Re: Video memory (Was: Re: GGIMesa updates)

2000-11-21 Thread Steffen Seeger
"Jon M. Taylor" wrote: Antonio Campos wrote: 1) Installing KGI is not an easy task. (It only supports a few cards). _Running_ KGI is not an easy task, because it only supports a few cards. Installing it is actually pretty easy, unless you don't already know about kernel

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-20 Thread Antonio Campos
Steffen Seeger wrote: Antonio Campos wrote: People want an OS for accesing the hardware in a clean, fast and reliable way. That includes the graphics hardware. And I must say that this handling is one of the most important tasks in modern operating systems (and one of the things that

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-20 Thread Jon M. Taylor
On Tue, 21 Nov 2000, Antonio Campos wrote: Steffen Seeger wrote: Antonio Campos wrote: People want an OS for accesing the hardware in a clean, fast and reliable way. That includes the graphics hardware. And I must say that this handling is one of the most important tasks in

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-12 Thread Antonio Campos
Lee Brown wrote: Antonio: People want an OS for accesing the hardware in a clean, fast and reliable way. That includes the graphics hardware. And I must say that this handling is one of the most important tasks in modern operating systems (and one of the things that the user sees more

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-10 Thread Antonio Campos
Stefan Seefeld wrote: Lee Brown wrote: Perhaps you can clue me in. I still don't understand the difficulty in accessing video memory. The fbdev already mmaps all of video memory. There it is. Let people have at it. may be you should play with DOS, pre protected mode. (remember ?)

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-10 Thread Antonio Campos
Lee Brown wrote: On Sat, 04 Nov 2000, Stefan Seefeld wrote: Lee Brown wrote: Why can't we just let the client (Stefan) draw to the offscreen part of the framebuffer? had you followed the recent discussion, you would know. As always, GGI's aim is to insulate h/w specifics from the

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-07 Thread Stefan Seefeld
Lee Brown wrote: Perhaps you can clue me in. I still don't understand the difficulty in accessing video memory. The fbdev already mmaps all of video memory. There it is. Let people have at it. may be you should play with DOS, pre protected mode. (remember ?) Here is your memory, do what

Re: GGIMesa updates

2000-11-04 Thread Marcus Sundberg
"Jon M. Taylor" [EMAIL PROTECTED] writes: On 3 Nov 2000, Marcus Sundberg wrote: "Jon M. Taylor" [EMAIL PROTECTED] writes: On Thu, 2 Nov 2000, [iso-8859-1] Niklas Höglund wrote: At that time I found that using a main loop looking like this does sort of proper double-buffering

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-04 Thread Lee Brown
what is the support for offscreen video memory allocation ? I'm not sure I use the correct terminology, so here is what I have in mind: Why can't we just let the client (Stefan) draw to the offscreen part of the framebuffer? I wrote a little demo (with minor changes to the fbdev code) program

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-04 Thread Jon M. Taylor
On Sat, 4 Nov 2000, Lee Brown wrote: what is the support for offscreen video memory allocation ? I'm not sure I use the correct terminology, so here is what I have in mind: Why can't we just let the client (Stefan) draw to the offscreen part of the framebuffer? There may not

Re: GGIMesa updates

2000-11-03 Thread Marcus Sundberg
"Jon M. Taylor" [EMAIL PROTECTED] writes: On Thu, 2 Nov 2000, [iso-8859-1] Niklas Höglund wrote: At that time I found that using a main loop looking like this does sort of proper double-buffering using GGIMesa. Note that the SetMode call sets the virtual width to twice the physical width.

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-03 Thread Jon M. Taylor
On Fri, 3 Nov 2000, Stefan Seefeld wrote: "Jon M. Taylor" wrote: I might know when allocating visuals (drawing buffers) that some are updated more frequently than others, i.e. they would profit much more from being close to the graphic card. Is there (or could there be) any way to

Re: GGIMesa updates

2000-11-02 Thread Niklas Höglund
On Tue, Oct 31, 2000 at 01:59:37PM -0800, Jon M. Taylor wrote: On Mon, 30 Oct 2000, beef wrote: On Sat, 28 Oct 2000, Jon M. Taylor wrote: It kindof works, but flickers horribly on the fbdev. what/where _could_ this doublebuffer problem be? So, I did a QuickHack(tm) to work

