> > > struct kgi_3dtriangle {int x0,y0,z0,x1,y1,z1,x2,y2,z2};
> What about the exta fields (W, specular/diffuse color, texture
> coords, vertex fog)?
Extra commands (i.e. DRAW3DTRIANGLE_TEXTURED, *_GORAUD). We'd need to take
up too much bandwidth on PingPong or similar, if we always transfer the
full set.
CU, ANdy
--
= Andreas Beck | Email : <[EMAIL PROTECTED]> =
- Re: 3D ioctls and other new stuff in KGI Andreas Beck
- Re: 3D ioctls and other new stuff in KGI Jon M. Taylor
- KGI_COMMANDS, was: Re: Doesn't need verti... Jos Hulzink
- Re: KGI_COMMANDS, was: Re: Doesn't need v... Rub�n
- Re: KGI_COMMANDS, was: Re: Doesn't need v... Andreas Beck
- Re: KGI_COMMANDS, was: Re: Doesn't need v... Jon M. Taylor
- Re: KGI_COMMANDS James Simmons
- Re: KGI_COMMANDS, was: Re: Doesn't need v... Jos Hulzink
- Re: KGI_COMMANDS, was: Re: Doesn't need v... becka
- Re: KGI_COMMANDS, was: Re: Doesn't need v... Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need v... Andreas Beck
- Re: KGI_COMMANDS, was: Re: Doesn't need v... Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need v... Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need v... Jos Hulzink
- Re: KGI_COMMANDS Marcus Sundberg
- Re: KGI_COMMANDS Jos Hulzink
- Re: Doesn't need vertical retrace! Rub�n
- Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: Doesn't need vertical retrace! Andreas Beck
- Re: Hardware cursor James Simmons
- Re: Hardware cursor James Simmons
