Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
answers coming up in your message. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai
, 2009 1:05 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers answers coming up in your message. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai
/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 1:05 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers answers coming up in your message

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
@audyssey.org Sent: Saturday, August 15, 2009 10:29 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers Strange, I tried the way suggested. this is what I did: in the command line of the ditor I entered: {#play mp004.mpc 80}; #var music %playhandle and yet neither hte #pc 0 stop nor

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
: Re: [Audyssey] vipmud help needed-about sounds and triggers Ah, didn't it's case sensed... By the way, is there a way to make the client stay in the output window all the time? Everytime I type something, I got to hit tab to go back to see the action. I know I can set up speech to read what's