Re: Rendering text with gimp_perl and gimp_text

1999-11-08 Thread Jens Lautenbacher
Marc Lehmann [EMAIL PROTECTED] writes: I must have misunderstood your problem: why do you want to know the ascent or the descent of a given string? AFAIUTP, it isn't possible for a given text layer to tell where the baseline is. So it isn't possible for different text layers to line up.

Re: File-New-Reset

1999-12-01 Thread Jens Lautenbacher
Michael Natterer [EMAIL PROTECTED] writes: please vote: 1) "OK" leftmost, "Cancel" rightmost [ "OK" "Reset|Whatever" "Cancel" ] 2) "OK" next to "Cancel" [ "Reset|Whatever" "OK" "Cancel" ] I volunteer to browse all dialogs and change them if I get any votes ;-) bye, --Mitch

Remove the Stack Trace...

2000-01-24 Thread Jens Lautenbacher
Hi Folks, I would like to kindly suggest that we at least give a configure option to avoid the stacktrace stuff that happens when gimp crashes. I'm currently developping a distributed perlfu server and it would make life much much easier if gimp would simply crash without hanging still around

Re: Remove the Stack Trace...

2000-01-25 Thread Jens Lautenbacher
Manish Singh [EMAIL PROTECTED] writes: How about --enable-stack-trace=[yes/no/query] and set it to query by default. We'll set the default to no for stable releases. This should just set the default setting that gimp uses at runtime. There should be runtime options that parallel to

Mailing list problems...

2000-01-20 Thread Jens Lautenbacher
Hi Folks, sorry for the somehow off-topic, but... I desperately try for over two weeks now to cancel my mailing list subscription for [EMAIL PROTECTED] and subscribe as [EMAIL PROTECTED] Nothing happens when I follow the guidelines on our homepage. Is there anybody listening who could look

Re: Documenting the source?

2000-02-02 Thread Jens Lautenbacher
[EMAIL PROTECTED] (Sven Neumann) writes: Hi, I have some experience documenting the C/C++ source of a project. For the DODS project (http://unidata.ucar.edu/packages/dods) I use a package called doc++ which is barely supported, but works well. Doc++ has a home page, and we support a

Re: active gradient suggestion

2000-02-19 Thread Jens Lautenbacher
Zach Beane - MINT [EMAIL PROTECTED] writes: It's a little confusing to me sometimes to use the gradient tool, thinking the gradient at the bottom of the toolbar will be used, and finding out that it's actually using the FG-BG colors (or vice versa). I do know how to change it, but sometimes

Re: active gradient suggestion

2000-02-20 Thread Jens Lautenbacher
Seth Burgess [EMAIL PROTECTED] writes: Maybe best would be to have a magic entry in the gradient editor "FG-BG" and "BG-FG" which would change accordingly, and remove the selection from the gradient tool. jtl Make that the gradient selector rather than the editor, and I'll

Re: Opacity in bucket fill?

2000-02-18 Thread Jens Lautenbacher
Michael Natterer [EMAIL PROTECTED] writes: just deactivate the "Use Global Paint Options" button in the preferences dialog's "Interface-Tool Options" page. Otherwise the opacity as set in the brushes dialog will be used. shouldn't we simply make this the default? that means, changing the

Re: Is Add alpha channel really necessary?

2000-05-16 Thread Jens Lautenbacher
[EMAIL PROTECTED] (Raphael Quinet) writes: On Tue, 16 May 2000, Jens Lautenbacher [EMAIL PROTECTED] wrote: I would say, simply make a layer by default have alpha always... I know I know it's more memory for that 0.001 % of cases where people start with one background layer and stick

Re: Bumpmap with negative Depth ??

2001-01-27 Thread Jens Lautenbacher
[EMAIL PROTECTED] writes: Nope, that is not it.. Unfortunately, the Invert Bumpmap option works just like the Azimuth, it changes the direction of light 180 degrees, e.g. from NE to SW. That doesn't do much to create the "carved in" effect. ??? what is carved in supposed to mean, then?

Re: Bumpmap with negative Depth ??

2001-01-29 Thread Jens Lautenbacher
On 28 Jan 2001 17:20:39 +0100, Rebecca J. Walter wrote: what if you color invert the one you use as the bump map? if you use same layer, then duplicate, color invert, and use the inverted to bump the regular. Sorry? I still don't see what this is about. the bumpmap layer used internally in

Re: Bumpmap with negative Depth ??

2001-01-30 Thread Jens Lautenbacher
lasm [EMAIL PROTECTED] writes: Thanks for your explanation. I am not familiar with the algorithm.. but just curious, would there be any difference if the Depth takes in negative integer (currently only positive accepted) ? Can you comment on this ? NO. the bm plugin takes the intensity of

Re: [gimp-devel] Proposed Paint Core changes to support textures

2001-02-06 Thread Jens Lautenbacher
Simon Budig [EMAIL PROTECTED] writes: David A. Bartold ([EMAIL PROTECTED]) wrote: I dug into the paint core to see what needs to be changed to support drawing on textured media. Here's the basic modifications necessary: * enum BrushApplicationHardness: Add a new value

Re: Proposed Paint Core changes to support textures

2001-02-06 Thread Jens Lautenbacher
"David A. Bartold" [EMAIL PROTECTED] writes: I dug into the paint core to see what needs to be changed to support drawing on textured media. Here's the basic modifications necessary: * enum BrushApplicationHardness: Add a new value "TEXTURE" which applies both pressure and

RFC: unified system of PaintObjects (long)

2001-02-09 Thread Jens Lautenbacher
Hi all, This mail comes from some discussions I had with Sven around the time just before 1.2.0, the recent discussion about textures and natural painting and a chat on IRC yesterday with Sven. He told me to write down what I said there and post it to the mailing list as a RFC --- I assume,

Re: RFC: unified system of PaintObjects (long)

2001-02-09 Thread Jens Lautenbacher
Tuomas "\"spectrolite\"" Kuosmanen [EMAIL PROTECTED] writes: On 09 Feb 2001 11:32:16 +0100, Jens Lautenbacher wrote: Hi all, This mail comes from some discussions I had with Sven around the time just before 1.2.0, the recent discussion about textures an