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On 08/21/2015 03:31 AM, Rich Freeman wrote:
> On Fri, Aug 21, 2015 at 4:31 AM, Daniel Campbell (zlg)
> wrote:
>> Based on what I'm seeing in this thread, the problem seems to
>> center around the description and application of the `dedicated`
>> fla
On Fri, Aug 21, 2015 at 11:27 AM, hasufell wrote:
> On 08/21/2015 02:04 PM, Rich Freeman wrote:
>> Right now there isn't even a functional games team to leave alone, and
>> this isn't just about games.
>>
>
> Exactly. Start there, instead of having the council or QA impose games
> policies. It's n
On 08/21/2015 02:04 PM, Rich Freeman wrote:
> Right now there isn't even a functional games team to leave alone, and
> this isn't just about games.
>
Exactly. Start there, instead of having the council or QA impose games
policies. It's not their job.
On Thu, 20 Aug 2015 20:03:26 +0200
hasufell wrote:
> That increases the burden of managing configuration and further abuses
> REQUIRED_USE where it wasn't meant to be used in the first place.
Daily reminder that there's no such thing as "how REQUIRED_USE is meant
to be used in the first place", b
On Fri, Aug 21, 2015 at 7:28 AM, Alexander Berntsen wrote:
> As an old-school gamer and someone who runs dedicated servers and have
> done so for years, I disagree. So would a lot of gamers.
As an old-school gamer I think the USE=client/server thing makes a lot
of sense.
So would a lot of gamers
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On 21/08/15 12:58, Rich Freeman wrote:
> Somebody made the argument that sometimes having consistency
> within domains matters more than global consistency. I can buy
> that argument, but I don't think this is one of those cases.
As an old-school ga
On Fri, Aug 21, 2015 at 6:31 AM, Rich Freeman wrote:
> The eclass isn't officially deprecated, but it probably should be.
> You should install a game just like you'd install a word-processor or
> a web browser. It is just another desktop application (99% of the
> time).
Ugh, I should have read u
On Fri, Aug 21, 2015 at 3:16 AM, Sergey Popov wrote:
>
>
> While i am all for unification, i do not think that this is the case,
> where QA should be involved. "Dedicated server" is established phrase,
> that all users, who wants to maintain such services, know. So, i do not
> think that our dire
On Fri, Aug 21, 2015 at 4:31 AM, Daniel Campbell (zlg) wrote:
> Based on what I'm seeing in this thread, the problem seems to center
> around the description and application of the `dedicated` flag. I'm
> fully in favor of the `server` and `client` flags because they're
> clear and consistent.
++
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On 08/20/2015 10:42 AM, Michał Górny wrote:
> Hi,
>
> Right now, a number of game packages are using USE=dedicated to
> control 'installing a dedicated game server only'. Aside to that,
> some game packages also have USE=server that controls buildin
On 21 August 2015 at 19:16, Sergey Popov wrote:
> Now, THAT should be fixed either way - by moving 'dedicated' to
> 'server'(for those packages), or, preferabbly - by allowing
> USE='dedicated' to work as hasufell said - build ONLY dedicated server
> and no client at all.
Another compromise that
20.08.2015 20:42, Michał Górny пишет:
> Hi,
>
> Right now, a number of game packages are using USE=dedicated to control
> 'installing a dedicated game server only'. Aside to that, some game
> packages also have USE=server that controls building the server itself.
> Non-game package use USE=client
On 21 August 2015 at 13:03, Rich Freeman wrote:
> I'd rather see groups like QA making proposals to improve cross-Gentoo
> consistency than see stagnation. It was an RFC, and people can post
> issues with it, or escalate to Council if they're concerned. If
> taking it to Council I'd suggest you
On Thu, 2015-08-20 at 19:42 +0200, Michał Górny wrote:
> Hi,
>
> Right now, a number of game packages are using USE=dedicated to control
> 'installing a dedicated game server only'. Aside to that, some game
> packages also have USE=server that controls building the server itself.
> Non-game packag
On Thu, Aug 20, 2015 at 6:18 PM, hasufell wrote:
> On 08/21/2015 12:06 AM, Jason A. Donenfeld wrote:
>> This seems quite reasonable, and I welcome QA's efforts at maintaining
>> uniformity and cleanliness.
>>
++
I'd rather see groups like QA making proposals to improve cross-Gentoo
consistency t
On 08/21/2015 12:06 AM, Jason A. Donenfeld wrote:
> This seems quite reasonable, and I welcome QA's efforts at maintaining
> uniformity and cleanliness.
>
Like allowing that devs may or may not use games.eclass, so that users
cannot expect consistent behavior for games anymore?
Instead of ignori
This seems quite reasonable, and I welcome QA's efforts at maintaining
uniformity and cleanliness.
+1
On Aug 20, 2015 7:43 PM, "Michał Górny" wrote:
> Hi,
>
> Right now, a number of game packages are using USE=dedicated to control
> 'installing a dedicated game server only'. Aside to that, some
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- -1. The way "dedicated" is used in games ebuilds is a very established
term that all gamers know and expect to behave in a specific way. This
will mess with our users.
\
Also, this is retarded micro-management bullshit. QA doesn't need to
police e
On 08/20/2015 09:32 PM, James Le Cuirot wrote:
> On Thu, 20 Aug 2015 20:03:26 +0200
> hasufell wrote:
>
>>> As an alternative, we would use USE=client and USE=server along with
>>> proper IUSE defaults to control client & server builds
>>> appropriately. Both flags use positive logic, and REQUIRE
On Thu, Aug 20, 2015 at 2:03 PM, hasufell wrote:
> On 08/20/2015 07:42 PM, Michał Górny wrote:
>> As an alternative, we would use USE=client and USE=server along with
>> proper IUSE defaults to control client & server builds appropriately.
>> Both flags use positive logic, and REQUIRED_USE='|| ( c
On Thu, 20 Aug 2015 20:03:26 +0200
hasufell wrote:
> > As an alternative, we would use USE=client and USE=server along with
> > proper IUSE defaults to control client & server builds
> > appropriately. Both flags use positive logic, and REQUIRED_USE='||
> > ( client server )' is rather clear.
>
On 08/20/2015 07:42 PM, Michał Górny wrote:
> Hi,
>
> Right now, a number of game packages are using USE=dedicated to control
> 'installing a dedicated game server only'. Aside to that, some game
> packages also have USE=server that controls building the server itself.
> Non-game package use USE=c
Hi,
Right now, a number of game packages are using USE=dedicated to control
'installing a dedicated game server only'. Aside to that, some game
packages also have USE=server that controls building the server itself.
Non-game package use USE=client and USE=server.
In order to improve uniformity of
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