On Fri, 21 Apr 2000, [iso-8859-1] Niklas Höglund wrote:
On Thu, Apr 20, 2000 at 09:02:58PM -0400, Stefan Seefeld wrote:
[EMAIL PROTECTED] wrote:
I can't figure out how to use db to prevent flickering.
I create a visual with 2 frames, associate a ggimesa context to it.
I want
On Thu, Apr 20, 2000 at 09:02:58PM -0400, Stefan Seefeld wrote:
[EMAIL PROTECTED] wrote:
I can't figure out how to use db to prevent flickering.
I create a visual with 2 frames, associate a ggimesa context to it.
I want to render openGL and then use ggiPuts on the visual.
We had
On Fri, Apr 21, 2000 at 03:26:38PM +0200, Niklas Höglund wrote:
for(;;) {
draw();
static bool first=true;
glFlush();
glFinish();
ggiFlush(vis);
ggiSetOrigin(vis, first ? 0 : wid,0);
reshape(first ? wid : 0,0,wid,hei);
glClear(GL_DEPTH_BUFFER_BIT);
Quoting Niklas Höglund [EMAIL PROTECTED]:
It'd be nice if it was possible to set what part of a visual and which
frame a ggimesa context draws on.
I just browsed through ggimesa source.
please correct me if I'm wrong.
Mesa first gets a linear fb lfb[0] from ggi_visual (ggiDBGetBuffer())
and
[EMAIL PROTECTED] wrote:
I can't figure out how to use db to prevent flickering.
I create a visual with 2 frames, associate a ggimesa context to it.
I want to render openGL and then use ggiPuts on the visual.
We had the same trouble six months ago when we tried to set up berlin
on /dev/fb