Re: [GEM-dev] gem-mpv : high resolution video decoding in Gem

2019-08-19 Thread Jack
Hi ! Le 18/08/2019 à 17:44, Antoine Villeret a écrit : > hi > > Le dim. 18 août 2019 à 16:41, Jack <mailto:j...@rybn.org>> a écrit : > > Hi Antoine, > > I just tested this new object and thanks for it. > > Here my comments : > - play a

Re: [GEM-dev] gem-mpv : high resolution video decoding in Gem

2019-08-18 Thread Jack
, it will be nice to have x signal outlets (with x channels of sounds) from the mpv object. Hope, these comments can help. ++ Jack Le 17/08/2019 à 14:50, Antoine Villeret a écrit : > Hi,  > > I wrote an object based on gemframbuffer that uses libmpv > (https://mpv.io/) to decode

[GEM-dev] Question about hardware setup using Gem

2018-11-12 Thread Jack
outputs) will be enough for this setup ? Thanks. ++ Jack ___ GEM-dev mailing list GEM-dev@lists.iem.at https://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] Gem on linux (was Re: financing Gem development)

2017-11-21 Thread Jack
On my side, no big trouble to deplore on Linux. ++ Jack Le 21/11/2017 à 11:15, IOhannes m zmoelnig a écrit : > On 2017-11-21 10:15, cyrille henry wrote: >> Gem on Linux has no major problem that prevent a release. > can this be confirmed by all the other linux enthusiast? >

Re: [GEM-dev] financing Gem development

2017-11-21 Thread Jack
Yes sure ! ++ Jack Le 21/11/2017 à 10:22, cyrille henry a écrit : > As I said in earlier mail, my aim is (for now) to be able to release a > Gem version that incorporate the development made in the last 5 years. > Time is not to add functionalities, but to keep Gem alive. > &g

Re: [GEM-dev] financing Gem development

2017-11-20 Thread Jack
Or for all platforms ? In vertex processing with have : - vertex shader - geometry shader What about tesselation shader ? I use Gem a lot so i will be happy to participate financially if that can help to add functionality to it. ++ Jack Le 20/11/2017 à 12:27, Max a écrit : > What ab

Re: [GEM-dev] error matrix4x4.h

2017-06-22 Thread Jack
Hello IOhannes, Thank you for your help. g++ : version 4.8.2 libassimp3 : 3.0 ++ Jack Le 13/06/2017 à 14:03, zmoel...@iem.at a écrit : > On 06/12/2017 03:23 PM, Jack wrote: >> I'm trying to compile the last Gem from https://github.com/umlaeute/Gem.git > > which g++-version?

[GEM-dev] error matrix4x4.h

2017-06-12 Thread Jack
ast Gem from git (forget the version) Ubuntu 14.04 MacBookPro Retina 2014 / Nvidia GT750M ++ Jack PS : after "make -k", I can create [gemwin] object but i get in Pd console : "gemglxwindow couldn't create". I don't know if there is a correlat

Re: [GEM-dev] get strange value from pix_snap/pix_grey/pix_dump

2017-03-10 Thread Jack
Super it works now ! Thank you ! ++ Jack Le 10/03/2017 à 07:14, zmoel...@iem.at a écrit : > On 03/09/2017 10:38 PM, zmoel...@iem.at wrote: >>> Le 09/03/2017 à 12:02, Jack a écrit : >>>> Hello, >>>> >>>> I would like to capture a framebuffer (colo

Re: [GEM-dev] get strange value from pix_snap/pix_grey/pix_dump

2017-03-09 Thread Jack
I forgot information about my configuration : Ubuntu 16.10 Pd 0.47.1 GEM: ver: 0.93.git cb323f8 ++ Jack Le 09/03/2017 à 12:02, Jack a écrit : > Hello, > > I would like to capture a framebuffer (colors are only black and white) > with [pix_snap] and analyse it with [pix_dum

Re: [GEM-dev] happy birthday!

2016-11-22 Thread Jack
there enough examples/99.games (or something else) as "case study" ? ++ Jack > - is there anything else? > > cheers > c > > > > Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit : >> On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote: >>

Re: [GEM-dev] pix_multitexture in a gemframebuffer with multiple gemhead problem

2016-10-27 Thread Jack
Hello, It doesn't work here too. Did you manage to make it working ? ++ Jack Le 23/10/2016 à 12:36, cyrille henry a écrit : > hello, > > I'm working in a framebuffer, with multiples gemhead, in order to render > many gemchain in a single framebuffer. > in this condition, I

Re: [GEM-dev] problem with make install

2016-02-23 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Right, the problem was the vlc plugin. Now it is ok with 'sudo make install' ++ Jack Le 23/02/2016 16:53, IOhannes m zmoelnig a écrit : > On 2016-02-23 16:12, Jack wrote: >> Gem is recompiled one more time and then installed in >>

