Marc Lehmann [EMAIL PROTECTED] writes:
I must have misunderstood your problem: why do you want to know the ascent or
the descent of a given string?
AFAIUTP, it isn't possible for a given text layer to tell where the baseline
is. So it isn't possible for different text layers to line up.
Michael Natterer [EMAIL PROTECTED] writes:
please vote:
1) "OK" leftmost, "Cancel" rightmost [ "OK" "Reset|Whatever" "Cancel" ]
2) "OK" next to "Cancel" [ "Reset|Whatever" "OK" "Cancel" ]
I volunteer to browse all dialogs and change them if I get any votes ;-)
bye,
--Mitch
Hi Folks,
I would like to kindly suggest that we at least give a configure
option to avoid the stacktrace stuff that happens when gimp crashes.
I'm currently developping a distributed perlfu server and it would
make life much much easier if gimp would simply crash without hanging
still around
Manish Singh [EMAIL PROTECTED] writes:
How about --enable-stack-trace=[yes/no/query] and set it to query by default.
We'll set the default to no for stable releases.
This should just set the default setting that gimp uses at runtime. There
should be runtime options that parallel to
Hi Folks, sorry for the somehow off-topic, but...
I desperately try for over two weeks now to cancel my mailing list
subscription for [EMAIL PROTECTED] and subscribe as [EMAIL PROTECTED]
Nothing happens when I follow the guidelines on our homepage.
Is there anybody listening who could look
[EMAIL PROTECTED] (Sven Neumann) writes:
Hi,
I have some experience documenting the C/C++ source of a project. For
the DODS project (http://unidata.ucar.edu/packages/dods) I use a
package called doc++ which is barely supported, but works well. Doc++
has a home page, and we support a
Zach Beane - MINT [EMAIL PROTECTED] writes:
It's a little confusing to me sometimes to use the gradient tool, thinking
the gradient at the bottom of the toolbar will be used, and finding out that
it's actually using the FG-BG colors (or vice versa). I do know how to
change it, but sometimes
Seth Burgess [EMAIL PROTECTED] writes:
Maybe best would be to have a magic entry in the gradient editor
"FG-BG" and "BG-FG" which would change accordingly, and remove the
selection from the gradient tool.
jtl
Make that the gradient selector rather than the editor, and I'll
Michael Natterer [EMAIL PROTECTED] writes:
just deactivate the "Use Global Paint Options" button in the preferences
dialog's "Interface-Tool Options" page. Otherwise the opacity as set in the
brushes dialog will be used.
shouldn't we simply make this the default? that means, changing the
[EMAIL PROTECTED] (Raphael Quinet) writes:
On Tue, 16 May 2000, Jens Lautenbacher [EMAIL PROTECTED] wrote:
I would say, simply make a layer by default have alpha always... I
know I know it's more memory for that 0.001 % of cases where people
start with one background layer and stick
[EMAIL PROTECTED] writes:
Nope, that is not it.. Unfortunately, the Invert Bumpmap
option works just like the Azimuth, it changes the direction
of light 180 degrees, e.g. from NE to SW. That doesn't
do much to create the "carved in" effect.
??? what is carved in supposed to mean, then?
On 28 Jan 2001 17:20:39 +0100, Rebecca J. Walter wrote:
what if you color invert the one you use as the bump map?
if you use same layer, then duplicate, color invert, and use the
inverted to bump the regular.
Sorry?
I still don't see what this is about. the bumpmap layer used internally
in
lasm [EMAIL PROTECTED] writes:
Thanks for your explanation. I am not familiar with the
algorithm.. but just curious, would there be any difference
if the Depth takes in negative integer (currently only positive
accepted) ? Can you comment on this ?
NO. the bm plugin takes the intensity of
Simon Budig [EMAIL PROTECTED] writes:
David A. Bartold ([EMAIL PROTECTED]) wrote:
I dug into the paint core to see what needs to be changed to support
drawing on textured media. Here's the basic modifications necessary:
* enum BrushApplicationHardness:
Add a new value
"David A. Bartold" [EMAIL PROTECTED] writes:
I dug into the paint core to see what needs to be changed to support
drawing on textured media. Here's the basic modifications necessary:
* enum BrushApplicationHardness:
Add a new value "TEXTURE" which applies both pressure and
Hi all,
This mail comes from some discussions I had with Sven around the time
just before 1.2.0, the recent discussion about textures and natural
painting and a chat on IRC yesterday with Sven.
He told me to write down what I said there and post it to the mailing
list as a RFC --- I assume,
Tuomas "\"spectrolite\"" Kuosmanen [EMAIL PROTECTED] writes:
On 09 Feb 2001 11:32:16 +0100, Jens Lautenbacher wrote:
Hi all,
This mail comes from some discussions I had with Sven around the time
just before 1.2.0, the recent discussion about textures an
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