Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released

2010-07-07 Thread dark
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 9:14 PM Subject: Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released Hi Dark, Lol! I do get your meaning. I guess the next logical choice would be x as that key tends

Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released

2010-07-07 Thread Willem
I have no issue with the keys as is. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 9:07 AM Subject: Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released Yep, i forgot about the view menue which wasn't

Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Dark, Lol! I do get your meaning. I guess the next logical choice would be x as that key tends to be used in games for a variety of misc functions. the v key of course is now for the view menu, and d could be switched with x for describe object rather than examine object. That would free up c

Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released

2010-07-06 Thread shaun everiss
duck being d is fine!!! No issue. I actually like it you can run ducked which really rocks. Well Tom, if duck were c, going on ease of use lines, I'd assign speak coordinates to either v or d if you need x for other things. While this doesn't particularly have any logic in terms of acronyms