Re: gui stuff

2000-03-11 Thread Marcus Sundberg

Ian Molton [EMAIL PROTECTED] writes:

 Also, I think (if it doesnt already) libGGI2d should support all of its
 drawing types in antialiased variants as well.

Antialiased drawing is farther away from normal 2D drawing than
OpenGL is, and should definitely go into a separate library.

//Marcus
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Marcus Sundberg| http://www.stacken.kth.se/~mackan
 Royal Institute of Technology |   Phone: +46 707 295404
   Stockholm, Sweden   |   E-Mail: [EMAIL PROTECTED]



Re: gui stuff

2000-03-11 Thread teunis

On 11 Mar 2000, Marcus Sundberg wrote:

 Ian Molton [EMAIL PROTECTED] writes:
 
  Also, I think (if it doesnt already) libGGI2d should support all of its
  drawing types in antialiased variants as well.
 
 Antialiased drawing is farther away from normal 2D drawing than
 OpenGL is, and should definitely go into a separate library.

hey - can ya -prove- this statement? :)

Antialiasing is required by a lot of font software...
... now it'd be reasonable to just use the font software's own
antialiasing (thinking freetype  family here).

I'm not actually sure that antialiasing is all that in use outside of
fonts and some imaging apps.  Comments?

G'day, eh? :)
- Teunis



Re: gui stuff

2000-03-11 Thread Stefan Seefeld

teunis wrote:

 Antialiasing is required by a lot of font software...
 ... now it'd be reasonable to just use the font software's own
 antialiasing (thinking freetype  family here).
 
 I'm not actually sure that antialiasing is all that in use outside of
 fonts and some imaging apps.  Comments?

Can you think of a font engine *not* doing the anti aliasing itself ?
Font engines will do the rasterization internally (to get the hinting
right for example) so I don't know when this can be outsourced into
an external drawing library...

Stefan
___  
  
Stefan Seefeld
Departement de Physique
Universite de Montreal
email: [EMAIL PROTECTED]

___

  ...ich hab' noch einen Koffer in Berlin...



Re: gui stuff

2000-03-11 Thread Marcus Sundberg

teunis [EMAIL PROTECTED] writes:

 On 11 Mar 2000, Marcus Sundberg wrote:
 
  Ian Molton [EMAIL PROTECTED] writes:
  
   Also, I think (if it doesnt already) libGGI2d should support all of its
   drawing types in antialiased variants as well.
  
  Antialiased drawing is farther away from normal 2D drawing than
  OpenGL is, and should definitely go into a separate library.
 
 hey - can ya -prove- this statement? :)
 
 Antialiasing is required by a lot of font software...
 ... now it'd be reasonable to just use the font software's own
 antialiasing (thinking freetype  family here).

 I'm not actually sure that antialiasing is all that in use outside of
 fonts and some imaging apps.  Comments?

Well, fonts do not belong in LibGGI2D.
And antialiased drawing doesn't belong there it is not hardware
accelerated (on most hardware, IIRC I've heard about next generation
3D-cards supporting antialiased edges), and because the software
implementations would be very different from normal 2D drawing.

//Marcus
-- 
---+
Marcus Sundberg| http://www.stacken.kth.se/~mackan
 Royal Institute of Technology |   Phone: +46 707 295404
   Stockholm, Sweden   |   E-Mail: [EMAIL PROTECTED]