Re: [GEM-dev] Problem to run VLC plug-in

2016-02-23 Thread Jack
$ sudo apt-get install vlc do the trick. I didn't know that i needed vlc (but just libvlc-dev) to run vlc plugin. ++ Jack Le 23/02/2016 16:56, IOhannes m zmoelnig a écrit : > On 2016-02-23 16:23, Jack wrote: >> It seems libvlc-dev (and libvlccore-dev ?) are not installed during &g

[GEM-dev] Problem to run VLC plug-in

2016-02-23 Thread Jack
'./gem_videoVLC.so'! [0110ffd8] core libvlc error: No plugins found! Check your VLC installation My conf : Ubuntu 15.10 pd 0.46.7 GEM: ver: 0.93.git 54b4b7c I missed something with the installation of VLC ? ++ Jack ___ GEM-dev mailing list GEM-dev

Re: [GEM-dev] problem with make install

2016-02-23 Thread Jack
Oups, I forgot a line... Le 23/02/2016 16:12, Jack a écrit : > Hello, > > I get source from git : $ git clone https://github.com/umlaeute/Gem.git > > After : > $ sudo apt-get build-dep gem > $ ./autogen.sh > $ ./configure > $ make > > everything seems OK. >

[GEM-dev] problem with make install

2016-02-23 Thread Jack
/lib/pd/extra/ ? Is it a bug in the installation process ? ++ Jack ___ GEM-dev mailing list GEM-dev@lists.iem.at http://lists.puredata.info/listinfo/gem-dev

[GEM-dev] Anti aliasing in framebuffer objects

2015-09-20 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Attached is an abstraction (poly_smooth.pd) to enable AA with [gemframebuffer]. It works better than [polygon_smooth]. I will make a good example patch if you think it can be useful ;) ++ Jack -BEGIN PGP SIGNATURE- Version: GnuPG v1

Re: [GEM-dev] vertexbuffer attribute

2015-07-05 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Cyrille, You can't use color, texture or normal to pass your attributes (maybe it is not enough) ? ++ Jack Le 05/07/2015 22:50, Cyrille Henry a écrit : hello, i've got a problem using vertexbuffer attribute : dimension is set

Re: [GEM-dev] vertexbuffer attribute

2015-07-05 Thread Jack
LightPosition; attribute vec3 BrickColor, MortarColor; attribute vec2 BrickSize, BrickPct; Here, in Pd console, BrickSize and LightPosition dimen are not good. ++ Jack Le 05/07/2015 23:01, Cyrille Henry a écrit : Le 05/07/2015 22:55, Jack a écrit : Hello Cyrille, You can't use color

[GEM-dev] [pd-gem:bugs] Re: #232 gemkeyname does not work anymore

2015-07-02 Thread jack
version of Gem (without gemwin abstraction), everything was OK with no border. ++ Jack --- ** [bugs:#232] gemkeyname does not work anymore** **Status:** closed-fixed **OS:** any **Release:** 0.94 **Created:** Fri Aug 22, 2014 01:52 PM UTC by Cyrille Henry **Last Updated:** Thu Jul 02, 2015

Re: [GEM-dev] problem to compile Gem with ftgl

2015-03-20 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thanx Antoine, I will test next time (when I have an access to the computer). To solve my problem, i just do : $ ./configure --without-ftgl And it compiles fine (but i can't use fonts in Gem). ++ Jack Le 19/03/2015 20:27, Antoine Villeret a écrit

[GEM-dev] problem to compile Gem with ftgl

2015-03-19 Thread Jack
# include FTFont.h libftgl-dev and ftgl-dev are installed with apt-get install libftgl-dev ftgl-dev ftgl.h is in /usr/include/FTGL/ftgl.h So Gem doesn't compile even with $ make -k Any help ? Config : Ubuntu 14.04.2 LTS Pd-0.46.5 last Gem from git.code.sf.net/p/pd-gem/gem ++ Jack -BEGIN

Re: [GEM-dev] problem to compile Gem with ftgl

2015-03-19 Thread Jack
]: *** [all] Error 2 make[1]: Leaving directory `/home/julien/Téléchargements/pd-gem-gem/src' make: *** [all-recursive] Error 1 ++ Jack Le 19/03/2015 18:57, Jack a écrit : Hello, I have this error when i try to compile Gem : $ make ... libtool: compile: g++ -DHAVE_CONFIG_H -I. -I../../src -I

[GEM-dev] can't use webcam on MacOSX.10.1

2015-02-19 Thread Jack
[pix_video]: no valid video backend found videoctl: device 1 could not make new SG channel error -9405 videoctl: device 0 My configuration : Pd-extended 0.43.4 MacOSX.10.1 ++ Jack PS : the same computer with Ubuntu 14.04, i can get a stream from the webcam using pix_video. -BEGIN PGP

