Re: [Gimp-developer] Is anyone interested in aforementioned gradient editor improvements?

2010-11-20 Thread Martin Nordholts
On 11/19/2010 11:14 PM, Bart Kelsey wrote:
> I joined this ML because I was advised that there would be interest in
> discussing the gradient editor UI.  Understand that I'm not trying to
> put pressure on anyone to talk about it, but no one seems particularly
> interested in picking this up, and, as I said, it's a suggestion that I
> (as a regular user with a huge project of my own) don't personally have
> time to flesh out into a full spec.  I'd be happy to stay if someone
> would like to discuss it, but in general there isn't much point in me
> being on this mailing list apart from this particular bug report, so if
> there's no interest I'm going to unsubscribe.
>
> If any devs would like to pick this up, please let me know and I'll
> stick around.

I'm a bit ashamed to not pick this up now that the topic is current 
again, but I feel there are more important things I need to focus on.

I'll be sure to let you know when an improved gradient editor is high on 
the list of priorities again.

Regards,
Martin


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Re: [Gimp-developer] Is anyone interested in aforementioned gradient editor improvements?

2010-11-20 Thread yahvuu
On 19.11.2010 23:14, Bart Kelsey wrote:
> I joined this ML because I was advised that there would be interest in
> discussing the gradient editor UI.  Understand that I'm not trying to
> put pressure on anyone to talk about it, but no one seems particularly
> interested in picking this up, and, as I said, it's a suggestion that I
> (as a regular user with a huge project of my own) don't personally have
> time to flesh out into a full spec.  I'd be happy to stay if someone
> would like to discuss it, but in general there isn't much point in me
> being on this mailing list apart from this particular bug report, so if
> there's no interest I'm going to unsubscribe.

Hi Bart,

to really improve the gradient editor, i think the scope of design and/or
discussion needs to be a bit less narrow.

The most important required UI change is to shift from the current segments 
based
concept to a control points based concept. That is, the basic model should 
provide
for control points which specify _one_ color. Everything between these control
points gets interpolated. Done. No Manual Required. *)

To give a rough impression what of i mean, here's a sketch i'd doodled some 
time ago:
http://yahvuu.files.wordpress.com/2009/08/gradient-editor-horz.png
It also features a color inspector to save the tedious extra-click for opening
the color pop-up.


regards,
yahvuu


*) How to keep all the current features on top of this model is another 
question,
and, of course, what's really desired is an on-canvas gradient editor...

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[Gimp-developer] Is anyone interested in aforementioned gradient editor improvements?

2010-11-19 Thread Bart Kelsey
I joined this ML because I was advised that there would be interest in
discussing the gradient editor UI.  Understand that I'm not trying to put
pressure on anyone to talk about it, but no one seems particularly
interested in picking this up, and, as I said, it's a suggestion that I (as
a regular user with a huge project of my own) don't personally have time to
flesh out into a full spec.  I'd be happy to stay if someone would like to
discuss it, but in general there isn't much point in me being on this
mailing list apart from this particular bug report, so if there's no
interest I'm going to unsubscribe.

If any devs would like to pick this up, please let me know and I'll stick
around.

Thanks,
Bart K.


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