[Gimp-developer] Quake/Half-Life texture wad support

2009-01-20 Thread Jonas Nicolaisen
Hi, I am a level designer creating Quake levels. This means I often have to work with textures. At the moment, I have to rely on obscure '90s software running via wine, which is suboptimal. There are more people like me. Quake 1/2 and Half-Life used their own formats to store data, while later

Re: [Gimp-developer] Quake/Half-Life texture wad support

2009-01-20 Thread David Gowers
On Wed, Jan 21, 2009 at 10:15 AM, Jonas Nicolaisen j.nicolai...@gmx.net wrote: Hi, I am a level designer creating Quake levels. This means I often have to work with textures. At the moment, I have to rely on obscure '90s software running via wine, which is suboptimal. There are more people