[Gimp-developer] GSOC 2008

2008-02-29 Thread Joao S. O. Bueno
Hi,

Iṕ've been talking to Schumanl and Prokoudine this afternoon, and they 
agreeded to indicate me to be GIMP's Google Summer of Code Admin 
(mostly: contact person), for 2008 edition.

I am willing to pick the role, but I have to know if everyone agrees, 
or if someone else would like to do it (Iḋ'd still colaborate).

Regardless of that the window for registration starts next Monday and 
it will be somewhat short.  So we have to get things ready at  
http://wiki.gimp.org/gimp/SummerOfCode2008application and even more 
important (as this application is most bureacratic stuff I can fill 
in), we have to arrange the ideas we'd like to see implemented in 
this years' project - here 
http://wiki.gimp.org/gimp/SummerOfCode2008ideas

We have up to  March, the 12th to have this in order. If I am in 
charge I'd prefer doing it even earlier. This is not unmutable 
though, and even applying students can suggest their own ideas.

And more important than filling the application, and having the ideas, 
are _mentors_ ! So people willing to mentor students, please do so at 
the application wiki page, and possibly indicate which ideas you 
would like to mentor. 

Regards,

js
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[Gimp-developer] transparent transformation preview

2008-02-29 Thread Patrice Poly
Hello

I have searched a lot about this, and couldn't find anything apart a few lines 
in an old summer of code page, and in this old webpage :
http://www.re.org/tom/computer/gimp/index.html#preview
unfortunately this patch only applies to 2.3

this is why I allow myself to post here as a feature wish, even though I am 
absolutely not a coder.

I am using GIMP every single day for my 3D texturing work, and i have to blend 
together parts of photographies in an interactive way. 
Parts need to be lined accurately so that you don't create blur in the 
blending areas.
( someone told me Hugin does it perfectly, but at a first glance, it seems to 
involve complex settings and a lot of click work before it computes a 
solution, when you just need to move things on the fly and see how it goes . 
Hugin seems to be more suitable for assembling large images together than a 
lot of little parts )

As GIMP is now, you need to move/scale/rotate/shear/perspective a selection or 
a layer, apply transformation, check if it lines good, undo, transform again, 
check, etc, because the preview always turn to totally opaque , whatever the 
layer opacity is.

Having a little slider to set the preview mode/transparency would be a real 
enhancement for this kind of workflow.
Another clean solution would be that the preview simply follows the active 
layer mode/opacity .

I have read about Iwarp as a tool, that combined with a transparent transform 
preview would turn GIMP into a fantastic texturing tool.


I have no clue how difficult it can be to code this, but I hope the developers 
of GIMP can find an interest in this.


With all my thanks for all the work done,

regards

patrice poly
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Re: [Gimp-developer] transparent transformation preview

2008-02-29 Thread David Gowers
Hi Patrice,

On Sat, Mar 1, 2008 at 12:39 PM, Patrice Poly [EMAIL PROTECTED] wrote:
 Hello

  I have searched a lot about this, and couldn't find anything apart a few 
 lines
  in an old summer of code page, and in this old webpage :
  http://www.re.org/tom/computer/gimp/index.html#preview
  unfortunately this patch only applies to 2.3

  this is why I allow myself to post here as a feature wish, even though I am
  absolutely not a coder.

  I am using GIMP every single day for my 3D texturing work, and i have to 
 blend
  together parts of photographies in an interactive way.
  Parts need to be lined accurately so that you don't create blur in the
  blending areas.
  ( someone told me Hugin does it perfectly, but at a first glance, it seems to
  involve complex settings and a lot of click work before it computes a
  solution, when you just need to move things on the fly and see how it goes .
  Hugin seems to be more suitable for assembling large images together than a
  lot of little parts )

  As GIMP is now, you need to move/scale/rotate/shear/perspective a selection 
 or
  a layer, apply transformation, check if it lines good, undo, transform again,
  check, etc, because the preview always turn to totally opaque , whatever the
  layer opacity is.

  Having a little slider to set the preview mode/transparency would be a real
  enhancement for this kind of workflow.
  Another clean solution would be that the preview simply follows the active
  layer mode/opacity .

In order to have a genuinely clean solution, I believe that GEGL needs
to be integrated for layer compositing. Because
the main issue here is that, when you overlay an preview of N opacity
over a layer of N opacity, the appearance is that of
 N opacity -- ie. such a preview is still not accurate. It's the same effect 
 that occurs when you draw a dab of paint at 50% opacity and then draw another 
 over the top -- the result is more than 50% opaque.
What needs to happen is, the preview is composited onto the layer with
100% opacity, before that layer is composited onto the one below. This
is rather tricky and without a graph-based image display, it is
difficult to do in a non-kludgey way.

  I have read about Iwarp as a tool, that combined with a transparent transform
  preview would turn GIMP into a fantastic texturing tool.


  I have no clue how difficult it can be to code this, but I hope the 
 developers
  of GIMP can find an interest in this.


  With all my thanks for all the work done,

  regards

  patrice poly
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