedy greedy greedy that's all.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 9:25 PM
Subject: Re: [Audyssey] copyrights
That probably wouldn't be smart. At least if he
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 7:39 PM
Subject: Re: [Audyssey] copyrights
yes true. Lucas arts is just greedy greedy greedy that's all.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers
Subject: Re: [Audyssey] copyrights
In which case, he'd! be! busted! Very, very bad idea.
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- Original Message -
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent
Hi Ari,
That goes without saying. A Star Wars license is nice, but a mantion
with my own Limo driver is nicer. Grin
ari wrote:
And Tom, if you're ever somehow manage to become a millionaire, I'm sure
you'd rather use the money for better things than a starwars license!
Ari
---
Gamers
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 8:44 AM
Subject: Re: [Audyssey] copyrights
Hi Ari,
That goes without saying. A Star Wars license is nice, but a mantion
with my own Limo driver is nicer. Grin
ari wrote:
And Tom, if you're ever
Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote from the Star Wars terms of use snipped from their license agreement.
Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR
Hi William,
First, I'd like to point out that only a couple of sounds were used from
Tomb Raider. More specifically the death, jump, and pain sounds for
Angela Summers were taken from Tomb Raider II. However, I could easily
remove them upon request from Edos or Core Design without too much
Hi William,
Unfortunately, it is near impossible for a small time developer to get
legal permission to use big name copyrights. Especially, million dollar
copyrights such as Star Wars, Star Trek, and Tomb Raider. I've already
been down that road with very nasty and negative results to show for
And Tom, if you're ever somehow manage to become a millionaire, I'm sure
you'd rather use the money for better things than a starwars license!
Ari
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