On Mon, Jun 29, 2009 at 4:47 PM, Martin Nordholtsense...@gmail.com wrote:
It'll be fine to put it in gegl-matrix.c
I have added the typedef, but now I have the issue of adding this
GeglMatrix2 as a property of the sampler. I notice that there are
g_object_class_install_property ( ) lines that
On 07/02/2009 10:34 PM, Sven Neumann wrote:
Hi,
On Thu, 2009-07-02 at 16:27 -0400, Adam Turcotte wrote:
I have added the typedef, but now I have the issue of adding this
GeglMatrix2 as a property of the sampler. I notice that there are
g_object_class_install_property ( ) lines that use
On 06/25/2009 10:50 PM, Adam Turcotte wrote:
My question at the moment is: what is the best way to pass this data
to the sampler?
I feel bad about you not getting a reply, so I want to give a reply even
though it's not a super helpful one:
Use whatever way you can come up with and that
Martin Nordhotls wrote:
Personally I don't see the point in duplicating a matrix lib in
every software, i.e. I question the introduction of GeglMatrix3 in
the first place, I mean there certainly must be high quality libs
for matrix operations out there, but that's a different story...
IMHO,
On 06/29/2009 09:53 PM, Nicolas Robidoux wrote:
IMHO, when all you are dealing with are 3x3 matrices (which are not
arbitrary 3x3, since they represent affine + perspective
transformations), it is likely that a general purpose matrix library
would be slower. Even more so with 2x2.
So, my
On Mon, Jun 29, 2009 at 3:44 PM, Martin Nordholtsense...@gmail.com wrote:
Since GeglMatrix3 exists, GeglMatrix2 also should exist for consistency.
Should GeglMatrix2 also reside within gegl-matrix.c, or should it be
separate? I can quickly create GeglMatrix2 for the purposes of passing
Jacobian
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