teunis [EMAIL PROTECTED] writes:
I'm just remembering that GGI - svgalib emu - GGI isn't allowed...
That should work:
App does ggiOpen("svga", NULL), gets svgalib target which uses
svgalib emu.
Svgalib emu does ggiOpen(NULL), which returns another target.
What does not work is:
SVGAlib app -
On Tue, 29 Feb 2000, Jon M. Taylor wrote:
On Tue, 29 Feb 2000, teunis wrote:
On Mon, 28 Feb 2000, James Simmons wrote:
It'd be cool to have an accelerated X that runs under OpenGL...
Thats GLX.
Not exactly. I think he's asking for an "OpenGL target" for
I've been looking at making a Mesa/3Dfx/fbdev varient [or DRI without
requiring X]. I'm annoyed at X again...
Okay. I fbdev 3Dfx target could easily be developed. The ATI 128 would be
a little hard since its DMA based. Both have fbdev drivers. A DMA libggi
howto ?
Codito, ergo sum - "I
On Sun, 27 Feb 2000, teunis wrote:
Heya.
Is it possible to do an accelerated 2D driver under OpenGL?
Should be, I can't see why not.
Yes you can. The 3D stuff would have to be software rendered ontop of the
2D code.
Any driver to look for ideas?
Don't think so.
It'd be cool to have
On Mon, 28 Feb 2000, James A Simmons wrote:
On Sun, 27 Feb 2000, teunis wrote:
Heya.
Is it possible to do an accelerated 2D driver under OpenGL?
Should be, I can't see why not.
Yes you can. The 3D stuff would have to be software rendered ontop of the
2D code.
It'd be cool to have an accelerated X that runs under OpenGL...
Thats GLX.
Not exactly. I think he's asking for an "OpenGL target" for
LibGGI, which would render everything in XGGI using GL primitives.
Okay. I really like to see a OpenGL library that supports multihead and
Heya.
Is it possible to do an accelerated 2D driver under OpenGL?
Should be, I can't see why not.
Any driver to look for ideas?
It'd be cool to have an accelerated X that runs under OpenGL...
... As an answer to some of the X versus FB stuff
G'day, eh? :)
- Teunis