Ian Molton [EMAIL PROTECTED] writes:
Also, I think (if it doesnt already) libGGI2d should support all of its
drawing types in antialiased variants as well.
Antialiased drawing is farther away from normal 2D drawing than
OpenGL is, and should definitely go into a separate library.
//Marcus
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On 11 Mar 2000, Marcus Sundberg wrote:
Ian Molton [EMAIL PROTECTED] writes:
Also, I think (if it doesnt already) libGGI2d should support all of its
drawing types in antialiased variants as well.
Antialiased drawing is farther away from normal 2D drawing than
OpenGL is, and should
teunis wrote:
Antialiasing is required by a lot of font software...
... now it'd be reasonable to just use the font software's own
antialiasing (thinking freetype family here).
I'm not actually sure that antialiasing is all that in use outside of
fonts and some imaging apps. Comments?
teunis [EMAIL PROTECTED] writes:
On 11 Mar 2000, Marcus Sundberg wrote:
Ian Molton [EMAIL PROTECTED] writes:
Also, I think (if it doesnt already) libGGI2d should support all of its
drawing types in antialiased variants as well.
Antialiased drawing is farther away from normal