[Gimp-developer] Game Engine

2011-09-24 Thread Fabio Gonzalez
A powerful game engine. With a really simple interface threads (which is improving all the time). This engine is focused on being very practical. In order to have a good performance in game programming. Contains entities, threads, light, sound, etc. *https://sourceforge.net/projects/fgc/*

[Gimp-developer] Problem to link

2011-07-01 Thread Fabio Gonzalez
hello, I managed to compile the Gimp, but can not add in the Makefiles.am. the Gimp so I can use with the includes another program. I made a long list of all. oe tried adding them with _LDADD AM_LDFLAGS and also tried but none worked, anyone know how I solve the problem using configure and

[Gimp-developer] OSPD

2011-06-28 Thread Fabio Gonzalez
I have a free software project intention is to distribute free (GPL or LGPL) with much documented source code and pdfs a wiki where anyone with an account on sourceforge can contribute programs are free to develop and study the site already speaks of Java j2me sockets Irrlicht etc. expect

[Gimp-developer] OSPD

2011-06-26 Thread Fabio Gonzalez
I have a new project of free software this site is util for programers because disponibilize many documented programs and if you have a sourceforge account cat be contribute into WIKI. http://ospd.sf.net ___ Gimp-developer mailing list

[Gimp-developer] join to FGimpMovie!!!

2011-06-12 Thread Fabio Gonzalez
These are instructions on how to join the the project FGimpMovie (powerful video editor GNU GPL): - Create a SourceForge account (if you have not already). - Send me an email with your name User. - Acess the SVN repository and submit ask revisions. Soon I will ask to insert

[Gimp-developer] FGimpMovie project

2011-06-11 Thread Fabio Gonzalez
I send this message, If you have not received the previous. I want to develop a powerfull video editor based on Gimp and I need more developers, if you wish join contact me *fabiojo...@gmail.com*fabiojo...@gmail.com, I've done part of intern field of keyframes. If you wish look the source use: