On Mon, 22 Oct 2007 21:29:02 -0700
Zac Medico [EMAIL PROTECTED] wrote:
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Ryan Hill wrote:
Zac Medico wrote:
implement greedy atoms for the world set. I've been pondering the
idea of making world non-greedy for slots by default [1], since you
On Sun, 21 Oct 2007 15:12:31 +0200
Marius Mauch [EMAIL PROTECTED] wrote:
Well, the primary goal is to make all sets behave in a consistent way.
And some sets have the explicit purpose to rebuild stuff, so making
sets selective by default also has issues.
The proposed change would also make
On 2007/10/23, Marius Mauch [EMAIL PROTECTED] wrote:
On Mon, 22 Oct 2007 21:29:02 -0700
Zac Medico [EMAIL PROTECTED] wrote:
Well, you can already use SLOT atoms in your world file if you don't
want the highest available. Packages that pull in =foo are a
different story though. I suppose
On Tue, 23 Oct 2007 21:11:48 +0200
Thomas de Grenier de Latour [EMAIL PROTECTED] wrote:
On 2007/10/23, Marius Mauch [EMAIL PROTECTED] wrote:
On Mon, 22 Oct 2007 21:29:02 -0700
Zac Medico [EMAIL PROTECTED] wrote:
Well, you can already use SLOT atoms in your world file if you
don't
On Wed, 24 Oct 2007 00:03:47 +0200
Thomas de Grenier de Latour [EMAIL PROTECTED] wrote:
Bah, you're introducing a new options set, and have (i think) ways to
emulate all of the old ones with them, so what is stopping you? You
would just have to forbid mixes of old style and new style on the