Re: [GEM-dev] Pd crash after loading a movie with pix_film with gmerlin

2015-02-09 Thread Jack
) at pthread_create.c:309 #4 0x76ec588d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111 ++ Jack Le 09/02/2015 14:46, Jack a écrit : Hello, I have a problem when i try to open a movie with pix_film using gmerlin plug-in, pd crash. Using VLC plug-in is OK with the same

[GEM-dev] Pd crash after loading a movie with pix_film with gmerlin

2015-02-09 Thread Jack
libthread_db enabled] Using host libthread_db library /lib/x86_64-linux-gnu/libthread_db.so.1. open: /etc/pd/gem.conf: No such file or directory open: /home/jack/.config/pure-data/gem.conf: No such file or directory open: ./gem.conf: No such file or directory load plugins 'film' in '/home/jack/Gem_stable

Re: [GEM-dev] Pd crash after loading a movie with pix_film with gmerlin

2015-02-09 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le 09/02/2015 20:13, IOhannes m zmölnig a écrit : On 02/09/2015 02:46 PM, Jack wrote: What can I do to solve this problem ? two things come to my mind: - don't use libgmerlin if it crashes (e.g. use libquicktime instead). easiest way

Re: [GEM-dev] undefined symbols at window creation

2015-01-06 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Here, with : GEM: ver: 0.93.git 901cf08 GEM: compiled: Oct 25 2014 Both abstractions (gemmmouse and geykeyboard) work fine. pd 0.46.2 Ubuntu 14.10 Here, I have a directory 'abstractions' in the Gem directory... ++ Jack Le 06/01/2015 20

[GEM-dev] [pd-gem:bugs] #234 Render order inverted with last Gem

2014-08-25 Thread jack
Absolutely, the render order is correct. (sorry i forget your last comment/warning about that problem). It seems to be a problem with Zbuffer (which made ​​me believe it was a render order problem). ++ Jack --- ** [bugs:#234] Render order inverted with last Gem** **Status:** open **OS

Re: [GEM-dev] GemVertexBuffer + Shader

2014-08-25 Thread Jack
Would be very nice ! ++ Jack Le 25/08/2014 17:10, IOhannes m zmölnig a écrit : On 08/25/2014 03:49 PM, j-p wrote: I think at some point I'll attempt a mod for gemvertexbuffer to add user-defined attributes that can be passed to the vertex-shader. yes, that would be great. gfmadsr

[GEM-dev] [pd-gem:bugs] #233 load gem_videoVLC.so at startup crash pd

2014-08-24 Thread jack
Yes, I have the latest Gem from git. It is a problem between gem_imageMAGICK.so and gem_videoVLC.so. When I add gem_imageMAGICK.so in the Gem directory (where gem_videoVLC.so is already in place), Pd crash at startup. ++ Jack --- ** [bugs:#233] load gem_videoVLC.so at startup crash pd

[GEM-dev] [pd-gem:bugs] #233 load gem_videoVLC.so at startup crash pd

2014-08-24 Thread jack
-6ubuntu3 amd64 image manipulation library - development files ii libmagickwand5:amd64 8:6.7.7.10-6ubuntu3 amd64 image manipulation library ++ Jack --- ** [bugs:#233] load gem_videoVLC.so at startup crash pd** **Status:** open **OS:** linux **Release:** unknown **Created:** Sat Aug 23

[GEM-dev] Problem with GLSL on UDOO

2014-08-23 Thread Jack
' OpenGL version is 2.0 so GLSL program should run. What can i do to run this simple shader (Gem/exemples/10.glsl/01.simple_texture.pd) on UDOO ? Any suggestion is welcome. ++ Jack ___ GEM-dev mailing list GEM-dev@lists.iem.at http://lists.puredata.info

Re: [GEM-dev] Problem with GLSL on UDOO

2014-08-23 Thread Jack
Le 23/08/2014 13:37, Jack a écrit : Hello, I am trying to run the Pd patch Gem/exemples/10.glsl/01.simple_texture.pd, but when i create the gemwin, i get : [glsl_fragment]: shader 'texture.frag' will be loaded when rendering is turned on (openGL context needed) [pix_texture]: using mode 0

Re: [GEM-dev] gemwin

2014-08-20 Thread Jack
Le 20/08/2014 15:25, Cyrille Henry a écrit : Le 20/08/2014 13:52, Jack a écrit : Just try with Gem from git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem. [glsl_program] works fine. Gem/examples/10.glsl/09 works fine. (get 0/1 from message gem_state so vertex and fragment shaders

[GEM-dev] render problem with last Gem

2014-08-20 Thread Jack
Hello, There is a problem when i force to render (for exemple) to square with two gemhead. It seems that things are inverted. Exemple attached. ++ Jack render_problem.pd Description: application/puredata ___ GEM-dev mailing list GEM-dev