Hi,
just sending this link again since I dont think my last post got to the
m.l.
It's the article Graeme refers to which covers all this rather well.
http://www.worldserver.com/turk/computergraphics/ResamplingFilters.pdf
/gg
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Gimp-developer
Hi,
On Fri, 2007-08-10 at 10:54 +0200, Geert Jordaens wrote:
I get the feeling that we are mixing 2 things here.
1. scaling for display purposes (uniform X and Y scaling)
2. scaling as a effective drawing transformation. (X and Y scale can be
different)
For the second case, it only needs
On Fri, 10 Aug 2007 04:34:03 +0200, Graeme Gill [EMAIL PROTECTED]
wrote:
Øyvind Kolås wrote:
More theoretically correct
resampling methods like a Sinc filter with an infinite neighbourhood
definitly is not something one would want in the view code.
I'm not sure what you mean by view code
Øyvind Kolås wrote:
On 8/9/07, Graeme Gill [EMAIL PROTECTED] wrote:
Øyvind Kolås wrote:
This code implements a perfect box filter for this case, what needs to
be added on top
of this to be able to do good estimate (maybe even exact) box filter
resamplings is trilinear interpolation