Andreas Beck wrote:
60% is quite extreme. With a normal texture JPEG compression ratios should
...
ratios is very good. And with 90% finding artifacts is quite hard.
Load the image into GIMP, do a HSV split, look at the S and H components ...
ouch.
Ok. But do the texturing engines do a HSV
[EMAIL PROTECTED] wrote:
- snip -
LibGGI - Bug report form
1. General questions:
1.a) What platform are you using ?
[ ] Linux [ ] Solaris [ ] Irix [ ] *BSD [ ] other Unix:
[ ] other (like Win, OS/2,...): _
Hardware platform is also important.
Some time ago there was talk about a new libggi (beta) release. What has
happened to that?
I mean, keeping track of KGI development is really easy with the detailed
status reports from Steffen and Jon, but it's been rather quiet regarding
libggi lately. What's left to do for the next release?
Marcus Sundberg wrote:
const ggi_directbuffer *dbuf;
/* Acquire DirectBuffer before we use it. */
if (ggiResourceAcquire(dbuf-resource, GGI_ACTYPE_WRITE) != 0) {
fail("Error acquiring DirectBuffer\n");
}
this cannot work. if ggi_directbuffer is const, and
ggiResourceAcquire
teunis wrote:
Why don't you just use a file-stream and leave buffering to the libc ?
It's handy for overriding to read from sources -other- than files? :)
(ie: network connections [okay poor example], messaging systems *giggle*,
WWW connections preformatted files ie embedded WWW or
bjects
etc).
Christian
--
Christian Reiniger
Coordinator/Coder, PenguinPlay (http://sunsite.auc.dk/penguinplay/)
Coordinator, LGDC(http://sunsite.auc.dk/lgdc/)
Error: Windows not found - (C)heer (P)arty (D)ance
for their Linux port of Jagged Alliance 2
Christian
--
Christian Reiniger
Coordinator/Coder, PenguinPlay (http://sunsite.auc.dk/penguinplay/)
Coordinator, LGDC(http://sunsite.auc.dk/lgdc/)
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