Re: gui stuff
Ian Molton [EMAIL PROTECTED] writes: Also, I think (if it doesnt already) libGGI2d should support all of its drawing types in antialiased variants as well. Antialiased drawing is farther away from normal 2D drawing than OpenGL is, and should definitely go into a separate library. //Marcus -- ---+ Marcus Sundberg| http://www.stacken.kth.se/~mackan Royal Institute of Technology | Phone: +46 707 295404 Stockholm, Sweden | E-Mail: [EMAIL PROTECTED]
Re: gui stuff
On 11 Mar 2000, Marcus Sundberg wrote: Ian Molton [EMAIL PROTECTED] writes: Also, I think (if it doesnt already) libGGI2d should support all of its drawing types in antialiased variants as well. Antialiased drawing is farther away from normal 2D drawing than OpenGL is, and should definitely go into a separate library. hey - can ya -prove- this statement? :) Antialiasing is required by a lot of font software... ... now it'd be reasonable to just use the font software's own antialiasing (thinking freetype family here). I'm not actually sure that antialiasing is all that in use outside of fonts and some imaging apps. Comments? G'day, eh? :) - Teunis
Re: gui stuff
teunis wrote: Antialiasing is required by a lot of font software... ... now it'd be reasonable to just use the font software's own antialiasing (thinking freetype family here). I'm not actually sure that antialiasing is all that in use outside of fonts and some imaging apps. Comments? Can you think of a font engine *not* doing the anti aliasing itself ? Font engines will do the rasterization internally (to get the hinting right for example) so I don't know when this can be outsourced into an external drawing library... Stefan ___ Stefan Seefeld Departement de Physique Universite de Montreal email: [EMAIL PROTECTED] ___ ...ich hab' noch einen Koffer in Berlin...
Re: gui stuff
teunis [EMAIL PROTECTED] writes: On 11 Mar 2000, Marcus Sundberg wrote: Ian Molton [EMAIL PROTECTED] writes: Also, I think (if it doesnt already) libGGI2d should support all of its drawing types in antialiased variants as well. Antialiased drawing is farther away from normal 2D drawing than OpenGL is, and should definitely go into a separate library. hey - can ya -prove- this statement? :) Antialiasing is required by a lot of font software... ... now it'd be reasonable to just use the font software's own antialiasing (thinking freetype family here). I'm not actually sure that antialiasing is all that in use outside of fonts and some imaging apps. Comments? Well, fonts do not belong in LibGGI2D. And antialiased drawing doesn't belong there it is not hardware accelerated (on most hardware, IIRC I've heard about next generation 3D-cards supporting antialiased edges), and because the software implementations would be very different from normal 2D drawing. //Marcus -- ---+ Marcus Sundberg| http://www.stacken.kth.se/~mackan Royal Institute of Technology | Phone: +46 707 295404 Stockholm, Sweden | E-Mail: [EMAIL PROTECTED]