On Fri, Dec 01, 2006 at 12:27:39PM +, Ciaran McCreesh wrote:
On Fri, 01 Dec 2006 08:05:49 + Steve Long
| Secondly, how difficult would it be for you to do what he asked? I
| know it's not your responsibility, I just want to know whether you
| can do it fairly easily.
It's a couple
On Fri, 1 Dec 2006 04:37:44 -0800 Brian Harring [EMAIL PROTECTED]
wrote:
| On Fri, Dec 01, 2006 at 12:27:39PM +, Ciaran McCreesh wrote:
| On Fri, 01 Dec 2006 08:05:49 + Steve Long
| | Secondly, how difficult would it be for you to do what he asked? I
| | know it's not your
On Fri, Dec 01, 2006 at 12:43:18PM +, Ciaran McCreesh wrote:
On Fri, 1 Dec 2006 04:37:44 -0800 Brian Harring [EMAIL PROTECTED]
wrote:
| On Fri, Dec 01, 2006 at 12:27:39PM +, Ciaran McCreesh wrote:
| On Fri, 01 Dec 2006 08:05:49 + Steve Long
| | Secondly, how difficult would it
On Fri, 1 Dec 2006 05:29:22 -0800 Brian Harring [EMAIL PROTECTED]
wrote:
| Donnie already stated he'd take a patch, so throw the patch his
| direction if you want things changed.
If you don't want it to be broken, fix it yourself is hardly a viable
QA policy...
--
Ciaran McCreesh
Mail
Duncan wrote:
Marien Zwart [EMAIL PROTECTED] posted
[EMAIL PROTECTED], excerpted below, on Tue, 21
Nov 2006 19:36:35 +0100:
Since check_license was (I assume) originally added because it was
required for certain (mostly games) ebuilds: is the possibility to accept
the license by putting a
On Wed, 2006-11-22 at 04:52 +, Duncan wrote:
Marien Zwart [EMAIL PROTECTED] posted
[EMAIL PROTECTED], excerpted below, on Tue, 21
Nov 2006 19:36:35 +0100:
Since check_license was (I assume) originally added because it was
required for certain (mostly games) ebuilds: is the
On Wed, 2006-11-22 at 10:57 +0100, Marijn Schouten wrote:
Duncan wrote:
Marien Zwart [EMAIL PROTECTED] posted
[EMAIL PROTECTED], excerpted below, on Tue, 21
Nov 2006 19:36:35 +0100:
Since check_license was (I assume) originally added because it was
required for certain (mostly