Re: [Gimp-developer] Generated Brush

2009-08-29 Thread Sven Neumann
On Sat, 2009-08-29 at 07:45 +0200, Martin Nordholts wrote:
 On 08/29/2009 03:47 AM, Christopher Howard wrote:
  Hi. Where is it in the code that generated brush hardness (and other
  GimpBrushGenerated data) start getting turned into something more
  concrete (something that can be painted).

 The parameters are turned into a paintable mask in 
 gimp_brush_generated_calc(). Set a breakpoint in that function to 
 examine how and from where it is called. You probably wan't to run a 
 debug-enabled build of GTK+ so you can set the GDK_DEBUG env var to 
 nograbs.

It's totally sufficient to look at the file
app/core/gimpbrushgenerated.c. Everything is in there and you shouldn't
have to deal with a debugger to understand what's going on.


Sven


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[Gimp-developer] [gimp]how to create a project in my VC++ express with GIMP

2009-08-29 Thread jee
hi, guys.
this is my first time to use gimp,
i fount when i opened gimp for the psd files(used as PhotoShop) and
save as WITHOUT any edit,
the file size is bigger than the original file. the original psd file
is 1.3M,the new one is 1.44M.
so,i want to read the source code about the psd save model.
i fount gimpvs project, but i did not find a way to create a Project
in my VC++ Express.
i download the gimpvs project in the svn. there isn't any info about that.
Is there any one to compile Gimp with Visual Studio?

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Re: [Gimp-developer] [gimp]how to create a project in my VC++ express with GIMP

2009-08-29 Thread Bill Skaggs
GimpVS is not associated with the main Gimp project, and it looks like
development on it came to a stop in March 2008, so you will probably have to
do a lot of work to make this happen.  Regarding the original problem,
PhotoShop PSD files are designed to support PhotoShop's internal file
format, which is different from Gimp's, so it is nearly impossible to open a
PSD in Gimp and then re-save it and have it come back identical.  It makes
sense to try to improve PSD support in Gimp, but it doesn't make sense to
aim for identical files.

  -- Bill
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[Gimp-developer] GIMP in-game feature

2009-08-29 Thread Eckhard M.

Dear GIMP developers,

i am a artist of the TORCS-NG racing game project. 
TORCS-NG is the active development fork of the famous open source 3D
racing game TORCS. 

In the past the TORCS-NG team startet creating virtual brands for car-
and track design. 
I proposed to feature open source projects we (the TORCS-NG team) love. 

We like to feature GIMP as a panel at the border of a track or a car
skin too. 
So we like to get the permission to do so and we like to know what 
kind of license the GIMP logo has (the artwork must be distrubuted as
CC/ Free Art License).

We created a small gallery so you can imagine what TORCS-NG will be. 
Here you find examples of car skins:
http://www.neeneenee.de/torcs-ng/gallery/


Best regards.
Eckhard M. Jäger


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