Re: gui stuff

2000-03-11 Thread Marcus Sundberg
Ian Molton [EMAIL PROTECTED] writes: Also, I think (if it doesnt already) libGGI2d should support all of its drawing types in antialiased variants as well. Antialiased drawing is farther away from normal 2D drawing than OpenGL is, and should definitely go into a separate library. //Marcus --

Re: gui stuff

2000-03-11 Thread teunis
On 11 Mar 2000, Marcus Sundberg wrote: Ian Molton [EMAIL PROTECTED] writes: Also, I think (if it doesnt already) libGGI2d should support all of its drawing types in antialiased variants as well. Antialiased drawing is farther away from normal 2D drawing than OpenGL is, and should

Re: gui stuff

2000-03-11 Thread Stefan Seefeld
teunis wrote: Antialiasing is required by a lot of font software... ... now it'd be reasonable to just use the font software's own antialiasing (thinking freetype family here). I'm not actually sure that antialiasing is all that in use outside of fonts and some imaging apps. Comments?

Re: gui stuff

2000-03-11 Thread Marcus Sundberg
teunis [EMAIL PROTECTED] writes: On 11 Mar 2000, Marcus Sundberg wrote: Ian Molton [EMAIL PROTECTED] writes: Also, I think (if it doesnt already) libGGI2d should support all of its drawing types in antialiased variants as well. Antialiased drawing is farther away from normal