answers coming up in your message.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 8:15 AM
Subject: [Audyssey] vipmud help needed-about sounds and triggers
Just spent most of today messing with my
, 2009 1:05 AM
Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers
answers coming up in your message.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 8:15 AM
Subject: [Audyssey] vipmud
/thecat
hppt://www.cdbaby.com/thecat2
- Original Message -
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 1:05 AM
Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers
answers coming up in your message
@audyssey.org
Sent: Saturday, August 15, 2009 10:29 AM
Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers
Strange, I tried the way suggested. this is what I did:
in the command line of the ditor I entered:
{#play mp004.mpc 80}; #var music %playhandle
and yet neither hte #pc 0 stop nor
: Re: [Audyssey] vipmud help needed-about sounds and triggers
Ah, didn't it's case sensed... By the way, is there a way to make the
client stay in the output window all the time? Everytime I type something,
I got to hit tab to go back to see the action. I know I can set up speech
to read what's