Re: [GEM-dev] Blackmagic Deck Link Duo + Gem
On 06/12/2018 01:16 PM, Johnny Mauser via GEM-dev wrote: > Yes, it installed in the correct place. But is not found. There was one > line in a .cpp file which i had to take out, otherwise it would not > compile. > It was a line about verbose() and it complained that verbose was > not defined in this scope. I thought that this was only for Pds window. > I will tell more specific what i did, when i have access to the machine > again. yes please. it's hard to fix the issue otherwise. you could try running Pd from the cmdline and in verbose mode ("-v") and see whether you get something meaningful on the stderr. Gem scans for gem_video-plugins both on startup and when you create a [pix_video] object, so these are the times to watch out. also, check whether the (runtime) linker can find all the dependencies by running: $ ldd gem_videoDeckLink.so and looking for "not found" lines. (but then, iirc, the DeckLink API uses dlopen() to open the actual proprietary library, so "ldd" might succeed just fine) gfamrds IOhannes signature.asc Description: OpenPGP digital signature ___ GEM-dev mailing list GEM-dev@lists.iem.at https://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Blackmagic Deck Link Duo + Gem
Hi, The plugin .so file should reside besides Gem.pd_* Library file. Then gem will load it at startup, look at log level 4 in pd's console or at pd's terminal output to see debug info about where gem is looking for plugins and which one it loads My 2 cents A Le lun. 11 juin 2018 à 00:46, hi via GEM-dev a écrit : > so i try with the native backend for DeckLink cards. > unfortunately i know only half of what i am doing: > I managed to compile, as so that there are now .la + .so files but now > Pd+Gem does not load the backend. Do i have to compile Gem again with the > plugin enabled somehow? Or can i enable the plugin somehow else? > ./configure does not show me the new plugin. > > > > Am 08.06.2018 um 21:07 schrieb IOhannes m zmölnig : > > > > it still does not. BlackMagic just don't care about v4l2 at all. > > > > however, there's an experimental native backend for DeckLink cards in > > Gem's git (i don't remember the actual state of the backend and haven't > > tested for quite a whilte). > > > > gfasmrd > > IOhannes > > > > ___ > > GEM-dev mailing list > > GEM-dev@lists.iem.at > > https://lists.puredata.info/listinfo/gem-dev > > > ___ > GEM-dev mailing list > GEM-dev@lists.iem.at > https://lists.puredata.info/listinfo/gem-dev > ___ GEM-dev mailing list GEM-dev@lists.iem.at https://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Blackmagic Deck Link Duo + Gem
[pix_video] gives an output on [enumerate( but using these numbers or names in the [device( message has not the desired effect. What works now is to use the [dialog( message and set the input by hand. unfortunatly I have to do this every time I open the patch. Thank you both for your informations concerning the linux backends. Probably I will have to use Linux for my project because of the limitation of RAM in a 32bit application (i use a lot [pix_delay]). > Am 08.06.2018 um 21:05 schrieb IOhannes m zmölnig : > > On 06/07/2018 12:05 PM, hi via GEM-dev wrote: >> Dearest Gem devs >> >> sorry for cross posting pd+gem >> >> I try to work with a Blackmagic DeckLink Duo 2 with 4 separate SDI inputs on >> OSX. I have problems selecting the individual video streams. With >> [pix_video] the [device ( message does not give the expected results -> >> the cameras won’t open. >> Does any of you have any experiences with this (or similar) hardware?? > > > are the cameras enumerated, when you send an [enumerate( message to the > [pix_video] object (watch the 2nd outlet). > > you also might to try the [channel( message (if this works, you probably > cannot access two inputs at the same time). > > gfamrds > IOhannes > > ___ > GEM-dev mailing list > GEM-dev@lists.iem.at > https://lists.puredata.info/listinfo/gem-dev ___ GEM-dev mailing list GEM-dev@lists.iem.at https://lists.puredata.info/listinfo/gem-dev