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On 2012-04-17 17:08, Jack wrote:
No, it is not [pix_multiimage].
In fact, i am looking for an object/abstraction to use a single texture
where i can change the texture coordinate to show a part of this texture
(which is a font set).
Because I
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Le 22/04/2012 11:44, IOhannes m zmoelnig a écrit :
On 2012-04-17 17:08, Jack wrote:
No, it is not [pix_multiimage].
In fact, i am looking for an object/abstraction to use a single texture
where i can change the texture coordinate to show a
Le 22/04/2012 12:40, Cyrille Henry a écrit :
Le 22/04/2012 12:02, Jack a écrit :
Yep, i know this (and maybe [tex_coordinate] is the right name).
But I was looking for a ready-to-use solution to create words on the
fly.
the abstraction i send you was mean to do that.
Yes, it does.
Le 22/04/2012 15:46, Jack a écrit :
Le 22/04/2012 15:36, Cyrille Henry a écrit :
Le 22/04/2012 15:27, Jack a écrit :
yep, but i think it's easier to use display list and text /text3d
object.
OK, but it would be nice to have a tool like this. VBO is faster than
display list.
really?
c
I compile Gem today but when i try to create [pix_multitexture] :
pix_multitexture
... couldn't create
Any clue to solve this problem ?
Thanx.
++
Jack
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pix_multitexture do exists but seems to have no help-file
and i can create the the object with one float arg
+
a
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Le 17/04/2012 16:50, Cyrille Henry a écrit :
hello,
the is no pix_multitexture help file.
excuse me if i'm to naive, but is pix_multiimage the object your
looking for?
cheers
Cyrille
Le 17/04/2012 16:42, Jack a écrit :
I compile Gem today but when i try to create [pix_multitexture] :
Le 17/04/2012 17:02, Antoine Villeret a écrit :
pix_multitexture do exists but seems to have no help-file
and i can create the the object with one float arg
+
a
--
do it yourself
http://antoine.villeret.free.fr
http://drii.ensad.fr
--
Google lit ce mail...
si
aren't textunit hardware limited?
i think on my GPU a shader does not have acces to more than 8 diferent texture.
but you can create an image that contain all letter, and use pix_coordinate (or
a shader) to switch between them .
cheers
c
Le 17/04/2012 17:17, Antoine Villeret a écrit :
i