Hi !
Le 18/08/2019 à 17:44, Antoine Villeret a écrit :
> hi
>
> Le dim. 18 août 2019 à 16:41, Jack <mailto:j...@rybn.org>> a écrit :
>
> Hi Antoine,
>
> I just tested this new object and thanks for it.
>
> Here my comments :
> - play a
, it will be nice to have x signal
outlets (with x channels of sounds) from the mpv object.
Hope, these comments can help.
++
Jack
Le 17/08/2019 à 14:50, Antoine Villeret a écrit :
> Hi,
>
> I wrote an object based on gemframbuffer that uses libmpv
> (https://mpv.io/) to decode
outputs) will be
enough for this setup ?
Thanks.
++
Jack
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On my side, no big trouble to deplore on Linux.
++
Jack
Le 21/11/2017 à 11:15, IOhannes m zmoelnig a écrit :
> On 2017-11-21 10:15, cyrille henry wrote:
>> Gem on Linux has no major problem that prevent a release.
> can this be confirmed by all the other linux enthusiast?
>
Yes sure !
++
Jack
Le 21/11/2017 à 10:22, cyrille henry a écrit :
> As I said in earlier mail, my aim is (for now) to be able to release a
> Gem version that incorporate the development made in the last 5 years.
> Time is not to add functionalities, but to keep Gem alive.
>
&g
Or for all platforms ?
In vertex processing with have :
- vertex shader
- geometry shader
What about tesselation shader ?
I use Gem a lot so i will be happy to participate financially if that
can help to add functionality to it.
++
Jack
Le 20/11/2017 à 12:27, Max a écrit :
> What ab
Hello IOhannes,
Thank you for your help.
g++ : version 4.8.2
libassimp3 : 3.0
++
Jack
Le 13/06/2017 à 14:03, zmoel...@iem.at a écrit :
> On 06/12/2017 03:23 PM, Jack wrote:
>> I'm trying to compile the last Gem from https://github.com/umlaeute/Gem.git
>
> which g++-version?
ast Gem from git (forget the version)
Ubuntu 14.04
MacBookPro Retina 2014 / Nvidia GT750M
++
Jack
PS : after "make -k", I can create [gemwin] object but i get in Pd
console : "gemglxwindow couldn't create". I don't know if there is a
correlat
Super it works now !
Thank you !
++
Jack
Le 10/03/2017 à 07:14, zmoel...@iem.at a écrit :
> On 03/09/2017 10:38 PM, zmoel...@iem.at wrote:
>>> Le 09/03/2017 à 12:02, Jack a écrit :
>>>> Hello,
>>>>
>>>> I would like to capture a framebuffer (colo
I forgot information about my configuration :
Ubuntu 16.10
Pd 0.47.1
GEM: ver: 0.93.git cb323f8
++
Jack
Le 09/03/2017 à 12:02, Jack a écrit :
> Hello,
>
> I would like to capture a framebuffer (colors are only black and white)
> with [pix_snap] and analyse it with [pix_dum
there enough examples/99.games (or something else) as "case study" ?
++
Jack
> - is there anything else?
>
> cheers
> c
>
>
>
> Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit :
>> On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote:
>>
Hello,
It doesn't work here too.
Did you manage to make it working ?
++
Jack
Le 23/10/2016 à 12:36, cyrille henry a écrit :
> hello,
>
> I'm working in a framebuffer, with multiples gemhead, in order to render
> many gemchain in a single framebuffer.
> in this condition, I
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Right, the problem was the vlc plugin.
Now it is ok with 'sudo make install'
++
Jack
Le 23/02/2016 16:53, IOhannes m zmoelnig a écrit :
> On 2016-02-23 16:12, Jack wrote:
>> Gem is recompiled one more time and then installed in
>>
$ sudo apt-get install vlc
do the trick.
I didn't know that i needed vlc (but just libvlc-dev) to run vlc plugin.
++
Jack
Le 23/02/2016 16:56, IOhannes m zmoelnig a écrit :
> On 2016-02-23 16:23, Jack wrote:
>> It seems libvlc-dev (and libvlccore-dev ?) are not installed during
&g
'./gem_videoVLC.so'!
[0110ffd8] core libvlc error: No plugins found! Check your VLC
installation
My conf :
Ubuntu 15.10
pd 0.46.7
GEM: ver: 0.93.git 54b4b7c
I missed something with the installation of VLC ?
++
Jack
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Oups, I forgot a line...
Le 23/02/2016 16:12, Jack a écrit :
> Hello,
>
> I get source from git :
$ git clone https://github.com/umlaeute/Gem.git
>
> After :
> $ sudo apt-get build-dep gem
> $ ./autogen.sh
> $ ./configure
> $ make
>
> everything seems OK.
>
/lib/pd/extra/ ?
Is it a bug in the installation process ?
++
Jack
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Hello,
Attached is an abstraction (poly_smooth.pd) to enable AA with
[gemframebuffer]. It works better than [polygon_smooth].
I will make a good example patch if you think it can be useful ;)
++
Jack
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Hello Cyrille,
You can't use color, texture or normal to pass your attributes (maybe
it is not enough) ?
++
Jack
Le 05/07/2015 22:50, Cyrille Henry a écrit :
hello,
i've got a problem using vertexbuffer attribute : dimension is set
LightPosition;
attribute vec3 BrickColor, MortarColor;
attribute vec2 BrickSize, BrickPct;
Here, in Pd console, BrickSize and LightPosition dimen are not good.
