Re: [Audyssey] roling bolders in mota?

2009-10-09 Thread Bryan Peterson
It could be like that old NES game StarTropics if anybody on list has ever 
heard of it. There were a lot of elements taken from Indiana Jones and 
similar stories, arrow traps, spontaneous earthquakes that you had to jump 
to get away from and, in pride of place, an invincible enemy called a 
Megaton. This was basically little more than a giant bowling ball that had 
its own corridor to itself and would roll up and down the hall when you got 
to it, obviously trying to crush you. And of course unlike a lot of the 
other traps, which would just hurt you if you touched them, touching a 
Megaton meant instant death, sort of like those earthquakes I mentioned 
earlier. The trick was to move along the hall and hide in little alcoves 
that were spaced along the wall. There were only three Megatons in the 
entire game and the third of them was actually inteligent to a degree, not 
to mention fast. That meant that you couldn't just run and hide from it and 
actually had to strike it with your weapon when it got close to you, which 
would freeze it in place momentarily and give you a chance to get away. But 
I imagine something like that might be hard to render in audio alone.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 09, 2009 12:41 AM
Subject: Re: [Audyssey] roling bolders in mota?


Rolling boulders?  Hmm.  Sounds like fun!  Then again, I just hate getting 
that run down feeling, or the situation of being between a rock and a hard 
place.  (grin)  Although I can't wait till the game comes out, I will.  I 
know it'll be good and worth the wait.  I also know that the testers will 
have fun while helping to make a great addition to the blind computer 
gaming community.  Then, once you get past this one and Raceway, and start 
supplying us with your own creations, hopefully as you envision them, 
we'll be blown away, and come back for more.

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 1:22 PM
Subject: Re: [Audyssey] roling bolders in mota?



Hi Nicol,
Yes, on some of the higher levels there will probably be rolling boulders 
in the game. It is just another detail, trap, etc I haven't gotten around 
to adding yet. Level 1, with all do respect, is just a preview of the 
game. It is not meant to be representative of every type of enemy, trap, 
etc you may find in the game.


Smile.

Nicol Oosthuizen wrote:

Hi tom
Do you plan to add roling bolders to mota?
It would be fun to try escape a roling bolder.
I think a  good sound for a roling bolder is a sound similar to the
sound  in ten pin alley, the sound of the ball rolling to  the pins.
I do not expect you to use the sound  in ten pin alley but a simular
sound would  rock. Please Note: This email and its contents are subject 
to our email legal notice which can be viewed at 
http://www.sars.gov.za/Email_Disclaimer.pdf

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Re: [Audyssey] roling bolders in mota?

2009-10-08 Thread Thomas Ward

Hi Nicol,
Yes, on some of the higher levels there will probably be rolling 
boulders in the game. It is just another detail, trap, etc I haven't 
gotten around to adding yet. Level 1, with all do respect, is just a 
preview of the game. It is not meant to be representative of every type 
of enemy, trap, etc you may find in the game.


Smile.

Nicol Oosthuizen wrote:

Hi tom
Do you plan to add roling bolders to mota?
It would be fun to try escape a roling bolder.
I think a  good sound for a roling bolder is a sound similar to the
sound  in ten pin alley, the sound of the ball rolling to  the pins.
I do not expect you to use the sound  in ten pin alley but a simular
sound would  rock. 
Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 


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Re: [Audyssey] roling bolders in mota?

2009-10-08 Thread Charles Rivard
Rolling boulders?  Hmm.  Sounds like fun!  Then again, I just hate getting 
that run down feeling, or the situation of being between a rock and a hard 
place.  (grin)  Although I can't wait till the game comes out, I will.  I 
know it'll be good and worth the wait.  I also know that the testers will 
have fun while helping to make a great addition to the blind computer gaming 
community.  Then, once you get past this one and Raceway, and start 
supplying us with your own creations, hopefully as you envision them, we'll 
be blown away, and come back for more.

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 1:22 PM
Subject: Re: [Audyssey] roling bolders in mota?



Hi Nicol,
Yes, on some of the higher levels there will probably be rolling boulders 
in the game. It is just another detail, trap, etc I haven't gotten around 
to adding yet. Level 1, with all do respect, is just a preview of the 
game. It is not meant to be representative of every type of enemy, trap, 
etc you may find in the game.


Smile.

Nicol Oosthuizen wrote:

Hi tom
Do you plan to add roling bolders to mota?
It would be fun to try escape a roling bolder.
I think a  good sound for a roling bolder is a sound similar to the
sound  in ten pin alley, the sound of the ball rolling to  the pins.
I do not expect you to use the sound  in ten pin alley but a simular
sound would  rock. Please Note: This email and its contents are subject 
to our email legal notice which can be viewed at 
http://www.sars.gov.za/Email_Disclaimer.pdf

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