Hi,
I am a level designer creating Quake levels. This means I often have to
work with textures. At the moment, I have to rely on obscure '90s
software running via wine, which is suboptimal. There are more people
like me.
Quake 1/2 and Half-Life used their own formats to store data, while
later
On Wed, Jan 21, 2009 at 10:15 AM, Jonas Nicolaisen j.nicolai...@gmx.net wrote:
Hi,
I am a level designer creating Quake levels. This means I often have to
work with textures. At the moment, I have to rely on obscure '90s
software running via wine, which is suboptimal. There are more people