Video memory (Was: Re: GGIMesa updates)

2000-11-02 Thread Stefan Seefeld
This brings up another interesting point: what is the support for offscreen video memory allocation ? I'm not sure I use the correct terminology, so here is what I have in mind: There is often a need to double buffer content in some form, and map (blit) it into the screen at specific times. Of

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-02 Thread Marcus Sundberg
Stefan Seefeld [EMAIL PROTECTED] writes: This brings up another interesting point: what is the support for offscreen video memory allocation ? I'm not sure I use the correct terminology, so here is what I have in mind: There is often a need to double buffer content in some form, and

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-02 Thread Andreas Beck
It is *NOT* the way, and will never be! The correct way is to use the not-yet-written blitting extension, so you can get hw accelerated blits when supported. Umm - good point ... Marcus: We should talk about the region management once again ... and finally implement it. I have stubs for blit

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-02 Thread Lee Brown
On Thu, 02 Nov 2000, Marcus Sundberg wrote: Stefan Seefeld [EMAIL PROTECTED] writes: It is *NOT* the way, and will never be! The correct way is to use the not-yet-written blitting extension, so you can get hw accelerated blits when supported. What would the extension API look like? Thanks

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-02 Thread Lee Brown
Scratch that last question. I see the X documentation. -- Lee Brown Jr. [EMAIL PROTECTED]

Re: GGIMesa updates

2000-11-02 Thread Jon M. Taylor
On Thu, 2 Nov 2000, [iso-8859-1] Niklas Höglund wrote: On Tue, Oct 31, 2000 at 01:59:37PM -0800, Jon M. Taylor wrote: On Mon, 30 Oct 2000, beef wrote: On Sat, 28 Oct 2000, Jon M. Taylor wrote: It kindof works, but flickers horribly on the fbdev. what/where _could_ this

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-02 Thread Jon M. Taylor
On Thu, 2 Nov 2000, Stefan Seefeld wrote: This brings up another interesting point: what is the support for offscreen video memory allocation ? I'm not sure I use the correct terminology, so here is what I have in mind: There is often a need to double buffer content in some form, and

Re: Video memory (Was: Re: GGIMesa updates)

2000-11-02 Thread Stefan Seefeld
"Jon M. Taylor" wrote: I might know when allocating visuals (drawing buffers) that some are updated more frequently than others, i.e. they would profit much more from being close to the graphic card. Is there (or could there be) any way to expose some policy issues like these through an

Re: [Berlin-design] GGIMesa updates

2000-10-31 Thread soyt
Quoting "Jon M. Taylor" [EMAIL PROTECTED]: Yep, that's what I'm seeing as well. I haven't been able to track down the problem yet. For now, I am hacking around the problem by manually editing Mesa/src/GGI/libMesaGGI.la and changing the line that reads: dependency_libs='

Re: GGIMesa updates

2000-10-31 Thread Jon M. Taylor
On Mon, 30 Oct 2000, beef wrote: On Sat, 28 Oct 2000, Jon M. Taylor wrote: I just committed a bunch of GGIMesa fixes to the Mesa CVS tree. It _should_ all build just fine again, but I have weird libtool and autoconf incompatibilities popping up which are preventing the final library

Re: [Berlin-design] GGIMesa updates

2000-10-30 Thread Stefan Seefeld
"Jon M. Taylor" wrote: I just committed a bunch of GGIMesa fixes to the Mesa CVS tree. It _should_ all build just fine again, but I have weird libtool and autoconf incompatibilities popping up which are preventing the final library install so I can't test it over here. If someone

GGIMesa updates

2000-10-28 Thread Jon M. Taylor
I just committed a bunch of GGIMesa fixes to the Mesa CVS tree. It _should_ all build just fine again, but I have weird libtool and autoconf incompatibilities popping up which are preventing the final library install so I can't test it over here. If someone else could test it for me,

Minor GGIMesa updates

2000-01-06 Thread Jon M. Taylor
If any of you have been playing with the newest GGIMesa CVS sources, you probably noticed that they don't build due to internal Mesa changes. Well, I just fixed those problems and GGIMesa CVS now builds (against the latest GGI CVS) and runs again. The only functional changes are a