On Wed, 6 Oct 1999, Andreas Beck wrote:
struct kgi_3dtriangle {int x0,y0,z0,x1,y1,z1,x2,y2,z2};
What about the exta fields (W, specular/diffuse color, texture
coords, vertex fog)?
Extra commands (i.e. DRAW3DTRIANGLE_TEXTURED, *_GORAUD). We'd need to take
up too much
On 1999/Oct/06, Andreas Beck wrote:
screen blinking a lot, I think. Anyway, there is another bigger problem,
IMO, that switching to kernel mode, copying data structures, and returning
back into user mode, may be too much time, and maybe when the ioctl returns,
you haven't enough time to
On Tue, 5 Oct 1999, Andreas Beck wrote:
struct kgi_3dtriangle {int x0,y0,z0,x1,y1,z1,x2,y2,z2};
Comments please !
I don't like this kind of 3dtriangle at all, it needs 9 copies of
data to draw a triangle, maybe it's insignificant when you must call later
ioctl, which surely
struct kgi_3dtriangle {int x0,y0,z0,x1,y1,z1,x2,y2,z2};
What about the exta fields (W, specular/diffuse color, texture
coords, vertex fog)?
Extra commands (i.e. DRAW3DTRIANGLE_TEXTURED, *_GORAUD). We'd need to take
up too much bandwidth on PingPong or similar, if we always
On Mon, 4 Oct 1999, Jos Hulzink wrote:
On Fri, 1 Oct 1999, [iso-8859-1] Rubén wrote:
Ah, ok, well, it does what I want, its enough for me. Anyway, I will
continue reading docs and learning how to include vertical retrace support
into KGIcon, it's best (I have readed the GGI tech.
On Mon, 4 Oct 1999, [iso-8859-1] Rubén wrote:
On 1999/Oct/04, Jos Hulzink wrote:
into KGIcon, it's best (I have readed the GGI tech. docs, and it seems to be
a bit difficult).
The ViRGE has completely functional vertical retrace interrupt code, but
at the moment, nothing is done