Re: [Audyssey] distance to enemy, was: issue when using the view command in mota

2009-02-26 Thread Yohandy
but why is this even needed? That's what stereo panning is for. practice makes perfect eventually. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Wednesday, February 25, 2009 4:32 AM Subject: Re: [Audyssey]

Re: [Audyssey] distance to enemy, was: issue when using the view command in mota

2009-02-25 Thread Thomas Ward
Hi Che, POh, I agree we do need a quick way to get information, but I am just not in for the sonar sound thing. To me the best way might be to add a couple of commands that will announce the distance or direction of the enemy. In Shades of doom pressing m will immediately produce this info. Pe

Re: [Audyssey] distance to enemy, was: issue when using the view command in mota

2009-02-24 Thread shaun everiss
I would think this would make it non realistic, I mean in the real world you don't hear things going beep at you all the time. I like how its set now if they are in range of you then you should be in range of them. At 06:43 p.m. 25/02/2009, you wrote: > well, if someone has a better idea, i'm a