Re: [Audyssey] The demo from Hell: revisited
oo, sounds fun. Going to check it out. Brandon - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, August 17, 2007 1:20 AM Subject: [Audyssey] The demo from Hell: revisited It's the demo from Hell! Everyone's cheating at this year's demolition derby--some folks supercharged their cars, some handle better and turn faster than cars ever seen before--and all three of your opponents have guns--and they're *all* out to get *you*! Fortunately, your car is well armed and armored, and you're ready to face these bozos and kick some butt. Bug fixes since the last release: What I've done now is reduced the border to a 40 by 40 grid, slowed the cars down a tiny bit, put the trance loop in each corner, set enemy defenses to 10 and life to 10, and when they die they become inactive and the sounds stop playing--and when you die the game ends. Collisions and attacks do the job of killing them quite nicely--but they weaken your car too. I'm wanting to release this soon but... First of all, how do I increase the score when the player kills an enemy--not when one dies, but when I nail it? I have a calculator set up whose first object is player, first value is score, second constant type is constant integer, second object is player, second value is score, and second integer is 1. Then, when an opponent dies, the die reaction is linked to add in calculator 16 (the score calc,) and the game manager tells you your score, but the score remains the same. Do I need to set up a trigger and exactly how do I do it? Also, I need it to trigger only when a car crashes because I nail it. It's awesome though--I also have a high-speed moving item that takes your ammo back to 100--but good luck catching it! I've lowered car sound volumes a bit, especially that of the player's car, so you can hear what's going on better. I also increased the turn speed to 4. I also want to learn how to decrease speed when I'm hit--by 1, not to a predetermined level. What the heck--I'm gonna zip this up and send it to my directory at Modgirl's site--thanks again, Cara. I hope yall enjoy the game, and that it inspires new interest in AGM--it's not so hard once you tinker a while By the way, I'd like to see the home and end keys jump you to the top and bottom of menus and number lists so you don't have to scroll through 50 sounds to select none. Love this program! One more thing: I misspelled derby but when I spelled the name of the folder correctly nothing loaded up, so where else do I need to change the settings? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The demo from Hell: revisited
Where do I get this? thanks - Original Message - From: stunnerstud [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 1:26 AM Subject: Re: [Audyssey] The demo from Hell: revisited oo, sounds fun. Going to check it out. Brandon - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, August 17, 2007 1:20 AM Subject: [Audyssey] The demo from Hell: revisited It's the demo from Hell! Everyone's cheating at this year's demolition derby--some folks supercharged their cars, some handle better and turn faster than cars ever seen before--and all three of your opponents have guns--and they're *all* out to get *you*! Fortunately, your car is well armed and armored, and you're ready to face these bozos and kick some butt. Bug fixes since the last release: What I've done now is reduced the border to a 40 by 40 grid, slowed the cars down a tiny bit, put the trance loop in each corner, set enemy defenses to 10 and life to 10, and when they die they become inactive and the sounds stop playing--and when you die the game ends. Collisions and attacks do the job of killing them quite nicely--but they weaken your car too. I'm wanting to release this soon but... First of all, how do I increase the score when the player kills an enemy--not when one dies, but when I nail it? I have a calculator set up whose first object is player, first value is score, second constant type is constant integer, second object is player, second value is score, and second integer is 1. Then, when an opponent dies, the die reaction is linked to add in calculator 16 (the score calc,) and the game manager tells you your score, but the score remains the same. Do I need to set up a trigger and exactly how do I do it? Also, I need it to trigger only when a car crashes because I nail it. It's awesome though--I also have a high-speed moving item that takes your ammo back to 100--but good luck catching it! I've lowered car sound volumes a bit, especially that of the player's car, so you can hear what's going on better. I also increased the turn speed to 4. I also want to learn how to decrease speed when I'm hit--by 1, not to a predetermined level. What the heck--I'm gonna zip this up and send it to my directory at Modgirl's site--thanks again, Cara. I hope yall enjoy the game, and that it inspires new interest in AGM--it's not so hard once you tinker a while By the way, I'd like to see the home and end keys jump you to the top and bottom of menus and number lists so you don't have to scroll through 50 sounds to select none. Love this program! One more thing: I misspelled derby but when I spelled the name of the folder correctly nothing loaded up, so where else do I need to change the settings? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.11.19/956 - Release Date: 16/08/2007 9:48 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] the demo from hell
Is there a link to it on the DTI web site as well? Also, would you mind placing the newer DTI web address in signature? Well, add the URL to it? Cara, thanks for helpping him out by the way! And I by the way have downloaded the Shareware version of Audio Quake, still learning its functionality, however it shouldn't be hard to play. Downloading the JQ modification later today. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, August 04, 2007 1:19 AM Subject: [Audyssey] the demo from hell Well, I've just released my first sample game, the demo from hell. Face three cowardly drivers who will think nothing of taking you out as soon as you hit the wall! If they back you into a corner, though, they win. One of the opponents is on your side, and he goes for one of the other, faster opponents. It's at http://tbrn.net/modgirl/Ken's%20games Enjoy! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.2/933 - Release Date: 8/2/2007 2:22 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the demo from hell
Hey Ken, Just tried your game out, great concept man. I did read the read me included, but inside the game, it is total chaos. There seems to be cars everywhere, and I'm not sure where to go. I think with some polish, this could be a killer fun game though. Later, Che - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, August 04, 2007 2:19 AM Subject: [Audyssey] the demo from hell Well, I've just released my first sample game, the demo from hell. Face three cowardly drivers who will think nothing of taking you out as soon as you hit the wall! If they back you into a corner, though, they win. One of the opponents is on your side, and he goes for one of the other, faster opponents. It's at http://tbrn.net/modgirl/Ken's%20games Enjoy! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the demo from hell
what are the keys in this game? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, August 04, 2007 3:19 AM Subject: [Audyssey] the demo from hell Well, I've just released my first sample game, the demo from hell. Face three cowardly drivers who will think nothing of taking you out as soon as you hit the wall! If they back you into a corner, though, they win. One of the opponents is on your side, and he goes for one of the other, faster opponents. It's at http://tbrn.net/modgirl/Ken's%20games Enjoy! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the demo from hell
Hi, Good game. But how do you run into the cars? It sounds like there's hardly any stereo panning. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, August 04, 2007 3:19 AM Subject: [Audyssey] the demo from hell Well, I've just released my first sample game, the demo from hell. Face three cowardly drivers who will think nothing of taking you out as soon as you hit the wall! If they back you into a corner, though, they win. One of the opponents is on your side, and he goes for one of the other, faster opponents. It's at http://tbrn.net/modgirl/Ken's%20games Enjoy! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.