++
Jack
Le 05/07/2015 23:01, Cyrille Henry a écrit :
Le 05/07/2015 22:55, Jack a écrit : Hello Cyrille,
You can't use color
version of Gem (without gemwin
abstraction), everything was OK with no border.
++
Jack
---
** [bugs:#232] gemkeyname does not work anymore**
**Status:** closed-fixed
**OS:** any
**Release:** 0.94
**Created:** Fri Aug 22, 2014 01:52 PM UTC by Cyrille Henry
**Last Updated:** Thu Jul 02, 2015
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Thanx Antoine, I will test next time (when I have an access to the
computer).
To solve my problem, i just do :
$ ./configure --without-ftgl
And it compiles fine (but i can't use fonts in Gem).
++
Jack
Le 19/03/2015 20:27, Antoine Villeret a écrit
# include FTFont.h
libftgl-dev and ftgl-dev are installed with apt-get install
libftgl-dev ftgl-dev
ftgl.h is in /usr/include/FTGL/ftgl.h
So Gem doesn't compile even with
$ make -k
Any help ?
Config :
Ubuntu 14.04.2 LTS
Pd-0.46.5
last Gem from git.code.sf.net/p/pd-gem/gem
++
Jack
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]: *** [all] Error 2
make[1]: Leaving directory `/home/julien/Téléchargements/pd-gem-gem/src'
make: *** [all-recursive] Error 1
++
Jack
Le 19/03/2015 18:57, Jack a écrit :
Hello,
I have this error when i try to compile Gem : $ make ... libtool:
compile: g++ -DHAVE_CONFIG_H -I. -I../../src -I
[pix_video]: no valid video backend found
videoctl: device 1
could not make new SG channel error -9405
videoctl: device 0
My configuration :
Pd-extended 0.43.4
MacOSX.10.1
++
Jack
PS : the same computer with Ubuntu 14.04, i can get a stream from the
webcam using pix_video.
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) at
pthread_create.c:309
#4 0x76ec588d in clone () at
../sysdeps/unix/sysv/linux/x86_64/clone.S:111
++
Jack
Le 09/02/2015 14:46, Jack a écrit :
Hello,
I have a problem when i try to open a movie with pix_film using
gmerlin plug-in, pd crash. Using VLC plug-in is OK with the same
libthread_db enabled]
Using host libthread_db library /lib/x86_64-linux-gnu/libthread_db.so.1.
open: /etc/pd/gem.conf: No such file or directory
open: /home/jack/.config/pure-data/gem.conf: No such file or directory
open: ./gem.conf: No such file or directory
load plugins 'film' in '/home/jack/Gem_stable
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Le 09/02/2015 20:13, IOhannes m zmölnig a écrit :
On 02/09/2015 02:46 PM, Jack wrote:
What can I do to solve this problem ?
two things come to my mind:
- don't use libgmerlin if it crashes (e.g. use libquicktime
instead). easiest way
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Hello,
Here, with :
GEM: ver: 0.93.git 901cf08
GEM: compiled: Oct 25 2014
Both abstractions (gemmmouse and geykeyboard) work fine.
pd 0.46.2
Ubuntu 14.10
Here, I have a directory 'abstractions' in the Gem directory...
++
Jack
Le 06/01/2015 20
Absolutely, the render order is correct. (sorry i forget your last
comment/warning about that problem).
It seems to be a problem with Zbuffer (which made me believe it was a render
order problem).
++
Jack
---
** [bugs:#234] Render order inverted with last Gem**
**Status:** open
**OS
Would be very nice !
++
Jack
Le 25/08/2014 17:10, IOhannes m zmölnig a écrit :
On 08/25/2014 03:49 PM, j-p wrote:
I think at some point I'll
attempt a mod for gemvertexbuffer to add user-defined attributes that can
be passed to the vertex-shader.
yes, that would be great.
gfmadsr
Yes, I have the latest Gem from git.
It is a problem between gem_imageMAGICK.so and gem_videoVLC.so. When I add
gem_imageMAGICK.so in the Gem directory (where gem_videoVLC.so is already in
place), Pd crash at startup.
++
Jack
---
** [bugs:#233] load gem_videoVLC.so at startup crash pd
-6ubuntu3 amd64 image manipulation library -
development files
ii libmagickwand5:amd64 8:6.7.7.10-6ubuntu3 amd64 image manipulation library
++
Jack
---
** [bugs:#233] load gem_videoVLC.so at startup crash pd**
**Status:** open
**OS:** linux
**Release:** unknown
**Created:** Sat Aug 23
'
OpenGL version is 2.0 so GLSL program should run.
What can i do to run this simple shader
(Gem/exemples/10.glsl/01.simple_texture.pd) on UDOO ?
Any suggestion is welcome.
++
Jack
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Le 23/08/2014 13:37, Jack a écrit :
Hello,
I am trying to run the Pd patch
Gem/exemples/10.glsl/01.simple_texture.pd, but when i create the gemwin,
i get :
[glsl_fragment]: shader 'texture.frag' will be loaded when rendering is
turned on (openGL context needed)
[pix_texture]: using mode 0
Le 20/08/2014 15:25, Cyrille Henry a écrit :
Le 20/08/2014 13:52, Jack a écrit :
Just try with Gem from
git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem.
[glsl_program] works fine.
Gem/examples/10.glsl/09 works fine. (get 0/1 from message gem_state
so vertex and fragment shaders
Hello,
There is a problem when i force to render (for exemple) to square with
two gemhead. It seems that things are inverted.
Exemple attached.
++
Jack
render_problem.pd
Description: application/puredata
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