[Gimp-developer] Re: Dreamworks, Shrek, and the need for 16 Bit

2002-11-03 Thread Leonard Rosenthol
At 6:27 PM +0100 11/1/02, Guillermo S. Romero / Familia Romero wrote: PNG should be included in this family too, BTW. Any other format? TIFF and PSD also support 16bit data... Leonard -- --- Leonard Rosenthol

[Gimp-developer] Re: Dreamworks, Shrek, and the need for 16 Bit

2002-11-01 Thread Guillermo S. Romero / Familia Romero
[EMAIL PROTECTED] (2002-11-01 at 0211.09 +0100): adjustments before the data is propagated down to 8bit? I was thinking of something like the levels tool. Do you think it would be possible to perform a reasonable first color adjustment only by looking at a histogram? In that case it should

[Gimp-developer] Re: Dreamworks, Shrek, and the need for 16 Bit

2002-11-01 Thread Guillermo S. Romero / Familia Romero
[EMAIL PROTECTED] (2002-11-01 at 0136.10 +0100): Just FYI (I have no specific goal with this mail ;): I met some guy from Dreamworks (Shrek) at the LWE in Frankfurt, and he told me that their whole rendering infrastructure is 8 bit, including intermediate results (so the whole of Shrek was

Re: [Gimp-developer] Re: Dreamworks, Shrek, and the need for 16 Bit

2002-11-01 Thread Nathan Carl Summers
On Fri, 1 Nov 2002, Guillermo S. Romero / Familia Romero wrote: I think it should be visual, a window with the image in 8 bit, and controls that decide how to get that 8 bit from the original 16 or 32. Basically black white points and a curve. I say visual, cos it could mean what one does in